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[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
* Grabbed reverted changes from stuff
* Added version migrator for rage fist data + deepMergeSpriteData tests
* fixed formattign
* Fied a few
* Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file
`common.ts` is hella bloated so seems legit
* Moved empty moveset verification mapping thing to upgrade script bc i wanted to
* Fixed tests
* test added
* Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer`
like seriously how come no-one checked this
* Fixed test
I forgot that we outsped and oneshot
* Fixed test
* huhjjjjjb
* Hopefully fixed bug
my sanity and homework are paying the price for this lol
* added commented out console.log statement
uncomment to see new berry data
* Fixed migrate script, re-added deprecated attributes out of necessity
* Fixed failing test by not trying to mock rng
* Fixed test
* Fixed tests
* Update ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update overrides.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update berry-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update encounter-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update game-data.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update move-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added utility function `randSeedFloat`
basically just `Phaser.math.RND.realInRange(0, 1)`
* Applied review comments, cleaned up code a bit
* Removed unnecessary null checks for turnData and co.
I explicitly made them initialized by default for this very reason
* Added tests for Last Resort regarding moveHistory
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update battle-scene.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update the-winstrate-challenge-encounter.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update battle-anims.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts comments
* Fixed a few outstanding issues with documentation
* Updated switch summon phase comment
* Re-added BattleSummonData as TempSummonData
* Hppefully fixed -1 sprite scale glitch
* Fixed comment
* Reveted `pokemon-forms.ts`
* Fuxed constructor
* fixed -1 bug
* Revert "Added utility function `randSeedFloat`"
This reverts commit 4c3447c851
.
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
This commit is contained in:
parent
fa86ea3214
commit
6d90649b92
@ -7,7 +7,6 @@ import type PokemonSpecies from "#app/data/pokemon-species";
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import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
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import {
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fixedInt,
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deepMergeObjects,
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getIvsFromId,
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randSeedInt,
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getEnumValues,
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@ -19,6 +18,7 @@ import {
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BooleanHolder,
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type Constructor,
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} from "#app/utils/common";
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import { deepMergeSpriteData } from "#app/utils/data";
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import type { Modifier, ModifierPredicate, TurnHeldItemTransferModifier } from "./modifier/modifier";
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import {
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ConsumableModifier,
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@ -787,7 +787,7 @@ export default class BattleScene extends SceneBase {
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return;
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}
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const expVariantData = await this.cachedFetch("./images/pokemon/variant/_exp_masterlist.json").then(r => r.json());
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deepMergeObjects(variantData, expVariantData);
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deepMergeSpriteData(variantData, expVariantData);
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}
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cachedFetch(url: string, init?: RequestInit): Promise<Response> {
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@ -835,6 +835,7 @@ export default class BattleScene extends SceneBase {
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return this.getPlayerField().find(p => p.isActive() && (includeSwitching || p.switchOutStatus === false));
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}
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// TODO: Add `undefined` to return type
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/**
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* Returns an array of PlayerPokemon of length 1 or 2 depending on if in a double battle or not.
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* Does not actually check if the pokemon are on the field or not.
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@ -850,9 +851,9 @@ export default class BattleScene extends SceneBase {
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}
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/**
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* @returns The first {@linkcode EnemyPokemon} that is {@linkcode getEnemyField on the field}
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* and {@linkcode EnemyPokemon.isActive is active}
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* (aka {@linkcode EnemyPokemon.isAllowedInBattle is allowed in battle}),
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* @returns The first {@linkcode EnemyPokemon} that is {@linkcode getEnemyField | on the field}
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* and {@linkcode EnemyPokemon.isActive | is active}
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* (aka {@linkcode EnemyPokemon.isAllowedInBattle | is allowed in battle}),
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* or `undefined` if there are no valid pokemon
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* @param includeSwitching Whether a pokemon that is currently switching out is valid, default `true`
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*/
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@ -873,8 +874,8 @@ export default class BattleScene extends SceneBase {
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/**
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* Returns an array of Pokemon on both sides of the battle - player first, then enemy.
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* Does not actually check if the pokemon are on the field or not, and always has length 4 regardless of battle type.
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* @param activeOnly Whether to consider only active pokemon
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* @returns array of {@linkcode Pokemon}
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* @param activeOnly - Whether to consider only active pokemon; default `false`
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* @returns An array of {@linkcode Pokemon}, as described above.
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*/
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public getField(activeOnly = false): Pokemon[] {
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const ret = new Array(4).fill(null);
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@ -1307,14 +1308,13 @@ export default class BattleScene extends SceneBase {
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return isNewBiome;
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}
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// TODO: ...this never actually returns `null`, right?
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newBattle(
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waveIndex?: number,
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battleType?: BattleType,
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trainerData?: TrainerData,
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double?: boolean,
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mysteryEncounterType?: MysteryEncounterType,
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): Battle | null {
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): Battle {
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const _startingWave = Overrides.STARTING_WAVE_OVERRIDE || startingWave;
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const newWaveIndex = waveIndex || (this.currentBattle?.waveIndex || _startingWave - 1) + 1;
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let newDouble: boolean | undefined;
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@ -1496,7 +1496,7 @@ export default class BattleScene extends SceneBase {
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});
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for (const pokemon of this.getPlayerParty()) {
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pokemon.resetBattleData();
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pokemon.resetBattleAndWaveData();
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pokemon.resetTera();
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applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
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if (
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@ -3264,6 +3264,7 @@ export default class BattleScene extends SceneBase {
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[this.modifierBar, this.enemyModifierBar].map(m => m.setVisible(visible));
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}
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// TODO: Document this
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updateModifiers(player = true, instant?: boolean): void {
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const modifiers = player ? this.modifiers : (this.enemyModifiers as PersistentModifier[]);
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for (let m = 0; m < modifiers.length; m++) {
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@ -3316,8 +3317,8 @@ export default class BattleScene extends SceneBase {
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* gets removed. This function does NOT apply in-battle effects, such as Unburden.
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* If in-battle effects are needed, use {@linkcode Pokemon.loseHeldItem} instead.
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* @param modifier The item to be removed.
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* @param enemy If `true`, remove an item owned by the enemy. If `false`, remove an item owned by the player. Default is `false`.
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* @returns `true` if the item exists and was successfully removed, `false` otherwise.
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* @param enemy `true` to remove an item owned by the enemy rather than the player; default `false`.
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* @returns `true` if the item exists and was successfully removed, `false` otherwise
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*/
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removeModifier(modifier: PersistentModifier, enemy = false): boolean {
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const modifiers = !enemy ? this.modifiers : this.enemyModifiers;
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@ -6,6 +6,10 @@ export abstract class AbAttr {
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public showAbility: boolean;
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private extraCondition: AbAttrCondition;
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/**
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* @param showAbility - Whether to show this ability as a flyout during battle; default `true`.
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* Should be kept in parity with mainline where possible.
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*/
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constructor(showAbility = true) {
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this.showAbility = showAbility;
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}
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@ -60,6 +60,11 @@ import { SwitchType } from "#enums/switch-type";
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import { MoveFlags } from "#enums/MoveFlags";
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import { MoveTarget } from "#enums/MoveTarget";
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import { MoveCategory } from "#enums/MoveCategory";
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import type { BerryType } from "#enums/berry-type";
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import { CommonAnimPhase } from "#app/phases/common-anim-phase";
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import { CommonAnim } from "../battle-anims";
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import { getBerryEffectFunc } from "../berry";
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import { BerryUsedEvent } from "#app/events/battle-scene";
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// Type imports
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@ -2675,7 +2680,7 @@ export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr {
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}
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/**
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* Used by Imposter
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* Attribute used by {@linkcode Abilities.IMPOSTER} to transform into a random opposing pokemon on entry.
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*/
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export class PostSummonTransformAbAttr extends PostSummonAbAttr {
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constructor() {
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@ -2710,7 +2715,7 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
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const targets = pokemon.getOpponents();
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const target = this.getTarget(targets);
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if (!!target.summonData?.illusion) {
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if (target.summonData.illusion) {
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return false;
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}
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@ -3657,14 +3662,10 @@ export class SuppressWeatherEffectAbAttr extends PreWeatherEffectAbAttr {
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* Condition function to applied to abilities related to Sheer Force.
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* Checks if last move used against target was affected by a Sheer Force user and:
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* Disables: Color Change, Pickpocket, Berserk, Anger Shell
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* @returns {AbAttrCondition} If false disables the ability which the condition is applied to.
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* @returns An {@linkcode AbAttrCondition} to disable the ability under the proper conditions.
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*/
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function getSheerForceHitDisableAbCondition(): AbAttrCondition {
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return (pokemon: Pokemon) => {
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if (!pokemon.turnData) {
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return true;
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}
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const lastReceivedAttack = pokemon.turnData.attacksReceived[0];
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if (!lastReceivedAttack) {
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return true;
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@ -3675,7 +3676,7 @@ function getSheerForceHitDisableAbCondition(): AbAttrCondition {
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return true;
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}
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/**if the last move chance is greater than or equal to cero, and the last attacker's ability is sheer force*/
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/** `true` if the last move's chance is above 0 and the last attacker's ability is sheer force */
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const SheerForceAffected = allMoves[lastReceivedAttack.move].chance >= 0 && lastAttacker.hasAbility(Abilities.SHEER_FORCE);
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return !SheerForceAffected;
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@ -3745,7 +3746,7 @@ function getAnticipationCondition(): AbAttrCondition {
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*/
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function getOncePerBattleCondition(ability: Abilities): AbAttrCondition {
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return (pokemon: Pokemon) => {
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return !pokemon.battleData?.abilitiesApplied.includes(ability);
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return !pokemon.waveData.abilitiesApplied.has(ability);
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};
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}
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@ -4034,7 +4035,7 @@ export class PostTurnStatusHealAbAttr extends PostTurnAbAttr {
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/**
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* After the turn ends, resets the status of either the ability holder or their ally
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* @param {boolean} allyTarget Whether to target ally, defaults to false (self-target)
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* @param allyTarget Whether to target ally, defaults to false (self-target)
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*/
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export class PostTurnResetStatusAbAttr extends PostTurnAbAttr {
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private allyTarget: boolean;
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@ -4066,79 +4067,153 @@ export class PostTurnResetStatusAbAttr extends PostTurnAbAttr {
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}
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/**
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* After the turn ends, try to create an extra item
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* Attribute to try and restore eaten berries after the turn ends.
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* Used by {@linkcode Abilities.HARVEST}.
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*/
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export class PostTurnLootAbAttr extends PostTurnAbAttr {
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export class PostTurnRestoreBerryAbAttr extends PostTurnAbAttr {
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/**
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* @param itemType - The type of item to create
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* @param procChance - Chance to create an item
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* @see {@linkcode applyPostTurn()}
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* Array containing all {@linkcode BerryType | BerryTypes} that are under cap and able to be restored.
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* Stored inside the class for a minor performance boost
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*/
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private berriesUnderCap: BerryType[]
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/**
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* @param procChance - function providing chance to restore an item
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* @see {@linkcode createEatenBerry()}
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*/
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constructor(
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/** Extend itemType to add more options */
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private itemType: "EATEN_BERRIES" | "HELD_BERRIES",
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private procChance: (pokemon: Pokemon) => number
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) {
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super();
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}
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override canApplyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
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// Clamp procChance to [0, 1]. Skip if didn't proc (less than pass)
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const pass = Phaser.Math.RND.realInRange(0, 1);
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return !(Math.max(Math.min(this.procChance(pokemon), 1), 0) < pass) && this.itemType === "EATEN_BERRIES" && !!pokemon.battleData.berriesEaten;
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}
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override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean {
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// Ensure we have at least 1 recoverable berry (at least 1 berry in berriesEaten is not capped)
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const cappedBerries = new Set(
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globalScene.getModifiers(BerryModifier, pokemon.isPlayer()).filter(
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bm => bm.pokemonId === pokemon.id && bm.getCountUnderMax() < 1
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).map(bm => bm.berryType)
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);
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override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {
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this.createEatenBerry(pokemon, simulated);
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}
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this.berriesUnderCap = pokemon.battleData.berriesEaten.filter(
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bt => !cappedBerries.has(bt)
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);
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/**
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* Create a new berry chosen randomly from the berries the pokemon ate this battle
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* @param pokemon The pokemon with this ability
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* @param simulated whether the associated ability call is simulated
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* @returns whether a new berry was created
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*/
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createEatenBerry(pokemon: Pokemon, simulated: boolean): boolean {
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const berriesEaten = pokemon.battleData.berriesEaten;
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if (!berriesEaten.length) {
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if (!this.berriesUnderCap.length) {
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return false;
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}
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if (simulated) {
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return true;
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// Clamp procChance to [0, 1]. Skip if didn't proc (less than pass)
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const pass = Phaser.Math.RND.realInRange(0, 1);
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return Phaser.Math.Clamp(this.procChance(pokemon), 0, 1) >= pass;
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}
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const randomIdx = randSeedInt(berriesEaten.length);
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const chosenBerryType = berriesEaten[randomIdx];
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const chosenBerry = new BerryModifierType(chosenBerryType);
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berriesEaten.splice(randomIdx); // Remove berry from memory
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override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {
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if (!simulated) {
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this.createEatenBerry(pokemon);
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}
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}
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/**
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* Create a new berry chosen randomly from all berries the pokemon ate this battle
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* @param pokemon - The {@linkcode Pokemon} with this ability
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* @returns `true` if a new berry was created
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*/
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createEatenBerry(pokemon: Pokemon): boolean {
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// Pick a random available berry to yoink
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const randomIdx = randSeedInt(this.berriesUnderCap.length);
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const chosenBerryType = this.berriesUnderCap[randomIdx];
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pokemon.battleData.berriesEaten.splice(randomIdx, 1); // Remove berry from memory
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const chosenBerry = new BerryModifierType(chosenBerryType);
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// Add the randomly chosen berry or update the existing one
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const berryModifier = globalScene.findModifier(
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(m) => m instanceof BerryModifier && m.berryType === chosenBerryType,
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(m) => m instanceof BerryModifier && m.berryType === chosenBerryType && m.pokemonId == pokemon.id,
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pokemon.isPlayer()
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) as BerryModifier | undefined;
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if (!berryModifier) {
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if (berryModifier) {
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berryModifier.stackCount++
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} else {
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const newBerry = new BerryModifier(chosenBerry, pokemon.id, chosenBerryType, 1);
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if (pokemon.isPlayer()) {
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globalScene.addModifier(newBerry);
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} else {
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globalScene.addEnemyModifier(newBerry);
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}
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} else if (berryModifier.stackCount < berryModifier.getMaxHeldItemCount(pokemon)) {
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berryModifier.stackCount++;
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}
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globalScene.queueMessage(i18next.t("abilityTriggers:postTurnLootCreateEatenBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), berryName: chosenBerry.name }));
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globalScene.updateModifiers(pokemon.isPlayer());
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globalScene.queueMessage(i18next.t("abilityTriggers:postTurnLootCreateEatenBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), berryName: chosenBerry.name }));
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return true;
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}
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}
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/**
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* Attribute used for {@linkcode Abilities.MOODY}
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* Attribute to track and re-trigger last turn's berries at the end of the `BerryPhase`.
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* Used by {@linkcode Abilities.CUD_CHEW}.
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*/
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export class RepeatBerryNextTurnAbAttr extends PostTurnAbAttr {
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/**
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* @returns `true` if the pokemon ate anything last turn
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*/
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override canApply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean {
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// force ability popup for ability triggers on normal turns.
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// Still not used if ability doesn't proc
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this.showAbility = true;
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return !!pokemon.summonData.berriesEatenLast.length;
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}
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/**
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* Cause this {@linkcode Pokemon} to regurgitate and eat all berries inside its `berriesEatenLast` array.
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* Triggers a berry use animation, but does *not* count for other berry or item-related abilities.
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* @param pokemon - The {@linkcode Pokemon} having a bad tummy ache
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* @param _passive - N/A
|
||||
* @param _simulated - N/A
|
||||
* @param _cancelled - N/A
|
||||
* @param _args - N/A
|
||||
*/
|
||||
override apply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: BooleanHolder | null, _args: any[]): void {
|
||||
globalScene.unshiftPhase(
|
||||
new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.USE_ITEM),
|
||||
);
|
||||
|
||||
// Re-apply effects of all berries previously scarfed.
|
||||
// This doesn't count as "eating" a berry (for unnerve/stuff cheeks/unburden) as no item is consumed.
|
||||
for (const berryType of pokemon.summonData.berriesEatenLast) {
|
||||
getBerryEffectFunc(berryType)(pokemon);
|
||||
const bMod = new BerryModifier(new BerryModifierType(berryType), pokemon.id, berryType, 1);
|
||||
globalScene.eventTarget.dispatchEvent(new BerryUsedEvent(bMod)); // trigger message
|
||||
}
|
||||
|
||||
// uncomment to make cheek pouch work with cud chew
|
||||
// applyAbAttrs(HealFromBerryUseAbAttr, pokemon, new BooleanHolder(false));
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns always `true` as we always want to move berries into summon data
|
||||
*/
|
||||
override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean {
|
||||
this.showAbility = false; // don't show popup for turn end berry moving (should ideally be hidden)
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Move this {@linkcode Pokemon}'s `berriesEaten` array from `PokemonTurnData`
|
||||
* into `PokemonSummonData` on turn end.
|
||||
* Both arrays are cleared on switch.
|
||||
* @param pokemon - The {@linkcode Pokemon} having a nice snack
|
||||
* @param _passive - N/A
|
||||
* @param _simulated - N/A
|
||||
* @param _args - N/A
|
||||
*/
|
||||
override applyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void {
|
||||
pokemon.summonData.berriesEatenLast = pokemon.turnData.berriesEaten;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for {@linkcode Abilities.MOODY} to randomly raise and lower stats at turn end.
|
||||
*/
|
||||
export class MoodyAbAttr extends PostTurnAbAttr {
|
||||
constructor() {
|
||||
@ -4232,7 +4307,7 @@ export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr {
|
||||
}
|
||||
/**
|
||||
* Deals damage to all sleeping opponents equal to 1/8 of their max hp (min 1)
|
||||
* @param pokemon Pokemon that has this ability
|
||||
* @param pokemon {@linkcode Pokemon} with this ability
|
||||
* @param passive N/A
|
||||
* @param simulated `true` if applying in a simulated call.
|
||||
* @param args N/A
|
||||
@ -4414,7 +4489,7 @@ export class PostItemLostAbAttr extends AbAttr {
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a Battler Tag to the Pokemon after it loses or consumes item
|
||||
* Applies a Battler Tag to the Pokemon after it loses or consumes an item
|
||||
* @extends PostItemLostAbAttr
|
||||
*/
|
||||
export class PostItemLostApplyBattlerTagAbAttr extends PostItemLostAbAttr {
|
||||
@ -4503,8 +4578,19 @@ export class DoubleBerryEffectAbAttr extends AbAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute to prevent opposing berry use while on the field.
|
||||
* Used by {@linkcode Abilities.UNNERVE}, {@linkcode Abilities.AS_ONE_GLASTRIER} and {@linkcode Abilities.AS_ONE_SPECTRIER}
|
||||
*/
|
||||
export class PreventBerryUseAbAttr extends AbAttr {
|
||||
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void {
|
||||
/**
|
||||
* Prevent use of opposing berries.
|
||||
* @param _pokemon - Unused
|
||||
* @param _passive - Unused
|
||||
* @param _simulated - Unused
|
||||
* @param cancelled - {@linkcode BooleanHolder} containing whether to block berry use
|
||||
*/
|
||||
override apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, cancelled: BooleanHolder): void {
|
||||
cancelled.value = true;
|
||||
}
|
||||
}
|
||||
@ -4526,8 +4612,11 @@ export class HealFromBerryUseAbAttr extends AbAttr {
|
||||
}
|
||||
|
||||
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, ...args: [BooleanHolder, any[]]): void {
|
||||
if (simulated) {
|
||||
return;
|
||||
}
|
||||
|
||||
const { name: abilityName } = passive ? pokemon.getPassiveAbility() : pokemon.getAbility();
|
||||
if (!simulated) {
|
||||
globalScene.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
@ -4537,7 +4626,6 @@ export class HealFromBerryUseAbAttr extends AbAttr {
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class RunSuccessAbAttr extends AbAttr {
|
||||
@ -4568,7 +4656,8 @@ export class CheckTrappedAbAttr extends AbAttr {
|
||||
simulated: boolean,
|
||||
trapped: BooleanHolder,
|
||||
otherPokemon: Pokemon,
|
||||
args: any[]): boolean {
|
||||
args: any[],
|
||||
): boolean {
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -5176,8 +5265,7 @@ export class IllusionPreSummonAbAttr extends PreSummonAbAttr {
|
||||
}
|
||||
|
||||
override canApplyPreSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
|
||||
pokemon.initSummondata()
|
||||
if(pokemon.hasTrainer()){
|
||||
if (pokemon.hasTrainer()) {
|
||||
const party: Pokemon[] = (pokemon.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter(p => p.isAllowedInBattle());
|
||||
const lastPokemon: Pokemon = party.filter(p => p !==pokemon).at(-1) || pokemon;
|
||||
const speciesId = lastPokemon.species.speciesId;
|
||||
@ -5221,7 +5309,7 @@ export class PostDefendIllusionBreakAbAttr extends PostDefendAbAttr {
|
||||
|
||||
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
|
||||
const breakIllusion: HitResult[] = [ HitResult.EFFECTIVE, HitResult.SUPER_EFFECTIVE, HitResult.NOT_VERY_EFFECTIVE, HitResult.ONE_HIT_KO ];
|
||||
return breakIllusion.includes(hitResult) && !!pokemon.summonData?.illusion
|
||||
return breakIllusion.includes(hitResult) && !!pokemon.summonData.illusion
|
||||
}
|
||||
}
|
||||
|
||||
@ -5442,11 +5530,8 @@ function applySingleAbAttrs<TAttr extends AbAttr>(
|
||||
globalScene.queueAbilityDisplay(pokemon, passive, false);
|
||||
}
|
||||
|
||||
if (pokemon.summonData && !pokemon.summonData.abilitiesApplied.includes(ability.id)) {
|
||||
pokemon.summonData.abilitiesApplied.push(ability.id);
|
||||
}
|
||||
if (pokemon.battleData && !simulated && !pokemon.battleData.abilitiesApplied.includes(ability.id)) {
|
||||
pokemon.battleData.abilitiesApplied.push(ability.id);
|
||||
if (!simulated) {
|
||||
pokemon.waveData.abilitiesApplied.add(ability.id);
|
||||
}
|
||||
|
||||
globalScene.clearPhaseQueueSplice();
|
||||
@ -5637,6 +5722,7 @@ export class PostDamageForceSwitchAbAttr extends PostDamageAbAttr {
|
||||
this.hpRatio = hpRatio;
|
||||
}
|
||||
|
||||
// TODO: Refactor to use more early returns
|
||||
public override canApplyPostDamage(
|
||||
pokemon: Pokemon,
|
||||
damage: number,
|
||||
@ -5664,6 +5750,7 @@ export class PostDamageForceSwitchAbAttr extends PostDamageAbAttr {
|
||||
if (fordbiddenDefendingMoves.includes(enemyLastMoveUsed.move) || enemyLastMoveUsed.move === Moves.SKY_DROP && enemyLastMoveUsed.result === MoveResult.OTHER) {
|
||||
return false;
|
||||
// Will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.
