From 6fc0806c639ad4653e013ce1d783c483f4128baf Mon Sep 17 00:00:00 2001 From: KimJeongSun Date: Sat, 21 Sep 2024 00:53:43 +0900 Subject: [PATCH] update variable name and comment --- src/data/challenge.ts | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/data/challenge.ts b/src/data/challenge.ts index 44f0ef7c8d9..b9fd584a490 100644 --- a/src/data/challenge.ts +++ b/src/data/challenge.ts @@ -346,10 +346,10 @@ export abstract class Challenge { /** * An apply function for TRICK_ROOM challenges. Derived classes should alter this. - * @param enabled {@link Utils.BooleanHolder} Whether the challenge is enabled. + * @param isTrickRoom {@link Utils.BooleanHolder} Whether the battle is under the effect of Trick Room. * @returns {@link boolean} Whether this function did anything. */ - applyTrickRoom(enabled: Utils.BooleanHolder): boolean { + applyTrickRoom(isTrickRoom: Utils.BooleanHolder): boolean { return false; } @@ -739,11 +739,11 @@ export class TrickRoomChallenge extends Challenge { return 0; } - applyTrickRoom(enabled: Utils.BooleanHolder): boolean { - if (!enabled.value) { - enabled.value = true; + applyTrickRoom(isTrickRoom: Utils.BooleanHolder): boolean { + if (!isTrickRoom.value) { + isTrickRoom.value = true; } else { - enabled.value = false; + isTrickRoom.value = false; } return true; } @@ -880,10 +880,10 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType * Apply all challenges that modify Trick Room. * @param gameMode {@linkcode GameMode} The current gameMode * @param challengeType {@linkcode ChallengeType} ChallengeType.TRICK_ROOM - * @param enabled {@linkcode Utils.BooleanHolder} Whether Trick Room is enabled. + * @param isTrickRoom {@linkcode Utils.BooleanHolder} Whether the battle is under the effect of Trick Room. * @returns True if any challenge was successfully applied. */ -export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.TRICK_ROOM, enabled: Utils.BooleanHolder): boolean; +export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.TRICK_ROOM, isTrickRoom: Utils.BooleanHolder): boolean; /** * Apply all challenges that modify what level AI are. * @param gameMode {@link GameMode} The current gameMode