From 7a8c5a23c2b5926d7e3a1ba27f31f56400f79ff5 Mon Sep 17 00:00:00 2001 From: DustinLin <39450497+DustinLin@users.noreply.github.com> Date: Tue, 13 Aug 2024 14:03:47 -0700 Subject: [PATCH] Apply suggestions from code review MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit it localization and test styling Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> --- src/locales/it/move-trigger.ts | 4 ++-- src/test/moves/chilly_reception.test.ts | 10 +++++----- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/locales/it/move-trigger.ts b/src/locales/it/move-trigger.ts index adb1270d5a8..0ffa6797876 100644 --- a/src/locales/it/move-trigger.ts +++ b/src/locales/it/move-trigger.ts @@ -59,6 +59,6 @@ export const moveTriggers: SimpleTranslationEntries = { "copyType": "{{pokemonName}} assume il tipo\ndi {{targetPokemonName}}!", "suppressAbilities": "L’abilità di {{pokemonName}}\nperde ogni efficacia!", "swapArenaTags": "{{pokemonName}} ha invertito gli effetti attivi\nnelle due metà del campo!", - "chillyReception": "{{pokemonName}} is preparing to tell a chillingly bad joke!", - "exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!", + "chillyReception": "{{pokemonName}} sta per fare una battuta!", + "exposedMove": "{{targetPokemonName}} è stato identificato\nda {{pokemonName}}!", } as const; diff --git a/src/test/moves/chilly_reception.test.ts b/src/test/moves/chilly_reception.test.ts index bb9df061d05..b671a3e42c5 100644 --- a/src/test/moves/chilly_reception.test.ts +++ b/src/test/moves/chilly_reception.test.ts @@ -26,11 +26,11 @@ describe("Moves - Chilly Reception", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleType("single"); - game.override.moveset([Moves.CHILLY_RECEPTION, Moves.SPLASH, Moves.SNOWSCAPE]); - game.override.enemyMoveset(SPLASH_ONLY); - game.override.startingLevel(5); - game.override.enemyLevel(5); + game.override.battleType("single") + .moveset([Moves.CHILLY_RECEPTION, Moves.SPLASH, Moves.SNOWSCAPE]) + .enemyMoveset(SPLASH_ONLY) + .startingLevel(5) + .enemyLevel(5); });