|
||||
// TODO: Make this use the sheer force disable condition
|
||||
} else if (allMoves[enemyLastMoveUsed.move].chance >= 0 && source.hasAbility(Abilities.SHEER_FORCE)) {
|
||||
return false;
|
||||
// Activate only after the last hit of multistrike moves
|
||||
@ -6326,17 +6413,14 @@ export function applyOnLoseAbAttrs(pokemon: Pokemon, passive = false, simulated
|
||||
|
||||
/**
|
||||
* Sets the ability of a Pokémon as revealed.
|
||||
*
|
||||
* @param pokemon - The Pokémon whose ability is being revealed.
|
||||
*/
|
||||
function setAbilityRevealed(pokemon: Pokemon): void {
|
||||
if (pokemon.battleData) {
|
||||
pokemon.battleData.abilityRevealed = true;
|
||||
}
|
||||
pokemon.waveData.abilityRevealed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Pokemon with weather-based forms
|
||||
* Returns all Pokemon on field with weather-based forms
|
||||
*/
|
||||
function getPokemonWithWeatherBasedForms() {
|
||||
return globalScene.getField(true).filter(p =>
|
||||
@ -6784,8 +6868,7 @@ export function initAbilities() {
|
||||
.attr(MovePowerBoostAbAttr, (user, target, move) => move.category === MoveCategory.SPECIAL && user?.status?.effect === StatusEffect.BURN, 1.5),
|
||||
new Ability(Abilities.HARVEST, 5)
|
||||
.attr(
|
||||
PostTurnLootAbAttr,
|
||||
"EATEN_BERRIES",
|
||||
PostTurnRestoreBerryAbAttr,
|
||||
/** Rate is doubled when under sun {@link https://dex.pokemonshowdown.com/abilities/harvest} */
|
||||
(pokemon) => 0.5 * (getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)(pokemon) ? 2 : 1)
|
||||
)
|
||||
@ -6907,7 +6990,7 @@ export function initAbilities() {
|
||||
.attr(HealFromBerryUseAbAttr, 1 / 3),
|
||||
new Ability(Abilities.PROTEAN, 6)
|
||||
.attr(PokemonTypeChangeAbAttr),
|
||||
//.condition((p) => !p.summonData?.abilitiesApplied.includes(Abilities.PROTEAN)), //Gen 9 Implementation
|
||||
//.condition((p) => !p.summonData.abilitiesApplied.includes(Abilities.PROTEAN)), //Gen 9 Implementation
|
||||
new Ability(Abilities.FUR_COAT, 6)
|
||||
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, 0.5)
|
||||
.ignorable(),
|
||||
@ -7153,7 +7236,7 @@ export function initAbilities() {
|
||||
.attr(PostSummonStatStageChangeAbAttr, [ Stat.DEF ], 1, true),
|
||||
new Ability(Abilities.LIBERO, 8)
|
||||
.attr(PokemonTypeChangeAbAttr),
|
||||
//.condition((p) => !p.summonData?.abilitiesApplied.includes(Abilities.LIBERO)), //Gen 9 Implementation
|
||||
//.condition((p) => !p.summonData.abilitiesApplied.includes(Abilities.LIBERO)), //Gen 9 Implementation
|
||||
new Ability(Abilities.BALL_FETCH, 8)
|
||||
.attr(FetchBallAbAttr)
|
||||
.condition(getOncePerBattleCondition(Abilities.BALL_FETCH)),
|
||||
@ -7368,7 +7451,7 @@ export function initAbilities() {
|
||||
new Ability(Abilities.OPPORTUNIST, 9)
|
||||
.attr(StatStageChangeCopyAbAttr),
|
||||
new Ability(Abilities.CUD_CHEW, 9)
|
||||
.unimplemented(),
|
||||
.attr(RepeatBerryNextTurnAbAttr),
|
||||
new Ability(Abilities.SHARPNESS, 9)
|
||||
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5),
|
||||
new Ability(Abilities.SUPREME_OVERLORD, 9)
|
||||
|
@ -768,15 +768,16 @@ class SpikesTag extends ArenaTrapTag {
|
||||
}
|
||||
|
||||
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
|
||||
if (pokemon.isGrounded()) {
|
||||
if (!pokemon.isGrounded()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
|
||||
if (simulated) {
|
||||
if (simulated || cancelled.value) {
|
||||
return !cancelled.value;
|
||||
}
|
||||
|
||||
if (!cancelled.value) {
|
||||
const damageHpRatio = 1 / (10 - 2 * this.layers);
|
||||
const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
|
||||
|
||||
@ -786,15 +787,9 @@ class SpikesTag extends ArenaTrapTag {
|
||||
}),
|
||||
);
|
||||
pokemon.damageAndUpdate(damage, { result: HitResult.INDIRECT });
|
||||
if (pokemon.turnData) {
|
||||
pokemon.turnData.damageTaken += damage;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -962,17 +957,19 @@ class StealthRockTag extends ArenaTrapTag {
|
||||
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
|
||||
if (cancelled.value) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const damageHpRatio = this.getDamageHpRatio(pokemon);
|
||||
if (!damageHpRatio) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (damageHpRatio) {
|
||||
if (simulated) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
|
||||
globalScene.queueMessage(
|
||||
i18next.t("arenaTag:stealthRockActivateTrap", {
|
||||
@ -980,15 +977,10 @@ class StealthRockTag extends ArenaTrapTag {
|
||||
}),
|
||||
);
|
||||
pokemon.damageAndUpdate(damage, { result: HitResult.INDIRECT });
|
||||
if (pokemon.turnData) {
|
||||
pokemon.turnData.damageTaken += damage;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
getMatchupScoreMultiplier(pokemon: Pokemon): number {
|
||||
const damageHpRatio = this.getDamageHpRatio(pokemon);
|
||||
return Phaser.Math.Linear(super.getMatchupScoreMultiplier(pokemon), 1, 1 - Math.pow(damageHpRatio, damageHpRatio));
|
||||
|
@ -1132,7 +1132,6 @@ export abstract class BattleAnim {
|
||||
if (priority === 0) {
|
||||
// Place the sprite in front of the pokemon on the field.
|
||||
targetSprite = globalScene.getEnemyField().find(p => p) ?? globalScene.getPlayerField().find(p => p);
|
||||
console.log(typeof targetSprite);
|
||||
moveFunc = globalScene.field.moveBelow;
|
||||
} else if (priority === 2 && this.bgSprite) {
|
||||
moveFunc = globalScene.field.moveAbove;
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import Overrides from "#app/overrides";
|
||||
import {
|
||||
applyAbAttrs,
|
||||
BlockNonDirectDamageAbAttr,
|
||||
@ -91,7 +92,12 @@ export class BattlerTag {
|
||||
|
||||
onOverlap(_pokemon: Pokemon): void {}
|
||||
|
||||
/**
|
||||
* Tick down this {@linkcode BattlerTag}'s duration.
|
||||
* @returns `true` if the tag should be kept (`turnCount` > 0`)
|
||||
*/
|
||||
lapse(_pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean {
|
||||
// TODO: Maybe flip this (return `true` if tag needs removal)
|
||||
return --this.turnCount > 0;
|
||||
}
|
||||
|
||||
@ -108,9 +114,9 @@ export class BattlerTag {
|
||||
}
|
||||
|
||||
/**
|
||||
* When given a battler tag or json representing one, load the data for it.
|
||||
* This is meant to be inherited from by any battler tag with custom attributes
|
||||
* @param {BattlerTag | any} source A battler tag
|
||||
* Load the data for a given {@linkcode BattlerTag} or JSON representation thereof.
|
||||
* Should be inherited from by any battler tag with custom attributes.
|
||||
* @param source The battler tag to load
|
||||
*/
|
||||
loadTag(source: BattlerTag | any): void {
|
||||
this.turnCount = source.turnCount;
|
||||
@ -120,7 +126,7 @@ export class BattlerTag {
|
||||
|
||||
/**
|
||||
* Helper function that retrieves the source Pokemon object
|
||||
* @returns The source {@linkcode Pokemon} or `null` if none is found
|
||||
* @returns The source {@linkcode Pokemon}, or `null` if none is found
|
||||
*/
|
||||
public getSourcePokemon(): Pokemon | null {
|
||||
return this.sourceId ? globalScene.getPokemonById(this.sourceId) : null;
|
||||
@ -140,8 +146,8 @@ export interface TerrainBattlerTag {
|
||||
* in-game. This is not to be confused with {@linkcode Moves.DISABLE}.
|
||||
*
|
||||
* Descendants can override {@linkcode isMoveRestricted} to restrict moves that
|
||||
* match a condition. A restricted move gets cancelled before it is used. Players and enemies should not be allowed
|
||||
* to select restricted moves.
|
||||
* match a condition. A restricted move gets cancelled before it is used.
|
||||
* Players and enemies should not be allowed to select restricted moves.
|
||||
*/
|
||||
export abstract class MoveRestrictionBattlerTag extends BattlerTag {
|
||||
constructor(
|
||||
@ -746,9 +752,12 @@ export class ConfusedTag extends BattlerTag {
|
||||
}
|
||||
|
||||
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||
const ret = lapseType !== BattlerTagLapseType.CUSTOM && super.lapse(pokemon, lapseType);
|
||||
const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM && super.lapse(pokemon, lapseType);
|
||||
|
||||
if (!shouldLapse) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ret) {
|
||||
globalScene.queueMessage(
|
||||
i18next.t("battlerTags:confusedLapse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
@ -757,20 +766,19 @@ export class ConfusedTag extends BattlerTag {
|
||||
globalScene.unshiftPhase(new CommonAnimPhase(pokemon.getBattlerIndex(), undefined, CommonAnim.CONFUSION));
|
||||
|
||||
// 1/3 chance of hitting self with a 40 base power move
|
||||
if (pokemon.randSeedInt(3) === 0) {
|
||||
if (pokemon.randSeedInt(3) === 0 || Overrides.CONFUSION_ACTIVATION_OVERRIDE === true) {
|
||||
const atk = pokemon.getEffectiveStat(Stat.ATK);
|
||||
const def = pokemon.getEffectiveStat(Stat.DEF);
|
||||
const damage = toDmgValue(
|
||||
((((2 * pokemon.level) / 5 + 2) * 40 * atk) / def / 50 + 2) * (pokemon.randSeedIntRange(85, 100) / 100),
|
||||
);
|
||||
// Intentionally don't increment rage fist's hitCount
|
||||
globalScene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
|
||||
pokemon.damageAndUpdate(damage, { result: HitResult.CONFUSION });
|
||||
pokemon.battleData.hitCount++;
|
||||
(globalScene.getCurrentPhase() as MovePhase).cancel();
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
return true;
|
||||
}
|
||||
|
||||
getDescriptor(): string {
|
||||
@ -1117,8 +1125,8 @@ export class FrenzyTag extends BattlerTag {
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the effects of the move Encore onto the target Pokemon
|
||||
* Encore forces the target Pokemon to use its most-recent move for 3 turns
|
||||
* Applies the effects of {@linkcode Moves.ENCORE} onto the target Pokemon.
|
||||
* Encore forces the target Pokemon to use its most-recent move for 3 turns.
|
||||
*/
|
||||
export class EncoreTag extends MoveRestrictionBattlerTag {
|
||||
public moveId: Moves;
|
||||
@ -1133,10 +1141,6 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* When given a battler tag or json representing one, load the data for it.
|
||||
* @param {BattlerTag | any} source A battler tag
|
||||
*/
|
||||
loadTag(source: BattlerTag | any): void {
|
||||
super.loadTag(source);
|
||||
this.moveId = source.moveId as Moves;
|
||||
|
@ -5,10 +5,8 @@ import { getStatusEffectHealText } from "./status-effect";
|
||||
import { NumberHolder, toDmgValue, randSeedInt } from "#app/utils/common";
|
||||
import {
|
||||
DoubleBerryEffectAbAttr,
|
||||
PostItemLostAbAttr,
|
||||
ReduceBerryUseThresholdAbAttr,
|
||||
applyAbAttrs,
|
||||
applyPostItemLostAbAttrs,
|
||||
} from "./abilities/ability";
|
||||
import i18next from "i18next";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
@ -70,97 +68,94 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate {
|
||||
}
|
||||
}
|
||||
|
||||
export type BerryEffectFunc = (pokemon: Pokemon, berryOwner?: Pokemon) => void;
|
||||
export type BerryEffectFunc = (consumer: Pokemon) => void;
|
||||
|
||||
export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
|
||||
return (consumer: Pokemon) => {
|
||||
// Apply an effect pertaining to what berry we're using
|
||||
switch (berryType) {
|
||||
case BerryType.SITRUS:
|
||||
case BerryType.ENIGMA:
|
||||
return (pokemon: Pokemon, berryOwner?: Pokemon) => {
|
||||
if (pokemon.battleData) {
|
||||
pokemon.battleData.berriesEaten.push(berryType);
|
||||
}
|
||||
const hpHealed = new NumberHolder(toDmgValue(pokemon.getMaxHp() / 4));
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, hpHealed);
|
||||
{
|
||||
const hpHealed = new NumberHolder(toDmgValue(consumer.getMaxHp() / 4));
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, hpHealed);
|
||||
globalScene.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
consumer.getBattlerIndex(),
|
||||
hpHealed.value,
|
||||
i18next.t("battle:hpHealBerry", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(consumer),
|
||||
berryName: getBerryName(berryType),
|
||||
}),
|
||||
true,
|
||||
),
|
||||
);
|
||||
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
|
||||
};
|
||||
}
|
||||
break;
|
||||
case BerryType.LUM:
|
||||
return (pokemon: Pokemon, berryOwner?: Pokemon) => {
|
||||
if (pokemon.battleData) {
|
||||
pokemon.battleData.berriesEaten.push(berryType);
|
||||
{
|
||||
if (consumer.status) {
|
||||
globalScene.queueMessage(
|
||||
getStatusEffectHealText(consumer.status.effect, getPokemonNameWithAffix(consumer)),
|
||||
);
|
||||
}
|
||||
if (pokemon.status) {
|
||||
globalScene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
|
||||
consumer.resetStatus(true, true);
|
||||
consumer.updateInfo();
|
||||
}
|
||||
pokemon.resetStatus(true, true);
|
||||
pokemon.updateInfo();
|
||||
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
|
||||
};
|
||||
break;
|
||||
case BerryType.LIECHI:
|
||||
case BerryType.GANLON:
|
||||
case BerryType.PETAYA:
|
||||
case BerryType.APICOT:
|
||||
case BerryType.SALAC:
|
||||
return (pokemon: Pokemon, berryOwner?: Pokemon) => {
|
||||
if (pokemon.battleData) {
|
||||
pokemon.battleData.berriesEaten.push(berryType);
|
||||
}
|
||||
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
|
||||
{
|
||||
// Offset BerryType such that LIECHI --> Stat.ATK = 1, GANLON --> Stat.DEF = 2, etc etc.
|
||||
const stat: BattleStat = berryType - BerryType.ENIGMA;
|
||||
const statStages = new NumberHolder(1);
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statStages);
|
||||
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [stat], statStages.value));
|
||||
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
|
||||
};
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, statStages);
|
||||
globalScene.unshiftPhase(
|
||||
new StatStageChangePhase(consumer.getBattlerIndex(), true, [stat], statStages.value),
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
||||
case BerryType.LANSAT:
|
||||
return (pokemon: Pokemon, berryOwner?: Pokemon) => {
|
||||
if (pokemon.battleData) {
|
||||
pokemon.battleData.berriesEaten.push(berryType);
|
||||
{
|
||||
consumer.addTag(BattlerTagType.CRIT_BOOST);
|
||||
}
|
||||
pokemon.addTag(BattlerTagType.CRIT_BOOST);
|
||||
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
|
||||
};
|
||||
break;
|
||||
|
||||
case BerryType.STARF:
|
||||
return (pokemon: Pokemon, berryOwner?: Pokemon) => {
|
||||
if (pokemon.battleData) {
|
||||
pokemon.battleData.berriesEaten.push(berryType);
|
||||
}
|
||||
{
|
||||
const randStat = randSeedInt(Stat.SPD, Stat.ATK);
|
||||
const stages = new NumberHolder(2);
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, stages);
|
||||
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [randStat], stages.value));
|
||||
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
|
||||
};
|
||||
case BerryType.LEPPA:
|
||||
return (pokemon: Pokemon, berryOwner?: Pokemon) => {
|
||||
if (pokemon.battleData) {
|
||||
pokemon.battleData.berriesEaten.push(berryType);
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, stages);
|
||||
globalScene.unshiftPhase(
|
||||
new StatStageChangePhase(consumer.getBattlerIndex(), true, [randStat], stages.value),
|
||||
);
|
||||
}
|
||||
const ppRestoreMove = pokemon.getMoveset().find(m => !m.getPpRatio())
|
||||
? pokemon.getMoveset().find(m => !m.getPpRatio())
|
||||
: pokemon.getMoveset().find(m => m.getPpRatio() < 1);
|
||||
if (ppRestoreMove !== undefined) {
|
||||
ppRestoreMove!.ppUsed = Math.max(ppRestoreMove!.ppUsed - 10, 0);
|
||||
break;
|
||||
|
||||
case BerryType.LEPPA:
|
||||
{
|
||||
// Pick the first move completely out of PP, or else the first one that has any PP missing
|
||||
const ppRestoreMove =
|
||||
consumer.getMoveset().find(m => m.ppUsed === m.getMovePp()) ??
|
||||
consumer.getMoveset().find(m => m.ppUsed < m.getMovePp());
|
||||
if (ppRestoreMove) {
|
||||
ppRestoreMove.ppUsed = Math.max(ppRestoreMove.ppUsed - 10, 0);
|
||||
globalScene.queueMessage(
|
||||
i18next.t("battle:ppHealBerry", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
moveName: ppRestoreMove!.getName(),
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(consumer),
|
||||
moveName: ppRestoreMove.getName(),
|
||||
berryName: getBerryName(berryType),
|
||||
}),
|
||||
);
|
||||
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
console.error("Incorrect BerryType %d passed to GetBerryEffectFunc", berryType);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { BooleanHolder, type NumberHolder, randSeedItem, deepCopy } from "#app/utils/common";
|
||||
import { BooleanHolder, type NumberHolder, randSeedItem } from "#app/utils/common";
|
||||
import { deepCopy } from "#app/utils/data";
|
||||
import i18next from "i18next";
|
||||
import type { DexAttrProps, GameData } from "#app/system/game-data";
|
||||
import { defaultStarterSpecies } from "#app/system/game-data";
|
||||
|
@ -1,36 +1,31 @@
|
||||
import type { Abilities } from "#enums/abilities";
|
||||
import type { PokemonType } from "#enums/pokemon-type";
|
||||
import { isNullOrUndefined } from "#app/utils/common";
|
||||
import type { Nature } from "#enums/nature";
|
||||
|
||||
/**
|
||||
* Data that can customize a Pokemon in non-standard ways from its Species
|
||||
* Used by Mystery Encounters and Mints
|
||||
* Also used as a counter how often a Pokemon got hit until new arena encounter
|
||||
* Data that can customize a Pokemon in non-standard ways from its Species.
|
||||
* Includes abilities, nature, changed types, etc.
|
||||
*/
|
||||
export class CustomPokemonData {
|
||||
public spriteScale: number;
|
||||
// TODO: Change the default value for all these from -1 to something a bit more sensible
|
||||
/**
|
||||
* The scale at which to render this Pokemon's sprite.
|
||||
*/
|
||||
public spriteScale = -1;
|
||||
public ability: Abilities | -1;
|
||||
public passive: Abilities | -1;
|
||||
public nature: Nature | -1;
|
||||
public types: PokemonType[];
|
||||
/** `hitsReceivedCount` aka `hitsRecCount` saves how often the pokemon got hit until a new arena encounter (used for Rage Fist) */
|
||||
public hitsRecCount: number;
|
||||
/** Deprecated but needed for session save migration */
|
||||
// TODO: Remove this once pre-session migration is implemented
|
||||
public hitsRecCount: number | null = null;
|
||||
|
||||
constructor(data?: CustomPokemonData | Partial<CustomPokemonData>) {
|
||||
if (!isNullOrUndefined(data)) {
|
||||
Object.assign(this, data);
|
||||
}
|
||||
|
||||
this.spriteScale = this.spriteScale ?? -1;
|
||||
this.ability = this.ability ?? -1;
|
||||
this.passive = this.passive ?? -1;
|
||||
this.nature = this.nature ?? -1;
|
||||
this.types = this.types ?? [];
|
||||
this.hitsRecCount = this.hitsRecCount ?? 0;
|
||||
}
|
||||
|
||||
resetHitReceivedCount(): void {
|
||||
this.hitsRecCount = 0;
|
||||
this.spriteScale = data?.spriteScale ?? -1;
|
||||
this.ability = data?.ability ?? -1;
|
||||
this.passive = data?.passive ?? -1;
|
||||
this.nature = data?.nature ?? -1;
|
||||
this.types = data?.types ?? [];
|
||||
this.hitsRecCount = data?.hitsRecCount ?? null;
|
||||
}
|
||||
}
|
||||
|
@ -2532,10 +2532,10 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
|
||||
return !target.status && target.canSetStatus(user.status?.effect, true, false, user) ? -10 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The following needs to be implemented for Thief
|
||||
* "If the user faints due to the target's Ability (Rough Skin or Iron Barbs) or held Rocky Helmet, it cannot remove the target's held item."
|
||||
* "If Knock Off causes a Pokémon with the Sticky Hold Ability to faint, it can now remove that Pokémon's held item."
|
||||
* Attribute to steal items upon this move's use.
|
||||
* Used for {@linkcode Moves.THIEF} and {@linkcode Moves.COVET}.
|
||||
*/
|
||||
export class StealHeldItemChanceAttr extends MoveEffectAttr {
|
||||
private chance: number;
|
||||
@ -2550,19 +2550,23 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
|
||||
if (rand >= this.chance) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const heldItems = this.getTargetHeldItems(target).filter((i) => i.isTransferable);
|
||||
if (heldItems.length) {
|
||||
if (!heldItems.length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const poolType = target.isPlayer() ? ModifierPoolType.PLAYER : target.hasTrainer() ? ModifierPoolType.TRAINER : ModifierPoolType.WILD;
|
||||
const highestItemTier = heldItems.map((m) => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is the bang after tier correct?
|
||||
const tierHeldItems = heldItems.filter((m) => m.type.getOrInferTier(poolType) === highestItemTier);
|
||||
const stolenItem = tierHeldItems[user.randSeedInt(tierHeldItems.length)];
|
||||
if (globalScene.tryTransferHeldItemModifier(stolenItem, user, false)) {
|
||||
if (!globalScene.tryTransferHeldItemModifier(stolenItem, user, false)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
globalScene.queueMessage(i18next.t("moveTriggers:stoleItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: stolenItem.type.name }));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
getTargetHeldItems(target: Pokemon): PokemonHeldItemModifier[] {
|
||||
return globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier
|
||||
@ -2585,59 +2589,63 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
|
||||
* Used for Incinerate and Knock Off.
