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Update src/ui/ui.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
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@ -566,7 +566,7 @@ export default class UI extends Phaser.GameObjects.Container {
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* getGamepadType - returns the type of gamepad being used
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* inputMethod could be "keyboard" or "touch" or "gamepad"
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* if inputMethod is "keyboard" or "touch", then the inputMethod is returned
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* if inputMethod is "gamepad", then the gamepad type is returned it could be "xbox" or "duelshock"
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* if inputMethod is "gamepad", then the gamepad type is returned it could be "xbox" or "dualshock"
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* @returns gamepad type
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*/
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public getGamepadType(): string {
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