update variable name and comment

This commit is contained in:
KimJeongSun 2024-09-21 00:53:43 +09:00
parent d334a55308
commit 6fc0806c63

View File

@ -346,10 +346,10 @@ export abstract class Challenge {
/**
* An apply function for TRICK_ROOM challenges. Derived classes should alter this.
* @param enabled {@link Utils.BooleanHolder} Whether the challenge is enabled.
* @param isTrickRoom {@link Utils.BooleanHolder} Whether the battle is under the effect of Trick Room.
* @returns {@link boolean} Whether this function did anything.
*/
applyTrickRoom(enabled: Utils.BooleanHolder): boolean {
applyTrickRoom(isTrickRoom: Utils.BooleanHolder): boolean {
return false;
}
@ -739,11 +739,11 @@ export class TrickRoomChallenge extends Challenge {
return 0;
}
applyTrickRoom(enabled: Utils.BooleanHolder): boolean {
if (!enabled.value) {
enabled.value = true;
applyTrickRoom(isTrickRoom: Utils.BooleanHolder): boolean {
if (!isTrickRoom.value) {
isTrickRoom.value = true;
} else {
enabled.value = false;
isTrickRoom.value = false;
}
return true;
}
@ -880,10 +880,10 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType
* Apply all challenges that modify Trick Room.
* @param gameMode {@linkcode GameMode} The current gameMode
* @param challengeType {@linkcode ChallengeType} ChallengeType.TRICK_ROOM
* @param enabled {@linkcode Utils.BooleanHolder} Whether Trick Room is enabled.
* @param isTrickRoom {@linkcode Utils.BooleanHolder} Whether the battle is under the effect of Trick Room.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.TRICK_ROOM, enabled: Utils.BooleanHolder): boolean;
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.TRICK_ROOM, isTrickRoom: Utils.BooleanHolder): boolean;
/**
* Apply all challenges that modify what level AI are.
* @param gameMode {@link GameMode} The current gameMode