|
||||
* Not Implemented Cases: (Same applies for Thief)
|
||||
* "If the user faints due to the target's Ability (Rough Skin or Iron Barbs) or held Rocky Helmet, it cannot remove the target's held item."
|
||||
* "If Knock Off causes a Pokémon with the Sticky Hold Ability to faint, it can now remove that Pokémon's held item."
|
||||
* "If the Pokémon is knocked out by the attack, Sticky Hold does not protect the held item.""
|
||||
*/
|
||||
export class RemoveHeldItemAttr extends MoveEffectAttr {
|
||||
|
||||
/** Optional restriction for item pool to berries only i.e. Differentiating Incinerate and Knock Off */
|
||||
/** Optional restriction for item pool to berries only; i.e. Incinerate */
|
||||
private berriesOnly: boolean;
|
||||
|
||||
constructor(berriesOnly: boolean) {
|
||||
constructor(berriesOnly: boolean = false) {
|
||||
super(false);
|
||||
this.berriesOnly = berriesOnly;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param user {@linkcode Pokemon} that used the move
|
||||
* @param target Target {@linkcode Pokemon} that the moves applies to
|
||||
* @param move {@linkcode Move} that is used
|
||||
* Attempt to permanently remove a held
|
||||
* @param user - The {@linkcode Pokemon} that used the move
|
||||
* @param target - The {@linkcode Pokemon} targeted by the move
|
||||
* @param move - N/A
|
||||
* @param args N/A
|
||||
* @returns True if an item was removed
|
||||
* @returns `true` if an item was able to be removed
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!this.berriesOnly && target.isPlayer()) { // "Wild Pokemon cannot knock off Player Pokemon's held items" (See Bulbapedia)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check for abilities that block item theft
|
||||
// TODO: This should not trigger if the target would faint beforehand
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockItemTheftAbAttr, target, cancelled); // Check for abilities that block item theft
|
||||
applyAbAttrs(BlockItemTheftAbAttr, target, cancelled);
|
||||
|
||||
if (cancelled.value === true) {
|
||||
if (cancelled.value) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Considers entire transferrable item pool by default (Knock Off). Otherwise berries only if specified (Incinerate).
|
||||
// Considers entire transferrable item pool by default (Knock Off).
|
||||
// Otherwise only consider berries (Incinerate).
|
||||
let heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferable);
|
||||
|
||||
if (this.berriesOnly) {
|
||||
heldItems = heldItems.filter(m => m instanceof BerryModifier && m.pokemonId === target.id, target.isPlayer());
|
||||
}
|
||||
|
||||
if (heldItems.length) {
|
||||
if (!heldItems.length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const removedItem = heldItems[user.randSeedInt(heldItems.length)];
|
||||
|
||||
// Decrease item amount and update icon
|
||||
target.loseHeldItem(removedItem);
|
||||
globalScene.updateModifiers(target.isPlayer());
|
||||
|
||||
|
||||
if (this.berriesOnly) {
|
||||
globalScene.queueMessage(i18next.t("moveTriggers:incineratedItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: removedItem.type.name }));
|
||||
} else {
|
||||
globalScene.queueMessage(i18next.t("moveTriggers:knockedOffItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: removedItem.type.name }));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -2662,17 +2670,18 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
|
||||
* Attribute that causes targets of the move to eat a berry. Used for Teatime, Stuff Cheeks
|
||||
*/
|
||||
export class EatBerryAttr extends MoveEffectAttr {
|
||||
protected chosenBerry: BerryModifier | undefined;
|
||||
protected chosenBerry: BerryModifier;
|
||||
constructor(selfTarget: boolean) {
|
||||
super(selfTarget);
|
||||
}
|
||||
|
||||
/**
|
||||
* Causes the target to eat a berry.
|
||||
* @param user {@linkcode Pokemon} Pokemon that used the move
|
||||
* @param target {@linkcode Pokemon} Pokemon that will eat a berry
|
||||
* @param move {@linkcode Move} The move being used
|
||||
* @param user The {@linkcode Pokemon} Pokemon that used the move
|
||||
* @param target The {@linkcode Pokemon} Pokemon that will eat the berry
|
||||
* @param move The {@linkcode Move} being used
|
||||
* @param args Unused
|
||||
* @returns {boolean} true if the function succeeds
|
||||
* @returns `true` if the function succeeds
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
@ -2685,6 +2694,8 @@ export class EatBerryAttr extends MoveEffectAttr {
|
||||
if (heldBerries.length <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// pick a random berry to gobble and check if we preserve it
|
||||
this.chosenBerry = heldBerries[user.randSeedInt(heldBerries.length)];
|
||||
const preserve = new BooleanHolder(false);
|
||||
// check for berry pouch preservation
|
||||
@ -2692,7 +2703,10 @@ export class EatBerryAttr extends MoveEffectAttr {
|
||||
if (!preserve.value) {
|
||||
this.reduceBerryModifier(pokemon);
|
||||
}
|
||||
this.eatBerry(pokemon);
|
||||
|
||||
// Don't update harvest for berries preserved via Berry pouch (no item dupes lol)
|
||||
this.eatBerry(target, undefined, !preserve.value);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2708,46 +2722,64 @@ export class EatBerryAttr extends MoveEffectAttr {
|
||||
globalScene.updateModifiers(target.isPlayer());
|
||||
}
|
||||
|
||||
eatBerry(consumer: Pokemon, berryOwner?: Pokemon) {
|
||||
getBerryEffectFunc(this.chosenBerry!.berryType)(consumer, berryOwner); // consumer eats the berry
|
||||
|
||||
/**
|
||||
* Internal function to apply berry effects.
|
||||
*
|
||||
* @param consumer - The {@linkcode Pokemon} eating the berry; assumed to also be owner if `berryOwner` is omitted
|
||||
* @param berryOwner - The {@linkcode Pokemon} whose berry is being eaten; defaults to `consumer` if not specified.
|
||||
* @param updateHarvest - Whether to prevent harvest from tracking berries;
|
||||
* defaults to whether `consumer` equals `berryOwner` (i.e. consuming own berry).
|
||||
*/
|
||||
protected eatBerry(consumer: Pokemon, berryOwner: Pokemon = consumer, updateHarvest = consumer === berryOwner) {
|
||||
// consumer eats berry, owner triggers unburden and similar effects
|
||||
getBerryEffectFunc(this.chosenBerry.berryType)(consumer);
|
||||
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner, false);
|
||||
applyAbAttrs(HealFromBerryUseAbAttr, consumer, new BooleanHolder(false));
|
||||
consumer.recordEatenBerry(this.chosenBerry.berryType, updateHarvest);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for moves that steal a random berry from the target. The user then eats the stolen berry.
|
||||
* Used for Pluck & Bug Bite.
|
||||
* Attribute used for moves that steal and eat a random berry from the target.
|
||||
* Used for {@linkcode Moves.PLUCK} & {@linkcode Moves.BUG_BITE}.
|
||||
*/
|
||||
export class StealEatBerryAttr extends EatBerryAttr {
|
||||
constructor() {
|
||||
super(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* User steals a random berry from the target and then eats it.
|
||||
* @param user - Pokemon that used the move and will eat the stolen berry
|
||||
* @param target - Pokemon that will have its berry stolen
|
||||
* @param move - Move being used
|
||||
* @param args Unused
|
||||
* @returns true if the function succeeds
|
||||
* @param user - The {@linkcode Pokemon} using the move; will eat the stolen berry
|
||||
* @param target - The {@linkcode Pokemon} having its berry stolen
|
||||
* @param move - The {@linkcode Move} being used
|
||||
* @param args N/A
|
||||
* @returns `true` if the function succeeds
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
// check for abilities that block item theft
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockItemTheftAbAttr, target, cancelled); // check for abilities that block item theft
|
||||
applyAbAttrs(BlockItemTheftAbAttr, target, cancelled);
|
||||
if (cancelled.value === true) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// check if the target even _has_ a berry in the first place
|
||||
// TODO: Check on cart if Pluck displays messages when used against sticky hold mons w/o berries
|
||||
const heldBerries = this.getTargetHeldBerries(target);
|
||||
if (heldBerries.length <= 0) {
|
||||
return false;
|
||||
}
|
||||
// if the target has berries, pick a random berry and steal it
|
||||
|
||||
// pick a random berry and eat it
|
||||
this.chosenBerry = heldBerries[user.randSeedInt(heldBerries.length)];
|
||||
applyPostItemLostAbAttrs(PostItemLostAbAttr, target, false);
|
||||
const message = i18next.t("battle:stealEatBerry", { pokemonName: user.name, targetName: target.name, berryName: this.chosenBerry.type.name });
|
||||
globalScene.queueMessage(message);
|
||||
this.reduceBerryModifier(target);
|
||||
this.eatBerry(user, target);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -4100,30 +4132,23 @@ export class FriendshipPowerAttr extends VariablePowerAttr {
|
||||
|
||||
/**
|
||||
* This Attribute calculates the current power of {@linkcode Moves.RAGE_FIST}.
|
||||
* The counter for power calculation does not reset on every wave but on every new arena encounter
|
||||
* The counter for power calculation does not reset on every wave but on every new arena encounter.
|
||||
* Self-inflicted confusion damage and hits taken by a Subsitute are ignored.
|
||||
*/
|
||||
export class RageFistPowerAttr extends VariablePowerAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const { hitCount, prevHitCount } = user.battleData;
|
||||
/* Reasons this works correctly:
|
||||
* Confusion calls user.damageAndUpdate() directly (no counter increment),
|
||||
* Substitute hits call user.damageAndUpdate() with a damage value of 0, also causing
|
||||
no counter increment
|
||||
*/
|
||||
const hitCount = user.battleData.hitCount;
|
||||
const basePower: NumberHolder = args[0];
|
||||
|
||||
this.updateHitReceivedCount(user, hitCount, prevHitCount);
|
||||
|
||||
basePower.value = 50 + (Math.min(user.customPokemonData.hitsRecCount, 6) * 50);
|
||||
|
||||
basePower.value = 50 * (1 + Math.min(hitCount, 6));
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the number of hits the Pokemon has taken in battle
|
||||
* @param user Pokemon calling Rage Fist
|
||||
* @param hitCount The number of received hits this battle
|
||||
* @param previousHitCount The number of received hits this battle since last time Rage Fist was used
|
||||
*/
|
||||
protected updateHitReceivedCount(user: Pokemon, hitCount: number, previousHitCount: number): void {
|
||||
user.customPokemonData.hitsRecCount += (hitCount - previousHitCount);
|
||||
user.battleData.prevHitCount = hitCount;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -4354,10 +4379,10 @@ export class LastMoveDoublePowerAttr extends VariablePowerAttr {
|
||||
const userAlly = user.getAlly();
|
||||
const enemyAlly = enemy?.getAlly();
|
||||
|
||||
if (!isNullOrUndefined(userAlly) && userAlly.turnData.acted) {
|
||||
if (userAlly?.turnData.acted) {
|
||||
pokemonActed.push(userAlly);
|
||||
}
|
||||
if (!isNullOrUndefined(enemyAlly) && enemyAlly.turnData.acted) {
|
||||
if (enemyAlly?.turnData.acted) {
|
||||
pokemonActed.push(enemyAlly);
|
||||
}
|
||||
}
|
||||
@ -4425,13 +4450,10 @@ export class CombinedPledgeStabBoostAttr extends MoveAttr {
|
||||
* @extends VariablePowerAttr
|
||||
*/
|
||||
export class RoundPowerAttr extends VariablePowerAttr {
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move, args: [NumberHolder]): boolean {
|
||||
const power = args[0];
|
||||
if (!(power instanceof NumberHolder)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (user.turnData?.joinedRound) {
|
||||
if (user.turnData.joinedRound) {
|
||||
power.value *= 2;
|
||||
return true;
|
||||
}
|
||||
@ -7764,17 +7786,27 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute to fail move usage unless all of the user's other moves have been used at least once.
|
||||
* Used by {@linkcode Moves.LAST_RESORT}.
|
||||
*/
|
||||
export class LastResortAttr extends MoveAttr {
|
||||
// TODO: Verify behavior as Bulbapedia page is _extremely_ poorly documented
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user: Pokemon, target: Pokemon, move: Move) => {
|
||||
const uniqueUsedMoveIds = new Set<Moves>();
|
||||
const movesetMoveIds = user.getMoveset().map(m => m.moveId);
|
||||
user.getMoveHistory().map(m => {
|
||||
if (m.move !== move.id && movesetMoveIds.find(mm => mm === m.move)) {
|
||||
uniqueUsedMoveIds.add(m.move);
|
||||
return (user: Pokemon, _target: Pokemon, move: Move) => {
|
||||
const movesInMoveset = new Set<Moves>(user.getMoveset().map(m => m.moveId));
|
||||
if (!movesInMoveset.delete(move.id) || !movesInMoveset.size) {
|
||||
return false; // Last resort fails if used when not in user's moveset or no other moves exist
|
||||
}
|
||||
});
|
||||
return uniqueUsedMoveIds.size >= movesetMoveIds.length - 1;
|
||||
|
||||
const movesInHistory = new Set(
|
||||
user.getMoveHistory()
|
||||
.filter(m => !m.virtual) // TODO: Change to (m) => m < MoveUseType.INDIRECT after Dancer PR refactors virtual into enum
|
||||
.map(m => m.move)
|
||||
);
|
||||
|
||||
// Since `Set.intersection()` is only present in ESNext, we have to coerce it to an array to check inclusion
|
||||
return [...movesInMoveset].every(m => movesInHistory.has(m))
|
||||
};
|
||||
}
|
||||
}
|
||||
@ -7982,13 +8014,18 @@ export class MoveCondition {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Condition to allow a move's use only on the first turn this Pokemon is sent into battle
|
||||
* (or the start of a new wave, whichever comes first).
|
||||
*/
|
||||
|
||||
export class FirstMoveCondition extends MoveCondition {
|
||||
constructor() {
|
||||
super((user, target, move) => user.battleSummonData?.waveTurnCount === 1);
|
||||
super((user, _target, _move) => user.tempSummonData.waveTurnCount === 1);
|
||||
}
|
||||
|
||||
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
return this.apply(user, target, move) ? 10 : -20;
|
||||
getUserBenefitScore(user: Pokemon, _target: Pokemon, _move: Move): number {
|
||||
return this.apply(user, _target, _move) ? 10 : -20;
|
||||
}
|
||||
}
|
||||
|
||||
@ -8626,7 +8663,7 @@ export function initMoves() {
|
||||
new StatusMove(Moves.TRANSFORM, PokemonType.NORMAL, -1, 10, -1, 0, 1)
|
||||
.attr(TransformAttr)
|
||||
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE))
|
||||
.condition((user, target, move) => !target.summonData?.illusion && !user.summonData?.illusion)
|
||||
.condition((user, target, move) => !target.summonData.illusion && !user.summonData.illusion)
|
||||
// transforming from or into fusion pokemon causes various problems (such as crashes)
|
||||
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE) && !user.fusionSpecies && !target.fusionSpecies)
|
||||
.ignoresProtect()
|
||||
@ -8701,7 +8738,10 @@ export function initMoves() {
|
||||
.attr(MultiHitPowerIncrementAttr, 3)
|
||||
.checkAllHits(),
|
||||
new AttackMove(Moves.THIEF, PokemonType.DARK, MoveCategory.PHYSICAL, 60, 100, 25, -1, 0, 2)
|
||||
.attr(StealHeldItemChanceAttr, 0.3),
|
||||
.attr(StealHeldItemChanceAttr, 0.3)
|
||||
.edgeCase(),
|
||||
// Should not be able to steal held item if user faints due to Rough Skin, Iron Barbs, etc.
|
||||
// Should be able to steal items from pokemon with Sticky Hold if the damage causes them to faint
|
||||
new StatusMove(Moves.SPIDER_WEB, PokemonType.BUG, -1, 10, -1, 0, 2)
|
||||
.condition(failIfGhostTypeCondition)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1)
|
||||
@ -8991,6 +9031,7 @@ export function initMoves() {
|
||||
.soundBased()
|
||||
.target(MoveTarget.RANDOM_NEAR_ENEMY)
|
||||
.partial(), // Does not lock the user, does not stop Pokemon from sleeping
|
||||
// Likely can make use of FrenzyAttr and an ArenaTag (just without the FrenzyMissFunc)
|
||||
new SelfStatusMove(Moves.STOCKPILE, PokemonType.NORMAL, -1, 20, -1, 0, 3)
|
||||
.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
|
||||
@ -9088,7 +9129,10 @@ export function initMoves() {
|
||||
.reflectable(),
|
||||
new AttackMove(Moves.KNOCK_OFF, PokemonType.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferable).length > 0 ? 1.5 : 1)
|
||||
.attr(RemoveHeldItemAttr, false),
|
||||
.attr(RemoveHeldItemAttr, false)
|
||||
.edgeCase(),
|
||||
// Should not be able to remove held item if user faints due to Rough Skin, Iron Barbs, etc.
|
||||
// Should be able to remove items from pokemon with Sticky Hold if the damage causes them to faint
|
||||
new AttackMove(Moves.ENDEAVOR, PokemonType.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 3)
|
||||
.attr(MatchHpAttr)
|
||||
.condition(failOnBossCondition),
|
||||
@ -9276,7 +9320,10 @@ export function initMoves() {
|
||||
.attr(HighCritAttr)
|
||||
.attr(StatusEffectAttr, StatusEffect.POISON),
|
||||
new AttackMove(Moves.COVET, PokemonType.NORMAL, MoveCategory.PHYSICAL, 60, 100, 25, -1, 0, 3)
|
||||
.attr(StealHeldItemChanceAttr, 0.3),
|
||||
.attr(StealHeldItemChanceAttr, 0.3)
|
||||
.edgeCase(),
|
||||
// Should not be able to steal held item if user faints due to Rough Skin, Iron Barbs, etc.
|
||||
// Should be able to steal items from pokemon with Sticky Hold if the damage causes them to faint
|
||||
new AttackMove(Moves.VOLT_TACKLE, PokemonType.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, 10, 0, 3)
|
||||
.attr(RecoilAttr, false, 0.33)
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
|
||||
@ -9338,6 +9385,11 @@ export function initMoves() {
|
||||
new AttackMove(Moves.NATURAL_GIFT, PokemonType.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 4)
|
||||
.makesContact(false)
|
||||
.unimplemented(),
|
||||
/*
|
||||
NOTE: To whoever tries to implement this, reminder to push to battleData.berriesEaten
|
||||
and enable the harvest test..
|
||||
Do NOT push to berriesEatenLast or else cud chew will puke the berry.
