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Implementation of Destiny Bond
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@ -254,6 +254,25 @@ export class ConfusedTag extends BattlerTag {
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}
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}
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export class DestinyBondTag extends BattlerTag {
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constructor(sourceMove: Moves, sourceId: integer) {
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super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId);
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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if (lapseType !== BattlerTagLapseType.CUSTOM) {
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return super.lapse(pokemon, lapseType);
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}
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const source = pokemon.scene.getPokemonById(this.sourceId);
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if (source.isFainted()) {
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const targetMessage = getPokemonMessage(pokemon, '');
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pokemon.scene.queueMessage(`${getPokemonMessage(source, ` took\n${targetMessage} down with it!`)}`)
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pokemon.damageAndUpdate(pokemon.hp, HitResult.ONE_HIT_KO, false, false, true);
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}
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return false;
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}
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}
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export class InfatuatedTag extends BattlerTag {
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constructor(sourceMove: integer, sourceId: integer) {
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super(BattlerTagType.INFATUATED, BattlerTagLapseType.MOVE, 1, sourceMove, sourceId);
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@ -1405,6 +1424,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
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return new MagnetRisenTag(tagType, sourceMove);
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case BattlerTagType.MINIMIZED:
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return new MinimizeTag();
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case BattlerTagType.DESTINY_BOND:
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return new DestinyBondTag(sourceMove, sourceId);
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case BattlerTagType.NONE:
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default:
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return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
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@ -56,5 +56,6 @@ export enum BattlerTagType {
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CHARGED = "CHARGED",
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GROUNDED = "GROUNDED",
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MAGNET_RISEN = "MAGNET_RISEN",
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MINIMIZED = "MINIMIZED"
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MINIMIZED = "MINIMIZED",
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DESTINY_BOND = "DESTINY_BOND"
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}
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@ -4250,6 +4250,18 @@ export class MoneyAttr extends MoveEffectAttr {
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}
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}
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export class DestinyBondAttr extends MoveEffectAttr {
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constructor() {
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super(true, MoveEffectTrigger.PRE_APPLY);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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user.scene.queueMessage(`${getPokemonMessage(user, ' is trying\nto take its foe down with it!')}`);
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target.addTag(BattlerTagType.DESTINY_BOND, undefined, move.id, user.id);
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return true;
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}
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}
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export class LastResortAttr extends MoveAttr {
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getCondition(): MoveConditionFunc {
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return (user: Pokemon, target: Pokemon, move: Move) => {
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@ -4944,8 +4956,8 @@ export function initMoves() {
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.unimplemented(),
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new SelfStatusMove(Moves.DESTINY_BOND, Type.GHOST, -1, 5, -1, 0, 2)
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.ignoresProtect()
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.condition(failOnBossCondition)
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.unimplemented(),
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.attr(DestinyBondAttr)
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.condition(failOnBossCondition),
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new StatusMove(Moves.PERISH_SONG, Type.NORMAL, -1, 5, -1, 0, 2)
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.attr(FaintCountdownAttr)
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.ignoresProtect()
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@ -1610,6 +1610,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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console.log('damage', damage.value, move.name, power.value, sourceAtk, targetDef);
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// In case of fatal damage, this tag would have gotten cleared before we could lapse it.
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const destinyTag = this.getTag(BattlerTagType.DESTINY_BOND);
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if (damage.value) {
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if (this.getHpRatio() === 1)
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applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, this, source, battlerMove, cancelled, damage);
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@ -1655,8 +1658,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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if (damage)
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if (damage) {
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this.scene.clearPhaseQueueSplice();
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const attacker = this.scene.getPokemonById(source.id);
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destinyTag?.lapse(attacker, BattlerTagLapseType.CUSTOM);
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}
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}
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break;
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case MoveCategory.STATUS:
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