diff --git a/src/ui/ui.ts b/src/ui/ui.ts index cc0fc4ca3db..6378cb06965 100644 --- a/src/ui/ui.ts +++ b/src/ui/ui.ts @@ -566,7 +566,7 @@ export default class UI extends Phaser.GameObjects.Container { * getGamepadType - returns the type of gamepad being used * inputMethod could be "keyboard" or "touch" or "gamepad" * if inputMethod is "keyboard" or "touch", then the inputMethod is returned - * if inputMethod is "gamepad", then the gamepad type is returned it could be "xbox" or "duelshock" + * if inputMethod is "gamepad", then the gamepad type is returned it could be "xbox" or "dualshock" * @returns gamepad type */ public getGamepadType(): string {