|
||||
*/
|
||||
new AttackMove(Moves.FEINT, PokemonType.NORMAL, MoveCategory.PHYSICAL, 30, 100, 10, -1, 2, 4)
|
||||
.attr(RemoveBattlerTagAttr, [ BattlerTagType.PROTECTED ])
|
||||
.attr(RemoveArenaTagsAttr, [ ArenaTagType.QUICK_GUARD, ArenaTagType.WIDE_GUARD, ArenaTagType.MAT_BLOCK, ArenaTagType.CRAFTY_SHIELD ], false)
|
||||
@ -9415,7 +9467,8 @@ export function initMoves() {
|
||||
.makesContact(true)
|
||||
.attr(PunishmentPowerAttr),
|
||||
new AttackMove(Moves.LAST_RESORT, PokemonType.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, 0, 4)
|
||||
.attr(LastResortAttr),
|
||||
.attr(LastResortAttr)
|
||||
.edgeCase(), // May or may not need to ignore remotely called moves depending on how it works
|
||||
new StatusMove(Moves.WORRY_SEED, PokemonType.GRASS, 100, 10, -1, 0, 4)
|
||||
.attr(AbilityChangeAttr, Abilities.INSOMNIA)
|
||||
.reflectable(),
|
||||
@ -9782,7 +9835,9 @@ export function initMoves() {
|
||||
.hidesTarget(),
|
||||
new AttackMove(Moves.INCINERATE, PokemonType.FIRE, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 5)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
||||
.attr(RemoveHeldItemAttr, true),
|
||||
.attr(RemoveHeldItemAttr, true)
|
||||
.edgeCase(),
|
||||
// Should be able to remove items from pokemon with Sticky Hold if the damage causes them to faint
|
||||
new StatusMove(Moves.QUASH, PokemonType.DARK, 100, 15, -1, 0, 5)
|
||||
.condition(failIfSingleBattle)
|
||||
.condition((user, target, move) => !target.turnData.acted)
|
||||
@ -9957,7 +10012,7 @@ export function initMoves() {
|
||||
.condition(new FirstMoveCondition())
|
||||
.condition(failIfLastCondition),
|
||||
new AttackMove(Moves.BELCH, PokemonType.POISON, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 6)
|
||||
.condition((user, target, move) => user.battleData.berriesEaten.length > 0),
|
||||
.condition((user, target, move) => user.battleData.hasEatenBerry),
|
||||
new StatusMove(Moves.ROTOTILLER, PokemonType.GROUND, -1, 10, -1, 0, 6)
|
||||
.target(MoveTarget.ALL)
|
||||
.condition((user, target, move) => {
|
||||
@ -11083,7 +11138,6 @@ export function initMoves() {
|
||||
new AttackMove(Moves.TWIN_BEAM, PokemonType.PSYCHIC, MoveCategory.SPECIAL, 40, 100, 10, -1, 0, 9)
|
||||
.attr(MultiHitAttr, MultiHitType._2),
|
||||
new AttackMove(Moves.RAGE_FIST, PokemonType.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
|
||||
.edgeCase() // Counter incorrectly increases on confusion self-hits
|
||||
.attr(RageFistPowerAttr)
|
||||
.punchingMove(),
|
||||
new AttackMove(Moves.ARMOR_CANNON, PokemonType.FIRE, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
|
||||
|
@ -397,9 +397,6 @@ export const ClowningAroundEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
newTypes.push(secondType);
|
||||
|
||||
// Apply the type changes (to both base and fusion, if pokemon is fused)
|
||||
if (!pokemon.customPokemonData) {
|
||||
pokemon.customPokemonData = new CustomPokemonData();
|
||||
}
|
||||
pokemon.customPokemonData.types = newTypes;
|
||||
if (pokemon.isFusion()) {
|
||||
if (!pokemon.fusionCustomPokemonData) {
|
||||
|
@ -684,7 +684,7 @@ function doPokemonTradeSequence(tradedPokemon: PlayerPokemon, receivedPokemon: P
|
||||
sprite.setPipelineData("shiny", tradedPokemon.shiny);
|
||||
sprite.setPipelineData("variant", tradedPokemon.variant);
|
||||
["spriteColors", "fusionSpriteColors"].map(k => {
|
||||
if (tradedPokemon.summonData?.speciesForm) {
|
||||
if (tradedPokemon.summonData.speciesForm) {
|
||||
k += "Base";
|
||||
}
|
||||
sprite.pipelineData[k] = tradedPokemon.getSprite().pipelineData[k];
|
||||
@ -710,7 +710,7 @@ function doPokemonTradeSequence(tradedPokemon: PlayerPokemon, receivedPokemon: P
|
||||
sprite.setPipelineData("shiny", receivedPokemon.shiny);
|
||||
sprite.setPipelineData("variant", receivedPokemon.variant);
|
||||
["spriteColors", "fusionSpriteColors"].map(k => {
|
||||
if (receivedPokemon.summonData?.speciesForm) {
|
||||
if (receivedPokemon.summonData.speciesForm) {
|
||||
k += "Base";
|
||||
}
|
||||
sprite.pipelineData[k] = receivedPokemon.getSprite().pipelineData[k];
|
||||
|
@ -222,7 +222,8 @@ function endTrainerBattleAndShowDialogue(): Promise<void> {
|
||||
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeAbilityTrigger);
|
||||
}
|
||||
|
||||
pokemon.resetBattleData();
|
||||
// Each trainer battle is supposed to be a new fight, so reset all per-battle activation effects
|
||||
pokemon.resetBattleAndWaveData();
|
||||
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
|
||||
}
|
||||
|
||||
|
@ -23,7 +23,6 @@ import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||
import { HiddenAbilityRateBoosterModifier, PokemonFormChangeItemModifier } from "#app/modifier/modifier";
|
||||
import { achvs } from "#app/system/achv";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
@ -601,9 +600,6 @@ async function postProcessTransformedPokemon(
|
||||
newType = randSeedInt(18) as PokemonType;
|
||||
}
|
||||
newTypes.push(newType);
|
||||
if (!newPokemon.customPokemonData) {
|
||||
newPokemon.customPokemonData = new CustomPokemonData();
|
||||
}
|
||||
newPokemon.customPokemonData.types = newTypes;
|
||||
|
||||
// Enable passive if previous had it
|
||||
|
@ -10,7 +10,7 @@ import {
|
||||
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import type { AiType, PlayerPokemon } from "#app/field/pokemon";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { EnemyPokemon, FieldPosition, PokemonMove, PokemonSummonData } from "#app/field/pokemon";
|
||||
import { EnemyPokemon, FieldPosition, PokemonMove } from "#app/field/pokemon";
|
||||
import type { CustomModifierSettings, ModifierType } from "#app/modifier/modifier-type";
|
||||
import {
|
||||
getPartyLuckValue,
|
||||
@ -348,11 +348,6 @@ export async function initBattleWithEnemyConfig(partyConfig: EnemyPartyConfig):
|
||||
enemyPokemon.status = new Status(status, 0, cureTurn);
|
||||
}
|
||||
|
||||
// Set summon data fields
|
||||
if (!enemyPokemon.summonData) {
|
||||
enemyPokemon.summonData = new PokemonSummonData();
|
||||
}
|
||||
|
||||
// Set ability
|
||||
if (!isNullOrUndefined(config.abilityIndex)) {
|
||||
enemyPokemon.abilityIndex = config.abilityIndex;
|
||||
@ -390,14 +385,11 @@ export async function initBattleWithEnemyConfig(partyConfig: EnemyPartyConfig):
|
||||
}
|
||||
}
|
||||
|
||||
// mysteryEncounterBattleEffects will only be used IFF MYSTERY_ENCOUNTER_POST_SUMMON tag is applied
|
||||
// mysteryEncounterBattleEffects will only be used if MYSTERY_ENCOUNTER_POST_SUMMON tag is applied
|
||||
if (config.mysteryEncounterBattleEffects) {
|
||||
enemyPokemon.mysteryEncounterBattleEffects = config.mysteryEncounterBattleEffects;
|
||||
}
|
||||
|
||||
// Requires re-priming summon data to update everything properly
|
||||
enemyPokemon.primeSummonData(enemyPokemon.summonData);
|
||||
|
||||
if (enemyPokemon.isShiny() && !enemyPokemon["shinySparkle"]) {
|
||||
enemyPokemon.initShinySparkle();
|
||||
}
|
||||
|
@ -1031,9 +1031,6 @@ export function applyAbilityOverrideToPokemon(pokemon: Pokemon, ability: Abiliti
|
||||
}
|
||||
pokemon.fusionCustomPokemonData.ability = ability;
|
||||
} else {
|
||||
if (!pokemon.customPokemonData) {
|
||||
pokemon.customPokemonData = new CustomPokemonData();
|
||||
}
|
||||
pokemon.customPokemonData.ability = ability;
|
||||
}
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ export function doPokemonTransformationSequence(
|
||||
sprite.setPipelineData("shiny", previousPokemon.shiny);
|
||||
sprite.setPipelineData("variant", previousPokemon.variant);
|
||||
["spriteColors", "fusionSpriteColors"].map(k => {
|
||||
if (previousPokemon.summonData?.speciesForm) {
|
||||
if (previousPokemon.summonData.speciesForm) {
|
||||
k += "Base";
|
||||
}
|
||||
sprite.pipelineData[k] = previousPokemon.getSprite().pipelineData[k];
|
||||
@ -108,7 +108,7 @@ export function doPokemonTransformationSequence(
|
||||
sprite.setPipelineData("shiny", transformPokemon.shiny);
|
||||
sprite.setPipelineData("variant", transformPokemon.variant);
|
||||
["spriteColors", "fusionSpriteColors"].map(k => {
|
||||
if (transformPokemon.summonData?.speciesForm) {
|
||||
if (transformPokemon.summonData.speciesForm) {
|
||||
k += "Base";
|
||||
}
|
||||
sprite.pipelineData[k] = transformPokemon.getSprite().pipelineData[k];
|
||||
|
@ -33,6 +33,7 @@ import { SpeciesFormKey } from "#enums/species-form-key";
|
||||
import { starterPassiveAbilities } from "#app/data/balance/passives";
|
||||
import { loadPokemonVariantAssets } from "#app/sprites/pokemon-sprite";
|
||||
import { hasExpSprite } from "#app/sprites/sprite-utils";
|
||||
import { Gender } from "./gender";
|
||||
|
||||
export enum Region {
|
||||
NORMAL,
|
||||
@ -485,10 +486,10 @@ export abstract class PokemonSpeciesForm {
|
||||
break;
|
||||
case Species.ZACIAN:
|
||||
case Species.ZAMAZENTA:
|
||||
// biome-ignore lint/suspicious/noFallthroughSwitchClause: Falls through
|
||||
if (formSpriteKey.startsWith("behemoth")) {
|
||||
formSpriteKey = "crowned";
|
||||
}
|
||||
// biome-ignore lint/suspicious/no-fallthrough: Falls through
|
||||
default:
|
||||
ret += `-${formSpriteKey}`;
|
||||
break;
|
||||
@ -749,7 +750,7 @@ export abstract class PokemonSpeciesForm {
|
||||
let paletteColors: Map<number, number> = new Map();
|
||||
|
||||
const originalRandom = Math.random;
|
||||
Math.random = () => Phaser.Math.RND.realInRange(0, 1);
|
||||
Math.random = Phaser.Math.RND.frac;
|
||||
|
||||
globalScene.executeWithSeedOffset(
|
||||
() => {
|
||||
@ -879,6 +880,21 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
return this.name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pick and return a random {@linkcode Gender} for a {@linkcode Pokemon}.
|
||||
* @returns A randomly rolled gender based on this Species' {@linkcode malePercent}.
|
||||
*/
|
||||
generateGender(): Gender {
|
||||
if (isNullOrUndefined(this.malePercent)) {
|
||||
return Gender.GENDERLESS;
|
||||
}
|
||||
|
||||
if (Phaser.Math.RND.realInRange(0, 1) <= this.malePercent) {
|
||||
return Gender.MALE;
|
||||
}
|
||||
return Gender.FEMALE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the name of species with proper attachments for regionals and separate starter forms (Floette, Ursaluna)
|
||||
* @returns a string with the region name or other form name attached
|
||||
|
@ -1,4 +1,5 @@
|
||||
export enum Biome {
|
||||
// TODO: Should -1 be part of the enum signature (for "unknown place")
|
||||
TOWN,
|
||||
PLAINS,
|
||||
GRASS,
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,6 @@
|
||||
import Phaser from "phaser";
|
||||
import { deepCopy, getEnumValues } from "#app/utils/common";
|
||||
import { getEnumValues } from "#app/utils/common";
|
||||
import { deepCopy } from "#app/utils/data";
|
||||
import pad_generic from "./configs/inputs/pad_generic";
|
||||
import pad_unlicensedSNES from "./configs/inputs/pad_unlicensedSNES";
|
||||
import pad_xbox360 from "./configs/inputs/pad_xbox360";
|
||||
|
@ -790,6 +790,7 @@ export class BerryModifierType extends PokemonHeldItemModifierType implements Ge
|
||||
);
|
||||
|
||||
this.berryType = berryType;
|
||||
this.id = "BERRY"; // needed to prevent harvest item deletion; remove after modifier rework
|
||||
}
|
||||
|
||||
get name(): string {
|
||||
|
@ -47,7 +47,12 @@ import {
|
||||
} from "./modifier-type";
|
||||
import { Color, ShadowColor } from "#enums/color";
|
||||
import { FRIENDSHIP_GAIN_FROM_RARE_CANDY } from "#app/data/balance/starters";
|
||||
import { applyAbAttrs, CommanderAbAttr } from "#app/data/abilities/ability";
|
||||
import {
|
||||
applyAbAttrs,
|
||||
applyPostItemLostAbAttrs,
|
||||
CommanderAbAttr,
|
||||
PostItemLostAbAttr,
|
||||
} from "#app/data/abilities/ability";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
|
||||
export type ModifierPredicate = (modifier: Modifier) => boolean;
|
||||
@ -232,6 +237,10 @@ export abstract class PersistentModifier extends Modifier {
|
||||
|
||||
abstract getMaxStackCount(forThreshold?: boolean): number;
|
||||
|
||||
getCountUnderMax(): number {
|
||||
return this.getMaxStackCount() - this.getStackCount();
|
||||
}
|
||||
|
||||
isIconVisible(): boolean {
|
||||
return true;
|
||||
}
|
||||
@ -653,7 +662,9 @@ export class TerastallizeAccessModifier extends PersistentModifier {
|
||||
}
|
||||
|
||||
export abstract class PokemonHeldItemModifier extends PersistentModifier {
|
||||
/** The ID of the {@linkcode Pokemon} that this item belongs to. */
|
||||
public pokemonId: number;
|
||||
/** Whether this item can be transfered to or stolen by another Pokemon. */
|
||||
public isTransferable = true;
|
||||
|
||||
constructor(type: ModifierType, pokemonId: number, stackCount?: number) {
|
||||
@ -1639,14 +1650,15 @@ export class FlinchChanceModifier extends PokemonHeldItemModifier {
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies {@linkcode FlinchChanceModifier}
|
||||
* @param pokemon the {@linkcode Pokemon} that holds the item
|
||||
* @param flinched {@linkcode BooleanHolder} that is `true` if the pokemon flinched
|
||||
* @returns `true` if {@linkcode FlinchChanceModifier} has been applied
|
||||
* Applies {@linkcode FlinchChanceModifier} to randomly flinch targets hit.
|
||||
* @param pokemon - The {@linkcode Pokemon} that holds the item
|
||||
* @param flinched - A {@linkcode BooleanHolder} holding whether the pokemon has flinched
|
||||
* @returns `true` if {@linkcode FlinchChanceModifier} was applied successfully
|
||||
*/
|
||||
override apply(pokemon: Pokemon, flinched: BooleanHolder): boolean {
|
||||
// The check for pokemon.battleSummonData is to ensure that a crash doesn't occur when a Pokemon with King's Rock procs a flinch
|
||||
if (pokemon.battleSummonData && !flinched.value && pokemon.randSeedInt(100) < this.getStackCount() * this.chance) {
|
||||
// The check for pokemon.summonData is to ensure that a crash doesn't occur when a Pokemon with King's Rock procs a flinch
|
||||
// TODO: Since summonData is always defined now, we can probably remove this
|
||||
if (pokemon.summonData && !flinched.value && pokemon.randSeedInt(100) < this.getStackCount() * this.chance) {
|
||||
flinched.value = true;
|
||||
return true;
|
||||
}
|
||||
@ -1772,6 +1784,7 @@ export class HitHealModifier extends PokemonHeldItemModifier {
|
||||
*/
|
||||
override apply(pokemon: Pokemon): boolean {
|
||||
if (pokemon.turnData.totalDamageDealt && !pokemon.isFullHp()) {
|
||||
// TODO: this shouldn't be undefined AFAIK
|
||||
globalScene.unshiftPhase(
|
||||
new PokemonHealPhase(
|
||||
pokemon.getBattlerIndex(),
|
||||
@ -1867,11 +1880,15 @@ export class BerryModifier extends PokemonHeldItemModifier {
|
||||
override apply(pokemon: Pokemon): boolean {
|
||||
const preserve = new BooleanHolder(false);
|
||||
globalScene.applyModifiers(PreserveBerryModifier, pokemon.isPlayer(), pokemon, preserve);
|
||||
this.consumed = !preserve.value;
|
||||
|
||||
// munch the berry and trigger unburden-like effects
|
||||
getBerryEffectFunc(this.berryType)(pokemon);
|
||||
if (!preserve.value) {
|
||||
this.consumed = true;
|
||||
}
|
||||
applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
|
||||
|
||||
// Update berry eaten trackers for Belch, Harvest, Cud Chew, etc.
|
||||
// Don't recover it if we proc berry pouch (no item duplication)
|
||||
pokemon.recordEatenBerry(this.berryType, this.consumed);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -1910,9 +1927,7 @@ export class PreserveBerryModifier extends PersistentModifier {
|
||||
* @returns always `true`
|
||||
*/
|
||||
override apply(pokemon: Pokemon, doPreserve: BooleanHolder): boolean {
|
||||
if (!doPreserve.value) {
|
||||
doPreserve.value = pokemon.randSeedInt(10) < this.getStackCount() * 3;
|
||||
}
|
||||
doPreserve.value ||= pokemon.randSeedInt(10) < this.getStackCount() * 3;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -3609,7 +3624,7 @@ export class EnemyAttackStatusEffectChanceModifier extends EnemyPersistentModifi
|
||||
super(type, stackCount);
|
||||
|
||||
this.effect = effect;
|
||||
//Hardcode temporarily
|
||||
// Hardcode temporarily
|
||||
this.chance = 0.025 * (this.effect === StatusEffect.BURN || this.effect === StatusEffect.POISON ? 2 : 1);
|
||||
}
|
||||
|
||||
@ -3716,13 +3731,13 @@ export class EnemyEndureChanceModifier extends EnemyPersistentModifier {
|
||||
* @returns `true` if {@linkcode Pokemon} endured
|
||||
*/
|
||||
override apply(target: Pokemon): boolean {
|
||||
if (target.battleData.endured || target.randSeedInt(100) >= this.chance * this.getStackCount()) {
|
||||
if (target.waveData.endured || target.randSeedInt(100) >= this.chance * this.getStackCount()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
target.addTag(BattlerTagType.ENDURE_TOKEN, 1);
|
||||
|
||||
target.battleData.endured = true;
|
||||
target.waveData.endured = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -104,8 +104,16 @@ class DefaultOverrides {
|
||||
readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false;
|
||||
/** Set to `true` to be able to re-earn already unlocked achievements */
|
||||
readonly ACHIEVEMENTS_REUNLOCK_OVERRIDE: boolean = false;
|
||||
/** Set to `true` to force Paralysis and Freeze to always activate, or `false` to force them to not activate */
|
||||
/**
|
||||
* Set to `true` to force Paralysis and Freeze to always activate,
|
||||
* or `false` to force them to not activate (or clear for freeze).
|
||||
*/
|
||||
readonly STATUS_ACTIVATION_OVERRIDE: boolean | null = null;
|
||||
/**
|
||||
* Set to `true` to force confusion to always trigger,
|
||||
* or `false` to force it to never trigger.
|
||||
*/
|
||||
readonly CONFUSION_ACTIVATION_OVERRIDE: boolean | null = null;
|
||||
|
||||
// ----------------
|
||||
// PLAYER OVERRIDES
|
||||
|
@ -59,8 +59,8 @@ export class BattleEndPhase extends BattlePhase {
|
||||
}
|
||||
|
||||
for (const pokemon of globalScene.getField()) {
|
||||
if (pokemon?.battleSummonData) {
|
||||
pokemon.battleSummonData.waveTurnCount = 1;
|
||||
if (pokemon) {
|
||||
pokemon.tempSummonData.waveTurnCount = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,9 @@
|
||||
import { applyAbAttrs, PreventBerryUseAbAttr, HealFromBerryUseAbAttr } from "#app/data/abilities/ability";
|
||||
import {
|
||||
applyAbAttrs,
|
||||
PreventBerryUseAbAttr,
|
||||
HealFromBerryUseAbAttr,
|
||||
RepeatBerryNextTurnAbAttr,
|
||||
} from "#app/data/abilities/ability";
|
||||
import { CommonAnim } from "#app/data/battle-anims";
|
||||
import { BerryUsedEvent } from "#app/events/battle-scene";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
@ -8,47 +13,65 @@ import { BooleanHolder } from "#app/utils/common";
|
||||
import { FieldPhase } from "./field-phase";
|
||||
import { CommonAnimPhase } from "./common-anim-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
|
||||
/** The phase after attacks where the pokemon eat berries */
|
||||
/**
|
||||
* The phase after attacks where the pokemon eat berries.
|
||||
* Also triggers Cud Chew's "repeat berry use" effects
|
||||
*/
|
||||
export class BerryPhase extends FieldPhase {
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
this.executeForAll(pokemon => {
|
||||
const hasUsableBerry = !!globalScene.findModifier(m => {
|
||||
return m instanceof BerryModifier && m.shouldApply(pokemon);
|
||||
}, pokemon.isPlayer());
|
||||
this.eatBerries(pokemon);
|
||||
applyAbAttrs(RepeatBerryNextTurnAbAttr, pokemon, null);
|
||||
});
|
||||
|
||||
if (hasUsableBerry) {
|
||||
this.end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to eat all of a given {@linkcode Pokemon}'s berries once.
|
||||
* @param pokemon - The {@linkcode Pokemon} to check
|
||||
*/
|
||||
eatBerries(pokemon: Pokemon): void {
|
||||
const hasUsableBerry = !!globalScene.findModifier(
|
||||
m => m instanceof BerryModifier && m.shouldApply(pokemon),
|
||||
pokemon.isPlayer(),
|
||||
);
|
||||
|
||||
if (!hasUsableBerry) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: If both opponents on field have unnerve, which one displays its message?
|
||||
const cancelled = new BooleanHolder(false);
|
||||
pokemon.getOpponents().map(opp => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled));
|
||||
|
||||
pokemon.getOpponents().forEach(opp => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled));
|
||||
if (cancelled.value) {
|
||||
globalScene.queueMessage(
|
||||
i18next.t("abilityTriggers:preventBerryUse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
globalScene.unshiftPhase(
|
||||
new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.USE_ITEM),
|
||||
);
|
||||
|
||||
for (const berryModifier of globalScene.applyModifiers(BerryModifier, pokemon.isPlayer(), pokemon)) {
|
||||
// No need to track berries being eaten; already done inside applyModifiers
|
||||
if (berryModifier.consumed) {
|
||||
berryModifier.consumed = false;
|
||||
pokemon.loseHeldItem(berryModifier);
|
||||
}
|
||||
globalScene.eventTarget.dispatchEvent(new BerryUsedEvent(berryModifier)); // Announce a berry was used
|
||||
globalScene.eventTarget.dispatchEvent(new BerryUsedEvent(berryModifier));
|
||||
}
|
||||
|
||||
globalScene.updateModifiers(pokemon.isPlayer());
|
||||
|
||||
// Abilities.CHEEK_POUCH only works once per round of nom noms
|
||||
applyAbAttrs(HealFromBerryUseAbAttr, pokemon, new BooleanHolder(false));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
this.end();
|
||||
}
|
||||
}
|
||||
|
@ -113,12 +113,6 @@ export class EncounterPhase extends BattlePhase {
|
||||
}
|
||||
if (!this.loaded) {
|
||||
if (battle.battleType === BattleType.TRAINER) {
|
||||
//resets hitRecCount during Trainer ecnounter
|
||||
for (const pokemon of globalScene.getPlayerParty()) {
|
||||
if (pokemon) {
|
||||
pokemon.customPokemonData.resetHitReceivedCount();
|
||||
}
|
||||
}
|
||||
battle.enemyParty[e] = battle.trainer?.genPartyMember(e)!; // TODO:: is the bang correct here?
