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Add TSDocs
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@ -254,11 +254,25 @@ export class ConfusedTag extends BattlerTag {
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}
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}
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/**
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* Tag applied to the {@linkcode Move.DESTINY_BOND} user.
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* See {@linkcode apply}
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*/
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export class DestinyBondTag extends BattlerTag {
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constructor(sourceMove: Moves, sourceId: integer) {
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super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId);
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}
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/**
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* Destiny bond tag.
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* Lapses either before the user's move and does nothing
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* or after receiving damage. If the damage received from foe
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* is fatal, it takes down the foe as well.
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*
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* @param {Pokemon} pokemon Pokemon that is attacking the Destiny Bond user.
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* @param {BattlerTagLapseType} lapseType CUSTOM or PRE_MOVE
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* @returns
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*/
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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if (lapseType !== BattlerTagLapseType.CUSTOM) {
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return super.lapse(pokemon, lapseType);
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@ -4255,9 +4255,17 @@ export class DestinyBondAttr extends MoveEffectAttr {
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super(true, MoveEffectTrigger.PRE_APPLY);
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}
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/**
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* Applies {@linkcode BattlerTagType.DESTINY_BOND} to the user.
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* @param {Pokemon} user User that is having the tag applied to.
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* @param {Pokemon} target N/A
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* @param {Move} move {@linkcode Move.DESTINY_BOND}
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* @param {any[]} args N/A
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* @returns true
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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user.scene.queueMessage(`${getPokemonMessage(user, ' is trying\nto take its foe down with it!')}`);
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target.addTag(BattlerTagType.DESTINY_BOND, undefined, move.id, user.id);
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user.addTag(BattlerTagType.DESTINY_BOND, undefined, move.id, user.id);
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return true;
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}
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}
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