diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts index fdbae382df7..fd69fc96f68 100644 --- a/src/phases/move-effect-phase.ts +++ b/src/phases/move-effect-phase.ts @@ -244,17 +244,6 @@ export class MoveEffectPhase extends PokemonPhase { globalScene.currentBattle.lastPlayerInvolved = this.fieldIndex; } - if (!user.scene) { - /* - * This happens if the Pokemon that used the delayed attack gets caught and released - * on the turn the attack would have triggered. Having access to the global scene - * in the future may solve this entirely, so for now we just cancel the hit - */ - console.warn("User scene bye bye bye skibidi rizz"); - super.end(); - return; - } - const move = this.move; /**