|
||||
} else {
|
||||
let enemySpecies = globalScene.randomSpecies(battle.waveIndex, level, true);
|
||||
@ -140,7 +134,6 @@ export class EncounterPhase extends BattlePhase {
|
||||
if (globalScene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
|
||||
battle.enemyParty[e].ivs = new Array(6).fill(31);
|
||||
}
|
||||
// biome-ignore lint/complexity/noForEach: Improves readability
|
||||
globalScene
|
||||
.getPlayerParty()
|
||||
.slice(0, !battle.double ? 1 : 2)
|
||||
@ -195,7 +188,7 @@ export class EncounterPhase extends BattlePhase {
|
||||
];
|
||||
const moveset: string[] = [];
|
||||
for (const move of enemyPokemon.getMoveset()) {
|
||||
moveset.push(move!.getName()); // TODO: remove `!` after moveset-null removal PR
|
||||
moveset.push(move.getName());
|
||||
}
|
||||
|
||||
console.log(
|
||||
@ -288,6 +281,7 @@ export class EncounterPhase extends BattlePhase {
|
||||
});
|
||||
|
||||
if (!this.loaded && battle.battleType !== BattleType.MYSTERY_ENCOUNTER) {
|
||||
// generate modifiers for MEs, overriding prior ones as applicable
|
||||
regenerateModifierPoolThresholds(
|
||||
globalScene.getEnemyField(),
|
||||
battle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD,
|
||||
@ -300,8 +294,8 @@ export class EncounterPhase extends BattlePhase {
|
||||
}
|
||||
}
|
||||
|
||||
if (battle.battleType === BattleType.TRAINER) {
|
||||
globalScene.currentBattle.trainer!.genAI(globalScene.getEnemyParty());
|
||||
if (battle.battleType === BattleType.TRAINER && globalScene.currentBattle.trainer) {
|
||||
globalScene.currentBattle.trainer.genAI(globalScene.getEnemyParty());
|
||||
}
|
||||
|
||||
globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
|
||||
@ -342,8 +336,10 @@ export class EncounterPhase extends BattlePhase {
|
||||
}
|
||||
|
||||
for (const pokemon of globalScene.getPlayerParty()) {
|
||||
// Currently, a new wave is not considered a new battle if there is no arena reset
|
||||
// Therefore, we only reset wave data here
|
||||
if (pokemon) {
|
||||
pokemon.resetBattleData();
|
||||
pokemon.resetWaveData();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -146,7 +146,7 @@ export class EvolutionPhase extends Phase {
|
||||
sprite.setPipelineData("shiny", this.pokemon.shiny);
|
||||
sprite.setPipelineData("variant", this.pokemon.variant);
|
||||
["spriteColors", "fusionSpriteColors"].map(k => {
|
||||
if (this.pokemon.summonData?.speciesForm) {
|
||||
if (this.pokemon.summonData.speciesForm) {
|
||||
k += "Base";
|
||||
}
|
||||
sprite.pipelineData[k] = this.pokemon.getSprite().pipelineData[k];
|
||||
@ -178,7 +178,7 @@ export class EvolutionPhase extends Phase {
|
||||
sprite.setPipelineData("shiny", evolvedPokemon.shiny);
|
||||
sprite.setPipelineData("variant", evolvedPokemon.variant);
|
||||
["spriteColors", "fusionSpriteColors"].map(k => {
|
||||
if (evolvedPokemon.summonData?.speciesForm) {
|
||||
if (evolvedPokemon.summonData.speciesForm) {
|
||||
k += "Base";
|
||||
}
|
||||
sprite.pipelineData[k] = evolvedPokemon.getSprite().pipelineData[k];
|
||||
|
@ -118,7 +118,7 @@ export class FaintPhase extends PokemonPhase {
|
||||
|
||||
pokemon.resetTera();
|
||||
|
||||
if (pokemon.turnData?.attacksReceived?.length) {
|
||||
if (pokemon.turnData.attacksReceived?.length) {
|
||||
const lastAttack = pokemon.turnData.attacksReceived[0];
|
||||
applyPostFaintAbAttrs(
|
||||
PostFaintAbAttr,
|
||||
@ -136,7 +136,7 @@ export class FaintPhase extends PokemonPhase {
|
||||
for (const p of alivePlayField) {
|
||||
applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon);
|
||||
}
|
||||
if (pokemon.turnData?.attacksReceived?.length) {
|
||||
if (pokemon.turnData.attacksReceived?.length) {
|
||||
const defeatSource = this.source;
|
||||
|
||||
if (defeatSource?.isOnField()) {
|
||||
|
@ -6,8 +6,7 @@ type PokemonFunc = (pokemon: Pokemon) => void;
|
||||
|
||||
export abstract class FieldPhase extends BattlePhase {
|
||||
executeForAll(func: PokemonFunc): void {
|
||||
const field = globalScene.getField(true).filter(p => p.summonData);
|
||||
for (const pokemon of field) {
|
||||
for (const pokemon of globalScene.getField(true)) {
|
||||
func(pokemon);
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ export class FormChangePhase extends EvolutionPhase {
|
||||
sprite.setPipelineData("shiny", transformedPokemon.shiny);
|
||||
sprite.setPipelineData("variant", transformedPokemon.variant);
|
||||
["spriteColors", "fusionSpriteColors"].map(k => {
|
||||
if (transformedPokemon.summonData?.speciesForm) {
|
||||
if (transformedPokemon.summonData.speciesForm) {
|
||||
k += "Base";
|
||||
}
|
||||
sprite.pipelineData[k] = transformedPokemon.getSprite().pipelineData[k];
|
||||
|
@ -277,9 +277,6 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
if (isNullOrUndefined(user.turnData)) {
|
||||
user.resetTurnData();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -618,7 +618,7 @@ export class MovePhase extends BattlePhase {
|
||||
globalScene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed));
|
||||
}
|
||||
|
||||
if (this.cancelled && this.pokemon.summonData?.tags?.find(t => t.tagType === BattlerTagType.FRENZY)) {
|
||||
if (this.cancelled && this.pokemon.summonData.tags?.find(t => t.tagType === BattlerTagType.FRENZY)) {
|
||||
frenzyMissFunc(this.pokemon, this.move.getMove());
|
||||
}
|
||||
|
||||
|
@ -229,8 +229,7 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase {
|
||||
|
||||
// Lapse any residual flinches/endures but ignore all other turn-end battle tags
|
||||
const includedLapseTags = [BattlerTagType.FLINCHED, BattlerTagType.ENDURING];
|
||||
const field = globalScene.getField(true).filter(p => p.summonData);
|
||||
field.forEach(pokemon => {
|
||||
globalScene.getField(true).forEach(pokemon => {
|
||||
const tags = pokemon.summonData.tags;
|
||||
tags
|
||||
.filter(
|
||||
|
@ -7,16 +7,16 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase {
|
||||
doEncounter(): void {
|
||||
globalScene.playBgm(undefined, true);
|
||||
|
||||
// Reset all battle and wave data, perform form changes, etc.
|
||||
// We do this because new biomes are considered "arena transitions" akin to MEs and trainer battles
|
||||
for (const pokemon of globalScene.getPlayerParty()) {
|
||||
if (pokemon) {
|
||||
pokemon.resetBattleData();
|
||||
pokemon.customPokemonData.resetHitReceivedCount();
|
||||
}
|
||||
}
|
||||
|
||||
for (const pokemon of globalScene.getPlayerParty().filter(p => p.isOnField())) {
|
||||
pokemon.resetBattleAndWaveData();
|
||||
if (pokemon.isOnField()) {
|
||||
applyAbAttrs(PostBiomeChangeAbAttr, pokemon, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const enemyField = globalScene.getEnemyField();
|
||||
const moveTargets: any[] = [globalScene.arenaEnemy, enemyField];
|
||||
|
@ -1,6 +1,10 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { EncounterPhase } from "./encounter-phase";
|
||||
|
||||
/**
|
||||
* The phase between defeating an encounter and starting another wild wave.
|
||||
* Handles generating, loading and preparing for it.
|
||||
*/
|
||||
export class NextEncounterPhase extends EncounterPhase {
|
||||
start() {
|
||||
super.start();
|
||||
@ -9,9 +13,12 @@ export class NextEncounterPhase extends EncounterPhase {
|
||||
doEncounter(): void {
|
||||
globalScene.playBgm(undefined, true);
|
||||
|
||||
// Reset all player transient wave data/intel before starting a new wild encounter.
|
||||
// We exclusively reset wave data here as wild waves are considered one continuous "battle"
|
||||
// for lack of an arena transition.
|
||||
for (const pokemon of globalScene.getPlayerParty()) {
|
||||
if (pokemon) {
|
||||
pokemon.resetBattleData();
|
||||
pokemon.resetWaveData();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -74,7 +74,7 @@ export class QuietFormChangePhase extends BattlePhase {
|
||||
isTerastallized: this.pokemon.isTerastallized,
|
||||
});
|
||||
["spriteColors", "fusionSpriteColors"].map(k => {
|
||||
if (this.pokemon.summonData?.speciesForm) {
|
||||
if (this.pokemon.summonData.speciesForm) {
|
||||
k += "Base";
|
||||
}
|
||||
sprite.pipelineData[k] = this.pokemon.getSprite().pipelineData[k];
|
||||
|
@ -50,9 +50,7 @@ export class ShowAbilityPhase extends PokemonPhase {
|
||||
}
|
||||
|
||||
globalScene.abilityBar.showAbility(this.pokemonName, this.abilityName, this.passive, this.player).then(() => {
|
||||
if (pokemon?.battleData) {
|
||||
pokemon.battleData.abilityRevealed = true;
|
||||
}
|
||||
pokemon.waveData.abilityRevealed = true;
|
||||
|
||||
this.end();
|
||||
});
|
||||
|
@ -217,16 +217,8 @@ export class StatStageChangePhase extends PokemonPhase {
|
||||
|
||||
for (const s of filteredStats) {
|
||||
if (stages.value > 0 && pokemon.getStatStage(s) < 6) {
|
||||
if (!pokemon.turnData) {
|
||||
// Temporary fix for missing turn data struct on turn 1
|
||||
pokemon.resetTurnData();
|
||||
}
|
||||
pokemon.turnData.statStagesIncreased = true;
|
||||
} else if (stages.value < 0 && pokemon.getStatStage(s) > -6) {
|
||||
if (!pokemon.turnData) {
|
||||
// Temporary fix for missing turn data struct on turn 1
|
||||
pokemon.resetTurnData();
|
||||
}
|
||||
pokemon.turnData.statStagesDecreased = true;
|
||||
}
|
||||
|
||||
|
@ -177,11 +177,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
|
||||
}
|
||||
globalScene.currentBattle.seenEnemyPartyMemberIds.add(pokemon.id);
|
||||
}
|
||||
addPokeballOpenParticles(
|
||||
pokemon.x,
|
||||
pokemon.y - 16,
|
||||
pokemon.getPokeball(true),
|
||||
);
|
||||
addPokeballOpenParticles(pokemon.x, pokemon.y - 16, pokemon.getPokeball(true));
|
||||
globalScene.updateModifiers(this.player);
|
||||
globalScene.updateFieldScale();
|
||||
pokemon.showInfo();
|
||||
@ -200,9 +196,8 @@ export class SummonPhase extends PartyMemberPokemonPhase {
|
||||
onComplete: () => {
|
||||
pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 });
|
||||
pokemon.getSprite().clearTint();
|
||||
pokemon.resetSummonData();
|
||||
// necessary to stay transformed during wild waves
|
||||
if (pokemon.summonData?.speciesForm) {
|
||||
if (pokemon.summonData.speciesForm) {
|
||||
pokemon.loadAssets(false);
|
||||
}
|
||||
globalScene.time.delayedCall(1000, () => this.end());
|
||||
@ -266,7 +261,6 @@ export class SummonPhase extends PartyMemberPokemonPhase {
|
||||
onComplete: () => {
|
||||
pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 });
|
||||
pokemon.getSprite().clearTint();
|
||||
pokemon.resetSummonData();
|
||||
globalScene.updateFieldScale();
|
||||
globalScene.time.delayedCall(1000, () => this.end());
|
||||
},
|
||||
|
@ -33,10 +33,10 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
* @param fieldIndex - Position on the battle field
|
||||
* @param slotIndex - The index of pokemon (in party of 6) to switch into
|
||||
* @param doReturn - Whether to render "comeback" dialogue
|
||||
* @param player - (Optional) `true` if the switch is from the player
|
||||
* @param player - Whether the switch came from the player or enemy; default `true`
|
||||
*/
|
||||
constructor(switchType: SwitchType, fieldIndex: number, slotIndex: number, doReturn: boolean, player?: boolean) {
|
||||
super(fieldIndex, player !== undefined ? player : true);
|
||||
constructor(switchType: SwitchType, fieldIndex: number, slotIndex: number, doReturn: boolean, player = true) {
|
||||
super(fieldIndex, player);
|
||||
|
||||
this.switchType = switchType;
|
||||
this.slotIndex = slotIndex;
|
||||
@ -67,7 +67,8 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
!(this.player ? globalScene.getPlayerParty() : globalScene.getEnemyParty())[this.slotIndex])
|
||||
) {
|
||||
if (this.player) {
|
||||
return this.switchAndSummon();
|
||||
this.switchAndSummon();
|
||||
return;
|
||||
}
|
||||
globalScene.time.delayedCall(750, () => this.switchAndSummon());
|
||||
return;
|
||||
@ -120,14 +121,23 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
|
||||
switchAndSummon() {
|
||||
const party = this.player ? this.getParty() : globalScene.getEnemyParty();
|
||||
const switchedInPokemon = party[this.slotIndex];
|
||||
const switchedInPokemon: Pokemon | undefined = party[this.slotIndex];
|
||||
this.lastPokemon = this.getPokemon();
|
||||
|
||||
applyPreSummonAbAttrs(PreSummonAbAttr, switchedInPokemon);
|
||||
applyPreSwitchOutAbAttrs(PreSwitchOutAbAttr, this.lastPokemon);
|
||||
if (this.switchType === SwitchType.BATON_PASS && switchedInPokemon) {
|
||||
(this.player ? globalScene.getEnemyField() : globalScene.getPlayerField()).forEach(enemyPokemon =>
|
||||
if (!switchedInPokemon) {
|
||||
this.end();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.switchType === SwitchType.BATON_PASS) {
|
||||
// If switching via baton pass, update opposing tags coming from the prior pokemon
|
||||
(this.player ? globalScene.getEnemyField() : globalScene.getPlayerField()).forEach((enemyPokemon: Pokemon) =>
|
||||
enemyPokemon.transferTagsBySourceId(this.lastPokemon.id, switchedInPokemon.id),
|
||||
);
|
||||
|
||||
// If the recipient pokemon lacks a baton, give our baton to it during the swap
|
||||
if (
|
||||
!globalScene.findModifier(
|
||||
m =>
|
||||
@ -140,14 +150,8 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
m instanceof SwitchEffectTransferModifier &&
|
||||
(m as SwitchEffectTransferModifier).pokemonId === this.lastPokemon.id,
|
||||
) as SwitchEffectTransferModifier;
|
||||
if (
|
||||
batonPassModifier &&
|
||||
!globalScene.findModifier(
|
||||
m =>
|
||||
m instanceof SwitchEffectTransferModifier &&
|
||||
(m as SwitchEffectTransferModifier).pokemonId === switchedInPokemon.id,
|
||||
)
|
||||
) {
|
||||
|
||||
if (batonPassModifier) {
|
||||
globalScene.tryTransferHeldItemModifier(
|
||||
batonPassModifier,
|
||||
switchedInPokemon,
|
||||
@ -160,7 +164,7 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (switchedInPokemon) {
|
||||
|
||||
party[this.slotIndex] = this.lastPokemon;
|
||||
party[this.fieldIndex] = switchedInPokemon;
|
||||
const showTextAndSummon = () => {
|
||||
@ -176,8 +180,9 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
pokemonName: this.getPokemon().getNameToRender(),
|
||||
}),
|
||||
);
|
||||
|
||||
/**
|
||||
* If this switch is passing a Substitute, make the switched Pokemon match the returned Pokemon's state as it left.
|
||||
* If this switch is passing a Substitute, make the switched Pokemon matches the returned Pokemon's state as it left.
|
||||
* Otherwise, clear any persisting tags on the returned Pokemon.
|
||||
*/
|
||||
if (this.switchType === SwitchType.BATON_PASS || this.switchType === SwitchType.SHED_TAIL) {
|
||||
@ -192,6 +197,7 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
}
|
||||
this.summon();
|
||||
};
|
||||
|
||||
if (this.player) {
|
||||
showTextAndSummon();
|
||||
} else {
|
||||
@ -201,9 +207,6 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
showTextAndSummon();
|
||||
});
|
||||
}
|
||||
} else {
|
||||
this.end();
|
||||
}
|
||||
}
|
||||
|
||||
onEnd(): void {
|
||||
@ -220,15 +223,15 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
const lastPokemonHasForceSwitchAbAttr =
|
||||
this.lastPokemon.hasAbilityWithAttr(PostDamageForceSwitchAbAttr) && !this.lastPokemon.isFainted();
|
||||
|
||||
// Compensate for turn spent summoning
|
||||
// Or compensate for force switch move if switched out pokemon is not fainted
|
||||
// Compensate for turn spent summoning/forced switch if switched out pokemon is not fainted.
|
||||
// Needed as we increment turn counters in `TurnEndPhase`.
|
||||
if (
|
||||
currentCommand === Command.POKEMON ||
|
||||
lastPokemonIsForceSwitchedAndNotFainted ||
|
||||
lastPokemonHasForceSwitchAbAttr
|
||||
) {
|
||||
pokemon.battleSummonData.turnCount--;
|
||||
pokemon.battleSummonData.waveTurnCount--;
|
||||
pokemon.tempSummonData.turnCount--;
|
||||
pokemon.tempSummonData.waveTurnCount--;
|
||||
}
|
||||
|
||||
if (this.switchType === SwitchType.BATON_PASS && pokemon) {
|
||||
@ -240,12 +243,13 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
}
|
||||
}
|
||||
|
||||
// Reset turn data if not initial switch (since it gets initialized to an empty object on turn start)
|
||||
if (this.switchType !== SwitchType.INITIAL_SWITCH) {
|
||||
pokemon.resetTurnData();
|
||||
pokemon.turnData.switchedInThisTurn = true;
|
||||
}
|
||||
|
||||
this.lastPokemon?.resetSummonData();
|
||||
this.lastPokemon.resetSummonData();
|
||||
|
||||
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
|
||||
// Reverts to weather-based forms when weather suppressors (Cloud Nine/Air Lock) are switched out
|
||||
|
@ -54,11 +54,10 @@ export class TurnEndPhase extends FieldPhase {
|
||||
}
|
||||
|
||||
globalScene.applyModifiers(TurnStatusEffectModifier, pokemon.isPlayer(), pokemon);
|
||||
|
||||
globalScene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);
|
||||
|
||||
pokemon.battleSummonData.turnCount++;
|
||||
pokemon.battleSummonData.waveTurnCount++;
|
||||
pokemon.tempSummonData.turnCount++;
|
||||
pokemon.tempSummonData.waveTurnCount++;
|
||||
};
|
||||
|
||||
this.executeForAll(handlePokemon);
|
||||
|
@ -72,10 +72,7 @@ export class TurnStartPhase extends FieldPhase {
|
||||
// This occurs before the main loop because of battles with more than two Pokemon
|
||||
const battlerBypassSpeed = {};
|
||||
|
||||
globalScene
|
||||
.getField(true)
|
||||
.filter(p => p.summonData)
|
||||
.map(p => {
|
||||
globalScene.getField(true).map(p => {
|
||||
const bypassSpeed = new BooleanHolder(false);
|
||||
const canCheckHeldItems = new BooleanHolder(true);
|
||||
applyAbAttrs(BypassSpeedChanceAbAttr, p, null, false, bypassSpeed);
|
||||
|
@ -1145,7 +1145,7 @@ export class GameData {
|
||||
? trainerConfig?.doubleOnly || sessionData.trainer?.variant === TrainerVariant.DOUBLE
|
||||
: sessionData.enemyParty.length > 1,
|
||||
mysteryEncounterType,
|
||||
)!; // TODO: is this bang correct?
|
||||
);
|
||||
battle.enemyLevels = sessionData.enemyParty.map(p => p.level);
|
||||
|
||||
globalScene.arena.init();
|
||||
@ -1198,13 +1198,16 @@ export class GameData {
|
||||
}
|
||||
}
|
||||
|
||||
if (globalScene.modifiers.length) {
|
||||
console.warn("Existing modifiers not cleared on session load, deleting...");
|
||||
globalScene.modifiers = [];
|
||||
}
|
||||
for (const modifierData of sessionData.modifiers) {
|
||||
const modifier = modifierData.toModifier(Modifier[modifierData.className]);
|
||||
if (modifier) {
|
||||
globalScene.addModifier(modifier, true);
|
||||
}
|
||||
}
|
||||
|
||||
globalScene.updateModifiers(true);
|
||||
|
||||
for (const enemyModifierData of sessionData.enemyModifiers) {
|
||||
@ -1342,68 +1345,67 @@ export class GameData {
|
||||
}
|
||||
|
||||
parseSessionData(dataStr: string): SessionSaveData {
|
||||
// TODO: Add `null`/`undefined` to the corresponding type signatures for this
|
||||
// (or prevent them from being null)
|
||||
// If the value is able to *not exist*, it should say so in the code
|
||||
const sessionData = JSON.parse(dataStr, (k: string, v: any) => {
|
||||
if (k === "party" || k === "enemyParty") {
|
||||
// TODO: Add pre-parse migrate scripts
|
||||
switch (k) {
|
||||
case "party":
|
||||
case "enemyParty": {
|
||||
const ret: PokemonData[] = [];
|
||||
if (v === null) {
|
||||
v = [];
|
||||
}
|
||||
for (const pd of v) {
|
||||
for (const pd of v ?? []) {
|
||||
ret.push(new PokemonData(pd));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (k === "trainer") {
|
||||
case "trainer":
|
||||
return v ? new TrainerData(v) : null;
|
||||
}
|
||||
|
||||
if (k === "modifiers" || k === "enemyModifiers") {
|
||||
const player = k === "modifiers";
|
||||
case "modifiers":
|
||||
case "enemyModifiers": {
|
||||
const ret: PersistentModifierData[] = [];
|
||||
if (v === null) {
|
||||
v = [];
|
||||
}
|
||||
for (const md of v) {
|
||||
for (const md of v ?? []) {
|
||||
if (md?.className === "ExpBalanceModifier") {
|
||||
// Temporarily limit EXP Balance until it gets reworked
|
||||
md.stackCount = Math.min(md.stackCount, 4);
|
||||
}
|
||||
|
||||
if (
|
||||
(md instanceof Modifier.EnemyAttackStatusEffectChanceModifier && md.effect === StatusEffect.FREEZE) ||
|
||||
md.effect === StatusEffect.SLEEP
|
||||
md instanceof Modifier.EnemyAttackStatusEffectChanceModifier &&
|
||||
(md.effect === StatusEffect.FREEZE || md.effect === StatusEffect.SLEEP)
|
||||
) {
|
||||
// Discard any old "sleep/freeze chance tokens".
|
||||
// TODO: make this migrate script
|
||||
continue;
|
||||
}
|
||||
ret.push(new PersistentModifierData(md, player));
|
||||
|
||||
ret.push(new PersistentModifierData(md, k === "modifiers"));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (k === "arena") {
|
||||
case "arena":
|
||||
return new ArenaData(v);
|
||||
}
|
||||
|
||||
if (k === "challenges") {
|
||||
case "challenges": {
|
||||
const ret: ChallengeData[] = [];
|
||||
if (v === null) {
|
||||
v = [];
|
||||
}
|
||||
for (const c of v) {
|
||||
for (const c of v ?? []) {
|
||||
ret.push(new ChallengeData(c));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (k === "mysteryEncounterType") {
|
||||
case "mysteryEncounterType":
|
||||
return v as MysteryEncounterType;
|
||||
}
|
||||
|
||||
if (k === "mysteryEncounterSaveData") {
|
||||
case "mysteryEncounterSaveData":
|
||||
return new MysteryEncounterSaveData(v);
|
||||
}
|
||||
|
||||
default:
|
||||
return v;
|
||||
}
|
||||
}) as SessionSaveData;
|
||||
|
||||
applySessionVersionMigration(sessionData);
|
||||
@ -1456,7 +1458,7 @@ export class GameData {
|
||||
encrypt(JSON.stringify(sessionData), bypassLogin),
|
||||
);
|
||||
|
||||
console.debug("Session data saved");
|
||||
console.debug("Session data saved!");
|
||||
|
||||
if (!bypassLogin && sync) {
|
||||
pokerogueApi.savedata.updateAll(request).then(error => {
|
||||
|
@ -1,16 +1,15 @@
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import type { Gender } from "../data/gender";
|
||||
import type { Nature } from "#enums/nature";
|
||||
import type { PokeballType } from "#enums/pokeball";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { getPokemonSpecies, getPokemonSpeciesForm } from "../data/pokemon-species";
|
||||
import { Status } from "../data/status-effect";
|
||||
import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/pokemon";
|
||||
import type { Status } from "../data/status-effect";
|
||||
import Pokemon, { EnemyPokemon, PokemonBattleData, PokemonMove, PokemonSummonData } from "../field/pokemon";
|
||||
import { TrainerSlot } from "#enums/trainer-slot";
|
||||
import type { Variant } from "#app/sprites/variant";
|
||||
import { loadBattlerTag } from "../data/battler-tags";
|
||||
import type { Biome } from "#enums/biome";
|
||||
import { Moves } from "#enums/moves";
|
||||
import type { Moves } from "#enums/moves";
|
||||
import type { Species } from "#enums/species";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import type { PokemonType } from "#enums/pokemon-type";
|
||||
@ -60,79 +59,66 @@ export default class PokemonData {
|
||||
public fusionTeraType: PokemonType;
|
||||
|
||||
public boss: boolean;
|
||||
public bossSegments?: number;
|
||||
public bossSegments: number;
|
||||
|
||||
// Effects that need to be preserved between waves
|
||||
public summonData: PokemonSummonData;
|
||||
public battleData: PokemonBattleData;
|
||||
public summonDataSpeciesFormIndex: number;
|
||||
|
||||
/** Data that can customize a Pokemon in non-standard ways from its Species */
|
||||
public customPokemonData: CustomPokemonData;
|
||||
public fusionCustomPokemonData: CustomPokemonData;
|
||||
|
||||
// Deprecated attributes, needed for now to allow SessionData migration (see PR#4619 comments)
|
||||
// TODO: Remove these once pre-session migration is implemented
|
||||
public natureOverride: Nature | -1;
|
||||
public mysteryEncounterPokemonData: CustomPokemonData | null;
|
||||
public fusionMysteryEncounterPokemonData: CustomPokemonData | null;
|
||||
|
||||
constructor(source: Pokemon | any, forHistory = false) {
|
||||
const sourcePokemon = source instanceof Pokemon ? source : null;
|
||||
/**
|
||||
* Construct a new {@linkcode PokemonData} instance out of a {@linkcode Pokemon}
|
||||
* or JSON representation thereof.
