update variable name and comment

This commit is contained in:
KimJeongSun 2024-09-21 00:53:43 +09:00
parent d334a55308
commit 6fc0806c63

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@ -346,10 +346,10 @@ export abstract class Challenge {
/** /**
* An apply function for TRICK_ROOM challenges. Derived classes should alter this. * An apply function for TRICK_ROOM challenges. Derived classes should alter this.
* @param enabled {@link Utils.BooleanHolder} Whether the challenge is enabled. * @param isTrickRoom {@link Utils.BooleanHolder} Whether the battle is under the effect of Trick Room.
* @returns {@link boolean} Whether this function did anything. * @returns {@link boolean} Whether this function did anything.
*/ */
applyTrickRoom(enabled: Utils.BooleanHolder): boolean { applyTrickRoom(isTrickRoom: Utils.BooleanHolder): boolean {
return false; return false;
} }
@ -739,11 +739,11 @@ export class TrickRoomChallenge extends Challenge {
return 0; return 0;
} }
applyTrickRoom(enabled: Utils.BooleanHolder): boolean { applyTrickRoom(isTrickRoom: Utils.BooleanHolder): boolean {
if (!enabled.value) { if (!isTrickRoom.value) {
enabled.value = true; isTrickRoom.value = true;
} else { } else {
enabled.value = false; isTrickRoom.value = false;
} }
return true; return true;
} }
@ -880,10 +880,10 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType
* Apply all challenges that modify Trick Room. * Apply all challenges that modify Trick Room.
* @param gameMode {@linkcode GameMode} The current gameMode * @param gameMode {@linkcode GameMode} The current gameMode
* @param challengeType {@linkcode ChallengeType} ChallengeType.TRICK_ROOM * @param challengeType {@linkcode ChallengeType} ChallengeType.TRICK_ROOM
* @param enabled {@linkcode Utils.BooleanHolder} Whether Trick Room is enabled. * @param isTrickRoom {@linkcode Utils.BooleanHolder} Whether the battle is under the effect of Trick Room.
* @returns True if any challenge was successfully applied. * @returns True if any challenge was successfully applied.
*/ */
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.TRICK_ROOM, enabled: Utils.BooleanHolder): boolean; export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.TRICK_ROOM, isTrickRoom: Utils.BooleanHolder): boolean;
/** /**
* Apply all challenges that modify what level AI are. * Apply all challenges that modify what level AI are.
* @param gameMode {@link GameMode} The current gameMode * @param gameMode {@link GameMode} The current gameMode