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Fixed MEP
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0def2279a4
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@ -244,17 +244,6 @@ export class MoveEffectPhase extends PokemonPhase {
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globalScene.currentBattle.lastPlayerInvolved = this.fieldIndex;
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globalScene.currentBattle.lastPlayerInvolved = this.fieldIndex;
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}
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}
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if (!user.scene) {
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/*
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* This happens if the Pokemon that used the delayed attack gets caught and released
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* on the turn the attack would have triggered. Having access to the global scene
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* in the future may solve this entirely, so for now we just cancel the hit
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*/
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console.warn("User scene bye bye bye skibidi rizz");
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super.end();
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return;
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}
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const move = this.move;
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const move = this.move;
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/**
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/**
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