|
||||
* @param source The {@linkcode Pokemon} to convert into data (or a JSON object representing one)
|
||||
*/
|
||||
// TODO: Remove any from type signature in favor of 2 separate method funcs
|
||||
constructor(source: Pokemon | any) {
|
||||
const sourcePokemon = source instanceof Pokemon ? source : undefined;
|
||||
|
||||
this.id = source.id;
|
||||
this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player;
|
||||
this.species = sourcePokemon ? sourcePokemon.species.speciesId : source.species;
|
||||
this.nickname = sourcePokemon
|
||||
? (!!sourcePokemon.summonData?.illusion ? sourcePokemon.summonData.illusion.basePokemon.nickname : sourcePokemon.nickname)
|
||||
: source.nickname;
|
||||
this.player = sourcePokemon?.isPlayer() ?? source.player;
|
||||
this.species = sourcePokemon?.species.speciesId ?? source.species;
|
||||
this.nickname = sourcePokemon?.summonData.illusion?.basePokemon.nickname ?? source.nickname;
|
||||
this.formIndex = Math.max(Math.min(source.formIndex, getPokemonSpecies(this.species).forms.length - 1), 0);
|
||||
this.abilityIndex = source.abilityIndex;
|
||||
this.passive = source.passive;
|
||||
this.shiny = sourcePokemon ? sourcePokemon.isShiny() : source.shiny;
|
||||
this.variant = sourcePokemon ? sourcePokemon.getVariant() : source.variant;
|
||||
this.pokeball = source.pokeball;
|
||||
this.shiny = sourcePokemon?.isShiny() ?? source.shiny;
|
||||
this.variant = sourcePokemon?.getVariant() ?? source.variant;
|
||||
this.pokeball = source.pokeball ?? PokeballType.POKEBALL;
|
||||
this.level = source.level;
|
||||
this.exp = source.exp;
|
||||
if (!forHistory) {
|
||||
this.levelExp = source.levelExp;
|
||||
}
|
||||
this.gender = source.gender;
|
||||
if (!forHistory) {
|
||||
this.hp = source.hp;
|
||||
}
|
||||
this.stats = source.stats;
|
||||
this.ivs = source.ivs;
|
||||
this.nature = source.nature !== undefined ? source.nature : (0 as Nature);
|
||||
this.friendship =
|
||||
source.friendship !== undefined ? source.friendship : getPokemonSpecies(this.species).baseFriendship;
|
||||
|
||||
// TODO: Can't we move some of this verification stuff to an upgrade script?
|
||||
this.nature = source.nature ?? Nature.HARDY;
|
||||
this.moveset = source.moveset.map((m: any) => PokemonMove.loadMove(m));
|
||||
this.status = source.status ?? null;
|
||||
this.friendship = source.friendship ?? getPokemonSpecies(this.species).baseFriendship;
|
||||
this.metLevel = source.metLevel || 5;
|
||||
this.metBiome = source.metBiome !== undefined ? source.metBiome : -1;
|
||||
this.metBiome = source.metBiome ?? -1;
|
||||
this.metSpecies = source.metSpecies;
|
||||
this.metWave = source.metWave ?? (this.metBiome === -1 ? -1 : 0);
|
||||
this.luck = source.luck !== undefined ? source.luck : source.shiny ? source.variant + 1 : 0;
|
||||
if (!forHistory) {
|
||||
this.luck = source.luck ?? (source.shiny ? source.variant + 1 : 0);
|
||||
this.pauseEvolutions = !!source.pauseEvolutions;
|
||||
this.evoCounter = source.evoCounter ?? 0;
|
||||
}
|
||||
this.pokerus = !!source.pokerus;
|
||||
this.teraType = source.teraType as PokemonType;
|
||||
this.isTerastallized = source.isTerastallized || false;
|
||||
this.stellarTypesBoosted = source.stellarTypesBoosted || [];
|
||||
|
||||
this.fusionSpecies = sourcePokemon ? sourcePokemon.fusionSpecies?.speciesId : source.fusionSpecies;
|
||||
this.fusionFormIndex = source.fusionFormIndex;
|
||||
this.fusionAbilityIndex = source.fusionAbilityIndex;
|
||||
this.fusionShiny = sourcePokemon
|
||||
? (!!sourcePokemon.summonData?.illusion ? sourcePokemon.summonData.illusion.basePokemon.fusionShiny : sourcePokemon.fusionShiny)
|
||||
: source.fusionShiny;
|
||||
this.fusionVariant = sourcePokemon
|
||||
? (!!sourcePokemon.summonData?.illusion ? sourcePokemon.summonData.illusion.basePokemon.fusionVariant : sourcePokemon.fusionVariant)
|
||||
: source.fusionVariant;
|
||||
this.fusionGender = source.fusionGender;
|
||||
this.fusionLuck =
|
||||
source.fusionLuck !== undefined ? source.fusionLuck : source.fusionShiny ? source.fusionVariant + 1 : 0;
|
||||
this.fusionCustomPokemonData = new CustomPokemonData(source.fusionCustomPokemonData);
|
||||
this.fusionTeraType = (source.fusionTeraType ?? 0) as PokemonType;
|
||||
this.usedTMs = source.usedTMs ?? [];
|
||||
|
||||
this.customPokemonData = new CustomPokemonData(source.customPokemonData);
|
||||
this.evoCounter = source.evoCounter ?? 0;
|
||||
this.teraType = source.teraType as PokemonType;
|
||||
this.isTerastallized = !!source.isTerastallized;
|
||||
this.stellarTypesBoosted = source.stellarTypesBoosted ?? [];
|
||||
|
||||
// Deprecated, but needed for session data migration
|
||||
this.natureOverride = source.natureOverride;
|
||||
@ -143,52 +129,25 @@ export default class PokemonData {
|
||||
? new CustomPokemonData(source.fusionMysteryEncounterPokemonData)
|
||||
: null;
|
||||
|
||||
if (!forHistory) {
|
||||
this.fusionSpecies = sourcePokemon?.fusionSpecies?.speciesId ?? source.fusionSpecies;
|
||||
this.fusionFormIndex = source.fusionFormIndex;
|
||||
this.fusionAbilityIndex = source.fusionAbilityIndex;
|
||||
this.fusionShiny = sourcePokemon?.summonData.illusion?.basePokemon.fusionShiny ?? source.fusionShiny;
|
||||
this.fusionVariant = sourcePokemon?.summonData.illusion?.basePokemon.fusionVariant ?? source.fusionVariant;
|
||||
this.fusionGender = source.fusionGender;
|
||||
this.fusionLuck = source.fusionLuck ?? (source.fusionShiny ? source.fusionVariant + 1 : 0);
|
||||
this.fusionTeraType = (source.fusionTeraType ?? 0) as PokemonType;
|
||||
|
||||
this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
|
||||
this.bossSegments = source.bossSegments;
|
||||
}
|
||||
this.bossSegments = source.bossSegments ?? 0;
|
||||
|
||||
if (sourcePokemon) {
|
||||
this.moveset = sourcePokemon.moveset;
|
||||
if (!forHistory) {
|
||||
this.status = sourcePokemon.status;
|
||||
if (this.player && sourcePokemon.summonData) {
|
||||
this.summonData = sourcePokemon.summonData;
|
||||
this.summonDataSpeciesFormIndex = this.getSummonDataSpeciesFormIndex();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this.moveset = (source.moveset || [new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL)])
|
||||
.filter(m => m)
|
||||
.map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp, m.virtual, m.maxPpOverride));
|
||||
if (!forHistory) {
|
||||
this.status = source.status
|
||||
? new Status(source.status.effect, source.status.toxicTurnCount, source.status.sleepTurnsRemaining)
|
||||
: null;
|
||||
}
|
||||
this.summonData = new PokemonSummonData(source.summonData);
|
||||
this.battleData = new PokemonBattleData(source.battleData);
|
||||
this.summonDataSpeciesFormIndex =
|
||||
sourcePokemon?.summonData.speciesForm?.formIndex ?? source.summonDataSpeciesFormIndex;
|
||||
|
||||
this.summonData = new PokemonSummonData();
|
||||
if (!forHistory && source.summonData) {
|
||||
this.summonData.stats = source.summonData.stats;
|
||||
this.summonData.statStages = source.summonData.statStages;
|
||||
this.summonData.moveQueue = source.summonData.moveQueue;
|
||||
this.summonData.abilitySuppressed = source.summonData.abilitySuppressed;
|
||||
this.summonData.abilitiesApplied = source.summonData.abilitiesApplied;
|
||||
|
||||
this.summonData.ability = source.summonData.ability;
|
||||
this.summonData.moveset = source.summonData.moveset?.map(m => PokemonMove.loadMove(m));
|
||||
this.summonData.types = source.summonData.types;
|
||||
this.summonData.speciesForm = source.summonData.speciesForm;
|
||||
this.summonDataSpeciesFormIndex = source.summonDataSpeciesFormIndex;
|
||||
this.summonData.illusionBroken = source.summonData.illusionBroken;
|
||||
|
||||
if (source.summonData.tags) {
|
||||
this.summonData.tags = source.summonData.tags?.map(t => loadBattlerTag(t));
|
||||
} else {
|
||||
this.summonData.tags = [];
|
||||
}
|
||||
}
|
||||
}
|
||||
this.customPokemonData = new CustomPokemonData(source.customPokemonData);
|
||||
this.fusionCustomPokemonData = new CustomPokemonData(source.fusionCustomPokemonData);
|
||||
}
|
||||
|
||||
toPokemon(battleType?: BattleType, partyMemberIndex = 0, double = false): Pokemon {
|
||||
@ -223,30 +182,15 @@ export default class PokemonData {
|
||||
false,
|
||||
this,
|
||||
);
|
||||
if (this.summonData) {
|
||||
|
||||
// when loading from saved session, recover summonData.speciesFrom and form index species object
|
||||
// used to stay transformed on reload session
|
||||
|
||||
if (this.summonData.speciesForm) {
|
||||
this.summonData.speciesForm = getPokemonSpeciesForm(
|
||||
this.summonData.speciesForm.speciesId,
|
||||
this.summonDataSpeciesFormIndex,
|
||||
);
|
||||
}
|
||||
ret.primeSummonData(this.summonData);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to save summon data species form index
|
||||
* Necessary in case the pokemon is transformed
|
||||
* to reload the correct form
|
||||
*/
|
||||
getSummonDataSpeciesFormIndex(): number {
|
||||
if (this.summonData.speciesForm) {
|
||||
return this.summonData.speciesForm.formIndex;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -59,6 +59,10 @@ import * as v1_7_0 from "./versions/v1_7_0";
|
||||
// biome-ignore lint/style/noNamespaceImport: Convenience
|
||||
import * as v1_8_3 from "./versions/v1_8_3";
|
||||
|
||||
// --- v1.9.0 PATCHES --- //
|
||||
// biome-ignore lint/style/noNamespaceImport: Convenience
|
||||
import * as v1_9_0 from "./versions/v1_9_0";
|
||||
|
||||
/** Current game version */
|
||||
const LATEST_VERSION = version;
|
||||
|
||||
@ -80,6 +84,7 @@ systemMigrators.push(...v1_8_3.systemMigrators);
|
||||
const sessionMigrators: SessionSaveMigrator[] = [];
|
||||
sessionMigrators.push(...v1_0_4.sessionMigrators);
|
||||
sessionMigrators.push(...v1_7_0.sessionMigrators);
|
||||
sessionMigrators.push(...v1_9_0.sessionMigrators);
|
||||
|
||||
/** All settings migrators */
|
||||
const settingsMigrators: SettingsSaveMigrator[] = [];
|
||||
|
47
src/system/version_migration/versions/v1_9_0.ts
Normal file
47
src/system/version_migration/versions/v1_9_0.ts
Normal file
@ -0,0 +1,47 @@
|
||||
import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator";
|
||||
import { Status } from "#app/data/status-effect";
|
||||
import { PokemonMove } from "#app/field/pokemon";
|
||||
import type { SessionSaveData } from "#app/system/game-data";
|
||||
import type PokemonData from "#app/system/pokemon-data";
|
||||
import { Moves } from "#enums/moves";
|
||||
|
||||
/**
|
||||
* Migrate all lingering rage fist data inside `CustomPokemonData`,
|
||||
* as well as enforcing default values across the board.
|
||||
* @param data - {@linkcode SystemSaveData}
|
||||
*/
|
||||
const migratePartyData: SessionSaveMigrator = {
|
||||
version: "1.9.0",
|
||||
migrate: (data: SessionSaveData): void => {
|
||||
// this stuff is copied straight from the constructor fwiw
|
||||
const mapParty = (pkmnData: PokemonData) => {
|
||||
pkmnData.status &&= new Status(
|
||||
pkmnData.status.effect,
|
||||
pkmnData.status.toxicTurnCount,
|
||||
pkmnData.status.sleepTurnsRemaining,
|
||||
);
|
||||
// remove empty moves from moveset
|
||||
pkmnData.moveset = (pkmnData.moveset ?? [new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL)])
|
||||
.filter(m => !!m)
|
||||
.map(m => PokemonMove.loadMove(m));
|
||||
// only edit summondata moveset if exists
|
||||
pkmnData.summonData.moveset &&= pkmnData.summonData.moveset.filter(m => !!m).map(m => PokemonMove.loadMove(m));
|
||||
|
||||
if (
|
||||
pkmnData.customPokemonData &&
|
||||
"hitsRecCount" in pkmnData.customPokemonData &&
|
||||
typeof pkmnData.customPokemonData["hitsRecCount"] === "number"
|
||||
) {
|
||||
// transfer old hit count stat to battleData.
|
||||
pkmnData.battleData.hitCount = pkmnData.customPokemonData["hitsRecCount"];
|
||||
pkmnData.customPokemonData["hitsRecCount"] = null;
|
||||
}
|
||||
return pkmnData;
|
||||
};
|
||||
|
||||
data.party = data.party.map(mapParty);
|
||||
data.enemyParty = data.enemyParty.map(mapParty);
|
||||
},
|
||||
};
|
||||
|
||||
export const sessionMigrators: Readonly<SessionSaveMigrator[]> = [migratePartyData] as const;
|
@ -617,7 +617,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
||||
return resolve();
|
||||
}
|
||||
|
||||
const gender: Gender = pokemon.summonData?.illusion ? pokemon.summonData?.illusion.gender : pokemon.gender;
|
||||
const gender = pokemon.summonData.illusion?.gender ?? pokemon.gender;
|
||||
|
||||
this.genderText.setText(getGenderSymbol(gender));
|
||||
this.genderText.setColor(getGenderColor(gender));
|
||||
@ -794,7 +794,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
||||
const nameSizeTest = addTextObject(0, 0, displayName, TextStyle.BATTLE_INFO);
|
||||
nameTextWidth = nameSizeTest.displayWidth;
|
||||
|
||||
const gender: Gender = pokemon.summonData?.illusion ? pokemon.summonData?.illusion.gender : pokemon.gender;
|
||||
const gender = pokemon.summonData.illusion?.gender ?? pokemon.gender;
|
||||
while (
|
||||
nameTextWidth >
|
||||
(this.player || !this.boss ? 60 : 98) -
|
||||
|
@ -127,7 +127,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
|
||||
messageHandler.commandWindow.setVisible(false);
|
||||
messageHandler.movesWindowContainer.setVisible(true);
|
||||
const pokemon = (globalScene.getCurrentPhase() as CommandPhase).getPokemon();
|
||||
if (pokemon.battleSummonData.turnCount <= 1) {
|
||||
if (pokemon.tempSummonData.turnCount <= 1) {
|
||||
this.setCursor(0);
|
||||
} else {
|
||||
this.setCursor(this.getCursor());
|
||||
@ -305,7 +305,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
|
||||
const effectiveness = opponent.getMoveEffectiveness(
|
||||
pokemon,
|
||||
pokemonMove.getMove(),
|
||||
!opponent.battleData?.abilityRevealed,
|
||||
!opponent.waveData.abilityRevealed,
|
||||
undefined,
|
||||
undefined,
|
||||
true,
|
||||
@ -356,7 +356,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
|
||||
opponent.getMoveEffectiveness(
|
||||
pokemon,
|
||||
pokemonMove.getMove(),
|
||||
!opponent.battleData.abilityRevealed,
|
||||
!opponent.waveData.abilityRevealed,
|
||||
undefined,
|
||||
undefined,
|
||||
true,
|
||||
|
@ -1581,7 +1581,7 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
fusionShinyStar.setOrigin(0, 0);
|
||||
fusionShinyStar.setPosition(shinyStar.x, shinyStar.y);
|
||||
fusionShinyStar.setTint(
|
||||
getVariantTint(this.pokemon.summonData?.illusion?.basePokemon.fusionVariant ?? this.pokemon.fusionVariant),
|
||||
getVariantTint(this.pokemon.summonData.illusion?.basePokemon.fusionVariant ?? this.pokemon.fusionVariant),
|
||||
);
|
||||
|
||||
slotInfoContainer.add(fusionShinyStar);
|
||||
|
@ -359,15 +359,15 @@ export default class SummaryUiHandler extends UiHandler {
|
||||
this.pokemonSprite.setPipelineData("spriteKey", this.pokemon.getSpriteKey());
|
||||
this.pokemonSprite.setPipelineData(
|
||||
"shiny",
|
||||
this.pokemon.summonData?.illusion?.basePokemon.shiny ?? this.pokemon.shiny,
|
||||
this.pokemon.summonData.illusion?.basePokemon.shiny ?? this.pokemon.shiny,
|
||||
);
|
||||
this.pokemonSprite.setPipelineData(
|
||||
"variant",
|
||||
this.pokemon.summonData?.illusion?.basePokemon.variant ?? this.pokemon.variant,
|
||||
this.pokemon.summonData.illusion?.basePokemon.variant ?? this.pokemon.variant,
|
||||
);
|
||||
["spriteColors", "fusionSpriteColors"].map(k => {
|
||||
delete this.pokemonSprite.pipelineData[`${k}Base`];
|
||||
if (this.pokemon?.summonData?.speciesForm) {
|
||||
if (this.pokemon?.summonData.speciesForm) {
|
||||
k += "Base";
|
||||
}
|
||||
this.pokemonSprite.pipelineData[k] = this.pokemon?.getSprite().pipelineData[k];
|
||||
@ -462,7 +462,7 @@ export default class SummaryUiHandler extends UiHandler {
|
||||
this.fusionShinyIcon.setVisible(doubleShiny);
|
||||
if (isFusion) {
|
||||
this.fusionShinyIcon.setTint(
|
||||
getVariantTint(this.pokemon.summonData?.illusion?.basePokemon.fusionVariant ?? this.pokemon.fusionVariant),
|
||||
getVariantTint(this.pokemon.summonData.illusion?.basePokemon.fusionVariant ?? this.pokemon.fusionVariant),
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -71,7 +71,7 @@ export default class TargetSelectUiHandler extends UiHandler {
|
||||
*/
|
||||
resetCursor(cursorN: number, user: Pokemon): void {
|
||||
if (!isNullOrUndefined(cursorN)) {
|
||||
if ([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2].includes(cursorN) || user.battleSummonData.waveTurnCount === 1) {
|
||||
if ([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2].includes(cursorN) || user.tempSummonData.waveTurnCount === 1) {
|
||||
// Reset cursor on the first turn of a fight or if an ally was targeted last turn
|
||||
cursorN = -1;
|
||||
}
|
||||
|
@ -467,35 +467,22 @@ export function truncateString(str: string, maxLength = 10) {
|
||||
return str;
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform a deep copy of an object.
|
||||
*
|
||||
* @param values - The object to be deep copied.
|
||||
* @returns A new object that is a deep copy of the input.
|
||||
*/
|
||||
export function deepCopy(values: object): object {
|
||||
// Convert the object to a JSON string and parse it back to an object to perform a deep copy
|
||||
return JSON.parse(JSON.stringify(values));
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a space-separated string into a capitalized and underscored string.
|
||||
*
|
||||
* @param input - The string to be converted.
|
||||
* @returns The converted string with words capitalized and separated by underscores.
|
||||
*/
|
||||
export function reverseValueToKeySetting(input) {
|
||||
export function reverseValueToKeySetting(input: string) {
|
||||
// Split the input string into an array of words
|
||||
const words = input.split(" ");
|
||||
// Capitalize the first letter of each word and convert the rest to lowercase
|
||||
const capitalizedWords = words.map(word => word.charAt(0).toUpperCase() + word.slice(1).toLowerCase());
|
||||
const capitalizedWords = words.map((word: string) => word.charAt(0).toUpperCase() + word.slice(1).toLowerCase());
|
||||
// Join the capitalized words with underscores and return the result
|
||||
return capitalizedWords.join("_");
|
||||
}
|
||||
|
||||
/**
|
||||
* Capitalize a string.
|
||||
*
|
||||
* @param str - The string to be capitalized.
|
||||
* @param sep - The separator between the words of the string.
|
||||
* @param lowerFirstChar - Whether the first character of the string should be lowercase or not.
|
||||
@ -579,25 +566,3 @@ export function animationFileName(move: Moves): string {
|
||||
export function camelCaseToKebabCase(str: string): string {
|
||||
return str.replace(/[A-Z]+(?![a-z])|[A-Z]/g, (s, o) => (o ? "-" : "") + s.toLowerCase());
|
||||
}
|
||||
|
||||
/**
|
||||
* Merges the two objects, such that for each property in `b` that matches a property in `a`,
|
||||
* the value in `a` is replaced by the value in `b`. This is done recursively if the property is a non-array object
|
||||
*
|
||||
* If the property does not exist in `a` or its `typeof` evaluates differently, the property is skipped.
|
||||
* If the value of the property is an array, the array is replaced. If it is any other object, the object is merged recursively.
|
||||
*/
|
||||
// biome-ignore lint/complexity/noBannedTypes: This function is designed to merge json objects
|
||||
export function deepMergeObjects(a: Object, b: Object) {
|
||||
for (const key in b) {
|
||||
// !(key in a) is redundant here, yet makes it clear that we're explicitly interested in properties that exist in `a`
|
||||
if (!(key in a) || typeof a[key] !== typeof b[key]) {
|
||||
continue;
|
||||
}
|
||||
if (typeof b[key] === "object" && !Array.isArray(b[key])) {
|
||||
deepMergeObjects(a[key], b[key]);
|
||||
} else {
|
||||
a[key] = b[key];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
40
src/utils/data.ts
Normal file
40
src/utils/data.ts
Normal file
@ -0,0 +1,40 @@
|
||||
/**
|
||||
* Perform a deep copy of an object.
|
||||
* @param values - The object to be deep copied.
|
||||
* @returns A new object that is a deep copy of the input.
|
||||
*/
|
||||
export function deepCopy(values: object): object {
|
||||
// Convert the object to a JSON string and parse it back to an object to perform a deep copy
|
||||
return JSON.parse(JSON.stringify(values));
|
||||
}
|
||||
|
||||
/**
|
||||
* Deeply merge two JSON objects' common properties together.
|
||||
* This copies all values from `source` that match properties inside `dest`,
|
||||
* checking recursively for non-null nested objects.
|
||||
|
||||
* If a property in `source` does not exist in `dest` or its `typeof` evaluates differently, it is skipped.
|
||||
* If it is a non-array object, its properties are recursed into and checked in turn.
|
||||
* All other values are copied verbatim.
|
||||
* @param dest - The object to merge values into
|
||||
* @param source - The object to source merged values from
|
||||
* @remarks Do not use for regular objects; this is specifically made for JSON copying.
|
||||
*/
|
||||
export function deepMergeSpriteData(dest: object, source: object) {
|
||||
for (const key of Object.keys(source)) {
|
||||
if (
|
||||
!(key in dest) ||
|
||||
typeof source[key] !== typeof dest[key] ||
|
||||
Array.isArray(source[key]) !== Array.isArray(dest[key])
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Pure objects get recursed into; everything else gets overwritten
|
||||
if (typeof source[key] !== "object" || source[key] === null || Array.isArray(source[key])) {
|
||||
dest[key] = source[key];
|
||||
} else {
|
||||
deepMergeSpriteData(dest[key], source[key]);
|
||||
}
|
||||
}
|
||||
}
|
322
test/abilities/cud_chew.test.ts
Normal file
322
test/abilities/cud_chew.test.ts
Normal file
@ -0,0 +1,322 @@
|
||||
import { RepeatBerryNextTurnAbAttr } from "#app/data/abilities/ability";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Stat } from "#enums/stat";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import i18next from "i18next";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Abilities - Cud Chew", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([Moves.BUG_BITE, Moves.SPLASH, Moves.HYPER_VOICE, Moves.STUFF_CHEEKS])
|
||||
.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS, count: 1 }])
|
||||
.ability(Abilities.CUD_CHEW)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
describe("tracks berries eaten", () => {
|
||||
it("stores inside summonData at end of turn", async () => {
|
||||
await game.classicMode.startBattle([Species.FARIGIRAF]);
|
||||
|
||||
const farigiraf = game.scene.getPlayerPokemon()!;
|
||||
farigiraf.hp = 1; // needed to allow sitrus procs
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
// berries tracked in turnData; not moved to battleData yet
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([BerryType.SITRUS]);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
// berries stored in battleData; not yet cleared from turnData
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([BerryType.SITRUS]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([BerryType.SITRUS]);
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
// turnData cleared on turn start
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([BerryType.SITRUS]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([]);
|
||||
});
|
||||
|
||||
it("shows ability popup for eating berry, even if berry is useless", async () => {
|
||||
const abDisplaySpy = vi.spyOn(globalScene, "queueAbilityDisplay");
|
||||
game.override.enemyMoveset([Moves.SPLASH, Moves.HEAL_PULSE]);
|
||||
await game.classicMode.startBattle([Species.FARIGIRAF]);
|
||||
|
||||
const farigiraf = game.scene.getPlayerPokemon()!;
|
||||
// Dip below half to eat berry
|
||||
farigiraf.hp = farigiraf.getMaxHp() / 2 - 1;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
// doesn't trigger since cud chew hasn't eaten berry yet
|
||||
expect(farigiraf.summonData.berriesEatenLast).toContain(BerryType.SITRUS);
|
||||
expect(abDisplaySpy).not.toHaveBeenCalledWith(farigiraf);
|
||||
await game.toNextTurn();
|
||||
|
||||
// get heal pulsed back to full before the cud chew proc
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.HEAL_PULSE);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
// globalScene.queueAbilityDisplay should be called twice:
|
||||
// once to show cud chew text before regurgitating berries,
|
||||
// once to hide ability text after finishing.
|
||||
expect(abDisplaySpy).toBeCalledTimes(2);
|
||||
expect(abDisplaySpy.mock.calls[0][0]).toBe(farigiraf);
|
||||
expect(abDisplaySpy.mock.calls[0][2]).toBe(true);
|
||||
expect(abDisplaySpy.mock.calls[1][0]).toBe(farigiraf);
|
||||
expect(abDisplaySpy.mock.calls[1][2]).toBe(false);
|
||||
|
||||
// should display messgae
|
||||
expect(game.textInterceptor.getLatestMessage()).toBe(
|
||||
i18next.t("battle:hpIsFull", {
|
||||
pokemonName: getPokemonNameWithAffix(farigiraf),
|
||||
}),
|
||||
);
|
||||
|
||||
// not called again at turn end
|
||||
expect(abDisplaySpy).toBeCalledTimes(2);
|
||||
});
|
||||
|
||||
it("can store multiple berries across 2 turns with teatime", async () => {
|
||||
// always eat first berry for stuff cheeks & company
|
||||
vi.spyOn(Pokemon.prototype, "randSeedInt").mockReturnValue(0);
|
||||
game.override
|
||||
.startingHeldItems([
|
||||
{ name: "BERRY", type: BerryType.PETAYA, count: 3 },
|
||||
{ name: "BERRY", type: BerryType.LIECHI, count: 3 },
|
||||
])
|
||||
.enemyMoveset(Moves.TEATIME);
|
||||
await game.classicMode.startBattle([Species.FARIGIRAF]);
|
||||
|
||||
const farigiraf = game.scene.getPlayerPokemon()!;
|
||||
farigiraf.hp = 1; // needed to allow berry procs
|
||||
|
||||
game.move.select(Moves.STUFF_CHEEKS);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Ate 2 petayas from moves + 1 of each at turn end; all 4 get tallied on turn end
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([
|
||||
BerryType.PETAYA,
|
||||
BerryType.PETAYA,
|
||||
BerryType.PETAYA,
|
||||
BerryType.LIECHI,
|
||||
]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// previous berries eaten and deleted from summon data as remaining eaten berries move to replace them
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([BerryType.LIECHI, BerryType.LIECHI]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([]);
|
||||
expect(farigiraf.getStatStage(Stat.SPATK)).toBe(6); // 3+0+3
|
||||
expect(farigiraf.getStatStage(Stat.ATK)).toBe(4); // 1+2+1
|
||||
});
|
||||
|
||||
it("should reset both arrays on switch", async () => {
|
||||
await game.classicMode.startBattle([Species.FARIGIRAF, Species.GIRAFARIG]);
|
||||
|
||||
const farigiraf = game.scene.getPlayerPokemon()!;
|
||||
farigiraf.hp = 1;
|
||||
|
||||
// eat berry turn 1, switch out turn 2
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
const turn1Hp = farigiraf.hp;
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
// summonData got cleared due to switch, turnData got cleared due to turn end
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([]);
|
||||
expect(farigiraf.hp).toEqual(turn1Hp);
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
// TurnData gets cleared while switching in
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([]);
|
||||
expect(farigiraf.hp).toEqual(turn1Hp);
|
||||
});
|
||||
|
||||
it("clears array if disabled", async () => {
|
||||
game.override.enemyAbility(Abilities.NEUTRALIZING_GAS);
|
||||
await game.classicMode.startBattle([Species.FARIGIRAF]);
|
||||
|
||||
const farigiraf = game.scene.getPlayerPokemon()!;
|
||||
farigiraf.hp = 1;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([BerryType.SITRUS]);
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
// both arrays empty since neut gas disabled both the mid-turn and post-turn effects
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("regurgiates berries", () => {
|
||||
it("re-triggers effects on eater without pushing to array", async () => {
|
||||
const apply = vi.spyOn(RepeatBerryNextTurnAbAttr.prototype, "apply");
|
||||
await game.classicMode.startBattle([Species.FARIGIRAF]);
|
||||
|
||||
const farigiraf = game.scene.getPlayerPokemon()!;
|
||||
farigiraf.hp = 1;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// ate 1 sitrus the turn prior, spitball pending
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([BerryType.SITRUS]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([]);
|
||||
expect(apply.mock.lastCall).toBeUndefined();
|
||||
|
||||
const turn1Hp = farigiraf.hp;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
// healed back up to half without adding any more to array
|
||||
expect(farigiraf.hp).toBeGreaterThan(turn1Hp);
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([]);
|
||||
});
|
||||
|
||||
it("bypasses unnerve", async () => {
|
||||
game.override.enemyAbility(Abilities.UNNERVE);
|
||||
await game.classicMode.startBattle([Species.FARIGIRAF]);
|
||||
|
||||
const farigiraf = game.scene.getPlayerPokemon()!;
|
||||
farigiraf.hp = 1;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
// Turn end proc set the berriesEatenLast array back to being empty
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([]);
|
||||
expect(farigiraf.hp).toBeGreaterThanOrEqual(farigiraf.hp / 2);
|
||||
});
|
||||
|
||||
it("doesn't trigger on non-eating removal", async () => {
|
||||
game.override.enemyMoveset(Moves.INCINERATE);
|
||||
await game.classicMode.startBattle([Species.FARIGIRAF]);
|
||||
|
||||
const farigiraf = game.scene.getPlayerPokemon()!;
|
||||
farigiraf.hp = farigiraf.getMaxHp() / 4;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// no berries eaten due to getting cooked
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([]);
|
||||
expect(farigiraf.turnData.berriesEaten).toEqual([]);
|
||||
expect(farigiraf.hp).toBeLessThan(farigiraf.getMaxHp() / 4);
|
||||
});
|
||||
|
||||
it("works with pluck", async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.BLAZIKEN)
|
||||
.enemyHeldItems([{ name: "BERRY", type: BerryType.PETAYA, count: 1 }])
|
||||
.startingHeldItems([]);
|
||||
await game.classicMode.startBattle([Species.FARIGIRAF]);
|
||||
|
||||
const farigiraf = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.BUG_BITE);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// berry effect triggered twice - once for bug bite, once for cud chew
|
||||
expect(farigiraf.getStatStage(Stat.SPATK)).toBe(2);
|
||||
});
|
||||
|
||||
it("works with Ripen", async () => {
|
||||
game.override.passiveAbility(Abilities.RIPEN);
|
||||
await game.classicMode.startBattle([Species.FARIGIRAF]);
|
||||
|
||||
const farigiraf = game.scene.getPlayerPokemon()!;
|
||||
farigiraf.hp = 1;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Rounding errors only ever cost a maximum of 4 hp
|
||||
expect(farigiraf.getInverseHp()).toBeLessThanOrEqual(3);
|
||||
});
|
||||
|
||||
it("is preserved on reload/wave clear", async () => {
|
||||
game.override.enemyLevel(1);
|
||||
await game.classicMode.startBattle([Species.FARIGIRAF]);
|
||||
|
||||
const farigiraf = game.scene.getPlayerPokemon()!;
|
||||
farigiraf.hp = 1;
|
||||
|
||||
game.move.select(Moves.HYPER_VOICE);
|
||||
await game.toNextWave();
|
||||
|
||||
// berry went yummy yummy in big fat giraffe tummy
|
||||
expect(farigiraf.summonData.berriesEatenLast).toEqual([BerryType.SITRUS]);
|
||||
expect(farigiraf.hp).toBeGreaterThan(1);
|
||||
|
||||
// reload and the berry should still be there
|
||||
await game.reload.reloadSession();
|
||||
|
||||
const farigirafReloaded = game.scene.getPlayerPokemon()!;
|
||||
expect(farigirafReloaded.summonData.berriesEatenLast).toEqual([BerryType.SITRUS]);
|
||||
|
||||
const wave1Hp = farigirafReloaded.hp;
|
||||
|
||||
// blow up next wave and we should proc the repeat eating
|
||||
game.move.select(Moves.HYPER_VOICE);
|
||||
await game.toNextWave();
|
||||
|
||||
expect(farigirafReloaded.hp).toBeGreaterThan(wave1Hp);
|
||||
});
|
||||
});
|
||||
});
|
@ -49,7 +49,7 @@ describe("Abilities - Good As Gold", () => {
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.GOOD_AS_GOLD);
|
||||
expect(player.waveData.abilitiesApplied).toContain(Abilities.GOOD_AS_GOLD);
|
||||
expect(player.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
|
346
test/abilities/harvest.test.ts
Normal file
346
test/abilities/harvest.test.ts
Normal file
@ -0,0 +1,346 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { PostTurnRestoreBerryAbAttr } from "#app/data/abilities/ability";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { BerryModifier, PreserveBerryModifier } from "#app/modifier/modifier";
|
||||
import type { ModifierOverride } from "#app/modifier/modifier-type";
|
||||
import type { BooleanHolder } from "#app/utils/common";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Abilities - Harvest", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
const getPlayerBerries = () =>
|
||||
game.scene.getModifiers(BerryModifier, true).filter(b => b.pokemonId === game.scene.getPlayerPokemon()?.id);
|
||||
|
||||
/** Check whether the player's Modifiers contains the specified berries and nothing else. */
|
||||
function expectBerriesContaining(...berries: ModifierOverride[]): void {
|
||||
const actualBerries: ModifierOverride[] = getPlayerBerries().map(
|
||||
// only grab berry type and quantity since that's literally all we care about
|
||||
b => ({ name: "BERRY", type: b.berryType, count: b.getStackCount() }),
|
||||
);
|
||||
expect(actualBerries).toEqual(berries);
|
||||
}
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([Moves.SPLASH, Moves.NATURAL_GIFT, Moves.FALSE_SWIPE, Moves.GASTRO_ACID])
|
||||
.ability(Abilities.HARVEST)
|
||||
.startingLevel(100)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.statusActivation(false) // Since we're using nuzzle to proc both enigma and sitrus berries
|
||||
.weather(WeatherType.SUNNY) // guaranteed recovery
|
||||
.enemyLevel(1)
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset([Moves.SPLASH, Moves.NUZZLE, Moves.KNOCK_OFF, Moves.INCINERATE]);
|
||||
});
|
||||
|
||||
it("replenishes eaten berries", async () => {
|
||||
game.override.startingHeldItems([{ name: "BERRY", type: BerryType.LUM, count: 1 }]);
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.NUZZLE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(getPlayerBerries()).toHaveLength(0);
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toHaveLength(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expectBerriesContaining({ name: "BERRY", type: BerryType.LUM, count: 1 });
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
|
||||
});
|
||||
|
||||
it("tracks berries eaten while disabled/not present", async () => {
|
||||
// Note: this also checks for harvest not being present as neutralizing gas works by making
|
||||
// the game consider all other pokemon to *not* have their respective abilities.
|
||||
game.override
|
||||
.startingHeldItems([
|
||||
{ name: "BERRY", type: BerryType.ENIGMA, count: 2 },
|
||||
{ name: "BERRY", type: BerryType.LUM, count: 2 },
|
||||
])
|
||||
.enemyAbility(Abilities.NEUTRALIZING_GAS);
|
||||
await game.classicMode.startBattle([Species.MILOTIC]);
|
||||
|
||||
const milotic = game.scene.getPlayerPokemon()!;
|
||||
expect(milotic).toBeDefined();
|
||||
|
||||
// Chug a few berries without harvest (should get tracked)
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.NUZZLE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(milotic.battleData.berriesEaten).toEqual(expect.arrayContaining([BerryType.ENIGMA, BerryType.LUM]));
|
||||
expect(getPlayerBerries()).toHaveLength(2);
|
||||
|
||||
// Give ourselves harvest and disable enemy neut gas,
|
||||
// but force our roll to fail so we don't accidentally recover anything
|
||||
vi.spyOn(PostTurnRestoreBerryAbAttr.prototype, "canApplyPostTurn").mockReturnValueOnce(false);
|
||||
game.override.ability(Abilities.HARVEST);
|
||||
game.move.select(Moves.GASTRO_ACID);
|
||||
await game.forceEnemyMove(Moves.NUZZLE);
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(milotic.battleData.berriesEaten).toEqual(
|
||||
expect.arrayContaining([BerryType.ENIGMA, BerryType.LUM, BerryType.ENIGMA, BerryType.LUM]),
|
||||
);
|
||||
expect(getPlayerBerries()).toHaveLength(0);
|
||||
|
||||
// proc a high roll and we _should_ get a berry back!
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(milotic.battleData.berriesEaten).toHaveLength(3);
|
||||
expect(getPlayerBerries()).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("remembers berries eaten array across waves", async () => {
|
||||
game.override
|
||||
.startingHeldItems([{ name: "BERRY", type: BerryType.PETAYA, count: 2 }])
|
||||
.ability(Abilities.BALL_FETCH); // don't actually need harvest for this test
|
||||
await game.classicMode.startBattle([Species.REGIELEKI]);
|
||||
|
||||
const regieleki = game.scene.getPlayerPokemon()!;
|
||||
regieleki.hp = 1;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
// ate 1 berry without recovering (no harvest)
|
||||
expect(regieleki.battleData.berriesEaten).toEqual([BerryType.PETAYA]);
|
||||
expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA });
|
||||
expect(regieleki.getStatStage(Stat.SPATK)).toBe(1);
|
||||
|
||||
await game.toNextWave();
|
||||
|
||||
expect(regieleki.battleData.berriesEaten).toEqual([BerryType.PETAYA]);
|
||||
expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA });
|
||||
expect(regieleki.getStatStage(Stat.SPATK)).toBe(1);
|
||||
});
|
||||
|
||||
it("keeps harvested berries across reloads", async () => {
|
||||
game.override
|
||||
.startingHeldItems([{ name: "BERRY", type: BerryType.PETAYA, count: 1 }])
|
||||
.moveset([Moves.SPLASH, Moves.EARTHQUAKE])
|
||||
.enemyMoveset([Moves.SUPER_FANG, Moves.HEAL_PULSE])
|
||||
.enemyAbility(Abilities.COMPOUND_EYES);
|
||||
await game.classicMode.startBattle([Species.REGIELEKI]);
|
||||
|
||||
const regieleki = game.scene.getPlayerPokemon()!;
|
||||
regieleki.hp = regieleki.getMaxHp() / 4 + 1;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.SUPER_FANG);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
// ate 1 berry and recovered it
|
||||
expect(regieleki.battleData.berriesEaten).toEqual([]);
|
||||
expect(getPlayerBerries()).toEqual([expect.objectContaining({ berryType: BerryType.PETAYA, stackCount: 1 })]);
|
||||
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1);
|
||||
|
||||
// heal up so harvest doesn't proc and kill enemy
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
await game.forceEnemyMove(Moves.HEAL_PULSE);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextWave();
|
||||
|
||||
expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA });
|
||||
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1);
|
||||
|
||||
await game.reload.reloadSession();
|
||||
|
||||
expect(regieleki.battleData.berriesEaten).toEqual([]);
|
||||
expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA });
|
||||
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1);
|
||||
});
|
||||
|
||||
it("cannot restore capped berries", async () => {
|
||||
const initBerries: ModifierOverride[] = [
|
||||
{ name: "BERRY", type: BerryType.LUM, count: 2 },
|
||||
{ name: "BERRY", type: BerryType.STARF, count: 2 },
|
||||
];
|
||||
game.override.startingHeldItems(initBerries);
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
const feebas = game.scene.getPlayerPokemon()!;
|
||||
feebas.battleData.berriesEaten = [BerryType.LUM, BerryType.STARF];
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
// Force RNG roll to hit the first berry we find that matches.
|
||||
// This does nothing on a success (since there'd only be a starf left to grab),
|
||||
// but ensures we don't accidentally let any false positives through.
|
||||
vi.spyOn(Phaser.Math.RND, "integerInRange").mockReturnValue(0);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
// recovered a starf
|
||||
expectBerriesContaining(
|
||||
{ name: "BERRY", type: BerryType.LUM, count: 2 },
|
||||
{ name: "BERRY", type: BerryType.STARF, count: 3 },
|
||||
);
|
||||
});
|
||||
|
||||
it("does nothing if all berries are capped", async () => {
|
||||
const initBerries: ModifierOverride[] = [
|
||||
{ name: "BERRY", type: BerryType.LUM, count: 2 },
|
||||
{ name: "BERRY", type: BerryType.STARF, count: 3 },
|
||||
];
|
||||
game.override.startingHeldItems(initBerries);
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
player.battleData.berriesEaten = [BerryType.LUM, BerryType.STARF];
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expectBerriesContaining(...initBerries);
|
||||
});
|
||||
|
||||
describe("move/ability interactions", () => {
|
||||
it("cannot restore incinerated berries", async () => {
|
||||
game.override.startingHeldItems([{ name: "BERRY", type: BerryType.STARF, count: 3 }]);
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.INCINERATE);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
|
||||
});
|
||||
|
||||
it("cannot restore knocked off berries", async () => {
|
||||
game.override.startingHeldItems([{ name: "BERRY", type: BerryType.STARF, count: 3 }]);
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.KNOCK_OFF);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
|
||||
});
|
||||
|
||||
it("can restore berries eaten by Teatime", async () => {
|
||||
const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.STARF, count: 1 }];
|
||||
game.override.startingHeldItems(initBerries).enemyMoveset(Moves.TEATIME);
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
// nom nom the berr berr yay yay
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
|
||||
expectBerriesContaining(...initBerries);
|
||||
});
|
||||
|
||||
it("cannot restore Plucked berries for either side", async () => {
|
||||
const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.PETAYA, count: 1 }];
|
||||
game.override.startingHeldItems(initBerries).enemyAbility(Abilities.HARVEST).enemyMoveset(Moves.PLUCK);
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
// gobble gobble gobble
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
// pluck triggers harvest for neither side
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
|
||||
expect(game.scene.getEnemyPokemon()?.battleData.berriesEaten).toEqual([]);
|
||||
expect(getPlayerBerries()).toEqual([]);
|
||||
});
|
||||
|
||||
it("cannot restore berries preserved via Berry Pouch", async () => {
|
||||
// mock berry pouch to have a 100% success rate
|
||||
vi.spyOn(PreserveBerryModifier.prototype, "apply").mockImplementation(
|
||||
(_pokemon: Pokemon, doPreserve: BooleanHolder): boolean => {
|
||||
doPreserve.value = false;
|
||||
return true;
|
||||
},
|
||||
);
|
||||
|
||||
const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.PETAYA, count: 1 }];
|
||||
game.override.startingHeldItems(initBerries).startingModifier([{ name: "BERRY_POUCH", count: 1 }]);
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
// won't trigger harvest since we didn't lose the berry (it just doesn't ever add it to the array)
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
|
||||
expectBerriesContaining(...initBerries);
|
||||
});
|
||||
|
||||
it("can restore stolen berries", async () => {
|
||||
const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.SITRUS, count: 1 }];
|
||||
game.override.enemyHeldItems(initBerries).passiveAbility(Abilities.MAGICIAN).hasPassiveAbility(true);
|
||||
await game.classicMode.startBattle([Species.MEOWSCARADA]);
|
||||
|
||||
// pre damage
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
player.hp = 1;
|
||||
|
||||
// steal a sitrus and immediately consume it
|
||||
game.move.select(Moves.FALSE_SWIPE);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(player.battleData.berriesEaten).toEqual([BerryType.SITRUS]);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(player.battleData.berriesEaten).toEqual([]);
|
||||
expectBerriesContaining(...initBerries);
|
||||
});
|
||||
|
||||
// TODO: Enable once fling actually works...???
|
||||
it.todo("can restore berries flung at user", async () => {
|
||||
game.override.enemyHeldItems([{ name: "BERRY", type: BerryType.STARF, count: 1 }]).enemyMoveset(Moves.FLING);
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toBe([]);
|
||||
expect(getPlayerBerries()).toEqual([]);
|
||||
});
|
||||
|
||||
// TODO: Enable once Nat Gift gets implemented...???
|
||||
it.todo("can restore berries consumed via Natural Gift", async () => {
|
||||
const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.STARF, count: 1 }];
|
||||
game.override.startingHeldItems(initBerries);
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
game.move.select(Moves.NATURAL_GIFT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toHaveLength(0);
|
||||
expectBerriesContaining(...initBerries);
|
||||
});
|
||||
});
|
||||
});
|
@ -38,8 +38,8 @@ describe("Abilities - Illusion", () => {
|
||||
const zoroark = game.scene.getPlayerPokemon()!;
|
||||
const zorua = game.scene.getEnemyPokemon()!;
|
||||
|
||||
expect(!!zoroark.summonData?.illusion).equals(true);
|
||||
expect(!!zorua.summonData?.illusion).equals(true);
|
||||
expect(!!zoroark.summonData.illusion).equals(true);
|
||||
expect(!!zorua.summonData.illusion).equals(true);
|
||||
});
|
||||
|
||||
it("break after receiving damaging move", async () => {
|
||||
@ -50,7 +50,7 @@ describe("Abilities - Illusion", () => {
|
||||
|
||||
const zorua = game.scene.getEnemyPokemon()!;
|
||||
|
||||
expect(!!zorua.summonData?.illusion).equals(false);
|
||||
expect(!!zorua.summonData.illusion).equals(false);
|
||||
expect(zorua.name).equals("Zorua");
|
||||
});
|
||||
|
||||
@ -62,7 +62,7 @@ describe("Abilities - Illusion", () => {
|
||||
|
||||
const zorua = game.scene.getEnemyPokemon()!;
|
||||
|
||||
expect(!!zorua.summonData?.illusion).equals(false);
|
||||
expect(!!zorua.summonData.illusion).equals(false);
|
||||
});
|
||||
|
||||
it("break with neutralizing gas", async () => {
|
||||
@ -71,7 +71,7 @@ describe("Abilities - Illusion", () => {
|
||||
|
||||
const zorua = game.scene.getEnemyPokemon()!;
|
||||
|
||||
expect(!!zorua.summonData?.illusion).equals(false);
|
||||
expect(!!zorua.summonData.illusion).equals(false);
|
||||
});
|
||||
|
||||
it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
|
||||
@ -116,7 +116,7 @@ describe("Abilities - Illusion", () => {
|
||||
|
||||
const zoroark = game.scene.getPlayerPokemon()!;
|
||||
|
||||
expect(!!zoroark.summonData?.illusion).equals(true);
|
||||
expect(!!zoroark.summonData.illusion).equals(true);
|
||||
});
|
||||
|
||||
it("copies the the name, nickname, gender, shininess, and pokeball from the illusion source", async () => {
|
||||
|
@ -68,7 +68,7 @@ describe("Abilities - Infiltrator", () => {
|
||||
const postScreenDmg = enemy.getAttackDamage({ source: player, move: allMoves[move] }).damage;
|
||||
|
||||
expect(postScreenDmg).toBe(preScreenDmg);
|
||||
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
|
||||
expect(player.waveData.abilitiesApplied).toContain(Abilities.INFILTRATOR);
|
||||
});
|
||||
|
||||
it("should bypass the target's Safeguard", async () => {
|
||||
@ -83,7 +83,7 @@ describe("Abilities - Infiltrator", () => {
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemy.status?.effect).toBe(StatusEffect.SLEEP);
|
||||
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
|
||||
expect(player.waveData.abilitiesApplied).toContain(Abilities.INFILTRATOR);
|
||||
});
|
||||
|
||||
// TODO: fix this interaction to pass this test
|
||||
@ -99,7 +99,7 @@ describe("Abilities - Infiltrator", () => {
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
|
||||
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
|
||||
expect(player.waveData.abilitiesApplied).toContain(Abilities.INFILTRATOR);
|
||||
});
|
||||
|
||||
it("should bypass the target's Substitute", async () => {
|
||||
@ -114,6 +114,6 @@ describe("Abilities - Infiltrator", () => {
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
|
||||
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
|
||||
expect(player.waveData.abilitiesApplied).toContain(Abilities.INFILTRATOR);
|
||||
});
|
||||
});
|
||||
|
@ -67,7 +67,7 @@ describe("Abilities - Libero", () => {
|
||||
game.move.select(Moves.AGILITY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied.filter(a => a === Abilities.LIBERO)).toHaveLength(1);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).toContain(Abilities.LIBERO);
|
||||
const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]];
|
||||
const moveType = PokemonType[allMoves[Moves.AGILITY].type];
|
||||
expect(leadPokemonType).not.toBe(moveType);
|
||||
@ -99,7 +99,7 @@ describe("Abilities - Libero", () => {
|
||||
game.move.select(Moves.WEATHER_BALL);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.LIBERO);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).toContain(Abilities.LIBERO);
|
||||
expect(leadPokemon.getTypes()).toHaveLength(1);
|
||||
const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]],
|
||||
moveType = PokemonType[PokemonType.FIRE];
|
||||
@ -118,7 +118,7 @@ describe("Abilities - Libero", () => {
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.LIBERO);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).toContain(Abilities.LIBERO);
|
||||
expect(leadPokemon.getTypes()).toHaveLength(1);
|
||||
const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]],
|
||||
moveType = PokemonType[PokemonType.ICE];
|
||||
@ -214,7 +214,7 @@ describe("Abilities - Libero", () => {
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
});
|
||||
|
||||
test("ability is not applied if pokemon is terastallized", async () => {
|
||||
@ -230,7 +230,7 @@ describe("Abilities - Libero", () => {
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
});
|
||||
|
||||
test("ability is not applied if pokemon uses struggle", async () => {
|
||||
@ -244,7 +244,7 @@ describe("Abilities - Libero", () => {
|
||||
game.move.select(Moves.STRUGGLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
});
|
||||
|
||||
test("ability is not applied if the pokemon's move fails", async () => {
|
||||
@ -258,7 +258,7 @@ describe("Abilities - Libero", () => {
|
||||
game.move.select(Moves.BURN_UP);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
});
|
||||
|
||||
test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => {
|
||||
@ -293,7 +293,7 @@ describe("Abilities - Libero", () => {
|
||||
});
|
||||
|
||||
function testPokemonTypeMatchesDefaultMoveType(pokemon: PlayerPokemon, move: Moves) {
|
||||
expect(pokemon.summonData.abilitiesApplied).toContain(Abilities.LIBERO);
|
||||
expect(pokemon.waveData.abilitiesApplied).toContain(Abilities.LIBERO);
|
||||
expect(pokemon.getTypes()).toHaveLength(1);
|
||||
const pokemonType = PokemonType[pokemon.getTypes()[0]],
|
||||
moveType = PokemonType[allMoves[move].type];
|
||||
|
@ -67,7 +67,7 @@ describe("Abilities - Protean", () => {
|
||||
game.move.select(Moves.AGILITY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied.filter(a => a === Abilities.PROTEAN)).toHaveLength(1);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).toContain(Abilities.PROTEAN);
|
||||
const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]];
|
||||
const moveType = PokemonType[allMoves[Moves.AGILITY].type];
|
||||
expect(leadPokemonType).not.toBe(moveType);
|
||||
@ -99,7 +99,7 @@ describe("Abilities - Protean", () => {
|
||||
game.move.select(Moves.WEATHER_BALL);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).toContain(Abilities.PROTEAN);
|
||||
expect(leadPokemon.getTypes()).toHaveLength(1);
|
||||
const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]],
|
||||
moveType = PokemonType[PokemonType.FIRE];
|
||||
@ -118,7 +118,7 @@ describe("Abilities - Protean", () => {
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).toContain(Abilities.PROTEAN);
|
||||
expect(leadPokemon.getTypes()).toHaveLength(1);
|
||||
const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]],
|
||||
moveType = PokemonType[PokemonType.ICE];
|
||||
@ -214,7 +214,7 @@ describe("Abilities - Protean", () => {
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
});
|
||||
|
||||
test("ability is not applied if pokemon is terastallized", async () => {
|
||||
@ -230,7 +230,7 @@ describe("Abilities - Protean", () => {
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
});
|
||||
|
||||
test("ability is not applied if pokemon uses struggle", async () => {
|
||||
@ -244,7 +244,7 @@ describe("Abilities - Protean", () => {
|
||||
game.move.select(Moves.STRUGGLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
});
|
||||
|
||||
test("ability is not applied if the pokemon's move fails", async () => {
|
||||
@ -258,7 +258,7 @@ describe("Abilities - Protean", () => {
|
||||
game.move.select(Moves.BURN_UP);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
expect(leadPokemon.waveData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
});
|
||||
|
||||
test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => {
|
||||
@ -293,7 +293,7 @@ describe("Abilities - Protean", () => {
|
||||
});
|
||||
|
||||
function testPokemonTypeMatchesDefaultMoveType(pokemon: PlayerPokemon, move: Moves) {
|
||||
expect(pokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
|
||||
expect(pokemon.waveData.abilitiesApplied).toContain(Abilities.PROTEAN);
|
||||
expect(pokemon.getTypes()).toHaveLength(1);
|
||||
const pokemonType = PokemonType[pokemon.getTypes()[0]],
|
||||
moveType = PokemonType[allMoves[move].type];
|
||||
|
@ -54,7 +54,7 @@ describe("Abilities - Quick Draw", () => {
|
||||
|
||||
expect(pokemon.isFainted()).toBe(false);
|
||||
expect(enemy.isFainted()).toBe(true);
|
||||
expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
|
||||
expect(pokemon.waveData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
|
||||
}, 20000);
|
||||
|
||||
test(
|
||||
@ -76,7 +76,7 @@ describe("Abilities - Quick Draw", () => {
|
||||
|
||||
expect(pokemon.isFainted()).toBe(true);
|
||||
expect(enemy.isFainted()).toBe(false);
|
||||
expect(pokemon.battleData.abilitiesApplied).not.contain(Abilities.QUICK_DRAW);
|
||||
expect(pokemon.waveData.abilitiesApplied).not.contain(Abilities.QUICK_DRAW);
|
||||
},
|
||||
);
|
||||
|
||||
@ -96,6 +96,6 @@ describe("Abilities - Quick Draw", () => {
|
||||
|
||||
expect(pokemon.isFainted()).toBe(true);
|
||||
expect(enemy.isFainted()).toBe(false);
|
||||
expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
|
||||
expect(pokemon.waveData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
|
||||
}, 20000);
|
||||
});
|
||||
|
@ -155,7 +155,7 @@ describe("Abilities - Wimp Out", () => {
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("SwitchSummonPhase", false);
|
||||
|
||||
expect(wimpod.summonData.abilitiesApplied).not.toContain(Abilities.WIMP_OUT);
|
||||
expect(wimpod.waveData.abilitiesApplied).not.toContain(Abilities.WIMP_OUT);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
|
@ -179,12 +179,12 @@ describe("Inverse Battle", () => {
|
||||
expect(enemy.status?.effect).toBe(StatusEffect.PARALYSIS);
|
||||
});
|
||||
|
||||
it("Anticipation should trigger on 2x effective moves - Anticipation against Thunderbolt", async () => {
|
||||
it("Anticipation should trigger on 2x effective moves", async () => {
|
||||
game.override.moveset([Moves.THUNDERBOLT]).enemySpecies(Species.SANDSHREW).enemyAbility(Abilities.ANTICIPATION);
|
||||
|
||||
await game.challengeMode.startBattle();
|
||||
|
||||
expect(game.scene.getEnemyPokemon()?.summonData.abilitiesApplied[0]).toBe(Abilities.ANTICIPATION);
|
||||
expect(game.scene.getEnemyPokemon()?.waveData.abilitiesApplied).toContain(Abilities.ANTICIPATION);
|
||||
});
|
||||
|
||||
it("Conversion 2 should change the type to the resistive type - Conversion 2 against Dragonite", async () => {
|
||||
|
@ -42,7 +42,6 @@ describe("BattlerTag - SubstituteTag", () => {
|
||||
// simulate a Trapped tag set by another Pokemon, then expect the filter to catch it.
|
||||
const trapTag = new BindTag(5, 0);
|
||||
expect(tagFilter(trapTag)).toBeTruthy();
|
||||
return true;
|
||||
}) as Pokemon["findAndRemoveTags"],
|
||||
} as unknown as Pokemon;
|
||||
|
||||
|
@ -105,7 +105,7 @@ describe("Moves - Dive", () => {
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
|
||||
expect(enemyPokemon.battleData.abilitiesApplied[0]).toBe(Abilities.ROUGH_SKIN);
|
||||
expect(enemyPokemon.waveData.abilitiesApplied).toContain(Abilities.ROUGH_SKIN);
|
||||
});
|
||||
|
||||
it("should cancel attack after Harsh Sunlight is set", async () => {
|
||||
|
@ -26,64 +26,71 @@ describe("Moves - Fake Out", () => {
|
||||
.moveset([Moves.FAKE_OUT, Moves.SPLASH])
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.enemyLevel(10)
|
||||
.startingLevel(10) // prevent LevelUpPhase from happening
|
||||
.startingLevel(1) // prevent LevelUpPhase from happening
|
||||
.disableCrits();
|
||||
});
|
||||
|
||||
it("can only be used on the first turn a pokemon is sent out in a battle", async () => {
|
||||
it("should only work the first turn a pokemon is sent out in a battle", async () => {
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
const corv = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.FAKE_OUT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
const postTurnOneHp = enemy.hp;
|
||||
expect(corv.hp).toBeLessThan(corv.getMaxHp());
|
||||
const postTurnOneHp = corv.hp;
|
||||
|
||||
game.move.select(Moves.FAKE_OUT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy.hp).toBe(postTurnOneHp);
|
||||
}, 20000);
|
||||
expect(corv.hp).toBe(postTurnOneHp);
|
||||
});
|
||||
|
||||
// This is a PokeRogue buff to Fake Out
|
||||
it("can be used at the start of every wave even if the pokemon wasn't recalled", async () => {
|
||||
it("should succeed at the start of each new wave, even if user wasn't recalled", async () => {
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
enemy.damageAndUpdate(enemy.getMaxHp() - 1);
|
||||
|
||||
// set hp to 1 for easy knockout
|
||||
game.scene.getEnemyPokemon()!.hp = 1;
|
||||
game.move.select(Moves.FAKE_OUT);
|
||||
await game.toNextWave();
|
||||
|
||||
game.move.select(Moves.FAKE_OUT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false);
|
||||
}, 20000);
|
||||
const corv = game.scene.getEnemyPokemon()!;
|
||||
expect(corv).toBeDefined();
|
||||
expect(corv?.hp).toBeLessThan(corv?.getMaxHp());
|
||||
});
|
||||
|
||||
it("can be used again if recalled and sent back out", async () => {
|
||||
game.override.startingWave(4);
|
||||
// This is a PokeRogue buff to Fake Out
|
||||
it("should succeed at the start of each new wave, even if user wasn't recalled", async () => {
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
// set hp to 1 for easy knockout
|
||||
game.scene.getEnemyPokemon()!.hp = 1;
|
||||
game.move.select(Moves.FAKE_OUT);
|
||||
await game.toNextWave();
|
||||
|
||||
game.move.select(Moves.FAKE_OUT);
|
||||
await game.toNextTurn();
|
||||
|
||||
const corv = game.scene.getEnemyPokemon()!;
|
||||
expect(corv).toBeDefined();
|
||||
expect(corv.hp).toBeLessThan(corv.getMaxHp());
|
||||
});
|
||||
|
||||
it("should succeed if recalled and sent back out", async () => {
|
||||
await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
|
||||
|
||||
const enemy1 = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.FAKE_OUT);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
|
||||
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
|
||||
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
|
||||
game.move.select(Moves.FAKE_OUT);
|
||||
await game.toNextTurn();
|
||||
|
||||
const enemy2 = game.scene.getEnemyPokemon()!;
|
||||
const corv = game.scene.getEnemyPokemon()!;
|
||||
|
||||
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
|
||||
enemy2.hp = enemy2.getMaxHp();
|
||||
expect(corv.hp).toBeLessThan(corv.getMaxHp());
|
||||
corv.hp = corv.getMaxHp();
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
@ -94,6 +101,6 @@ describe("Moves - Fake Out", () => {
|
||||
game.move.select(Moves.FAKE_OUT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
|
||||
}, 20000);
|
||||
expect(corv.hp).toBeLessThan(corv.getMaxHp());
|
||||
});
|
||||
});
|
||||
|
@ -228,7 +228,7 @@ describe("Moves - Instruct", () => {
|
||||
const amoonguss = game.scene.getPlayerPokemon()!;
|
||||
game.move.changeMoveset(amoonguss, Moves.SEED_BOMB);
|
||||
|
||||
amoonguss.battleSummonData.moveHistory = [
|
||||
amoonguss.summonData.moveHistory = [
|
||||
{
|
||||
move: Moves.SEED_BOMB,
|
||||
targets: [BattlerIndex.ENEMY],
|
||||
@ -301,7 +301,7 @@ describe("Moves - Instruct", () => {
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
enemy.battleSummonData.moveHistory = [
|
||||
enemy.summonData.moveHistory = [
|
||||
{
|
||||
move: Moves.SONIC_BOOM,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
@ -350,7 +350,7 @@ describe("Moves - Instruct", () => {
|
||||
await game.classicMode.startBattle([Species.LUCARIO, Species.BANETTE]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
enemyPokemon.battleSummonData.moveHistory = [
|
||||
enemyPokemon.summonData.moveHistory = [
|
||||
{
|
||||
move: Moves.WHIRLWIND,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
|
166
test/moves/last-resort.test.ts
Normal file
166
test/moves/last-resort.test.ts
Normal file
@ -0,0 +1,166 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Last Resort", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
function expectLastResortFail() {
|
||||
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0]).toEqual(
|
||||
expect.objectContaining({
|
||||
move: Moves.LAST_RESORT,
|
||||
result: MoveResult.FAIL,
|
||||
}),
|
||||
);
|
||||
}
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should fail unless all other moves (excluding itself) has been used at least once", async () => {
|
||||
game.override.moveset([Moves.LAST_RESORT, Moves.SPLASH, Moves.GROWL, Moves.GROWTH]);
|
||||
await game.classicMode.startBattle([Species.BLISSEY]);
|
||||
|
||||
const blissey = game.scene.getPlayerPokemon()!;
|
||||
expect(blissey).toBeDefined();
|
||||
|
||||
// Last resort by itself
|
||||
game.move.select(Moves.LAST_RESORT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expectLastResortFail();
|
||||
|
||||
// Splash (1/3)
|
||||
blissey.pushMoveHistory({ move: Moves.SPLASH, targets: [BattlerIndex.PLAYER] });
|
||||
game.move.select(Moves.LAST_RESORT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expectLastResortFail();
|
||||
|
||||
// Growl (2/3)
|
||||
blissey.pushMoveHistory({ move: Moves.GROWL, targets: [BattlerIndex.ENEMY] });
|
||||
game.move.select(Moves.LAST_RESORT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expectLastResortFail(); // Were last resort itself counted, it would error here
|
||||
|
||||
// Growth (3/3)
|
||||
blissey.pushMoveHistory({ move: Moves.GROWTH, targets: [BattlerIndex.PLAYER] });
|
||||
game.move.select(Moves.LAST_RESORT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0]).toEqual(
|
||||
expect.objectContaining({
|
||||
move: Moves.LAST_RESORT,
|
||||
result: MoveResult.SUCCESS,
|
||||
}),
|
||||
);
|
||||
});
|
||||
|
||||
it("should disregard virtually invoked moves", async () => {
|
||||
game.override
|
||||
.moveset([Moves.LAST_RESORT, Moves.SWORDS_DANCE, Moves.ABSORB, Moves.MIRROR_MOVE])
|
||||
.enemyMoveset([Moves.SWORDS_DANCE, Moves.ABSORB])
|
||||
.ability(Abilities.DANCER)
|
||||
.enemySpecies(Species.ABOMASNOW); // magikarp has 50% chance to be okho'd on absorb crit
|
||||
await game.classicMode.startBattle([Species.BLISSEY]);
|
||||
|
||||
// use mirror move normally to trigger absorb virtually
|
||||
game.move.select(Moves.MIRROR_MOVE);
|
||||
await game.forceEnemyMove(Moves.ABSORB);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.LAST_RESORT);
|
||||
await game.forceEnemyMove(Moves.SWORDS_DANCE); // goes first to proc dancer ahead of time
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expectLastResortFail();
|
||||
});
|
||||
|
||||
it("should fail if no other moves in moveset", async () => {
|
||||
game.override.moveset(Moves.LAST_RESORT);
|
||||
await game.classicMode.startBattle([Species.BLISSEY]);
|
||||
|
||||
game.move.select(Moves.LAST_RESORT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expectLastResortFail();
|
||||
});
|
||||
|
||||
it("should work if invoked virtually when all other moves have been used", async () => {
|
||||
game.override.moveset([Moves.LAST_RESORT, Moves.SLEEP_TALK]).ability(Abilities.COMATOSE);
|
||||
await game.classicMode.startBattle([Species.KOMALA]);
|
||||
|
||||
game.move.select(Moves.SLEEP_TALK);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.getLastXMoves(-1)).toEqual([
|
||||
expect.objectContaining({
|
||||
move: Moves.LAST_RESORT,
|
||||
result: MoveResult.SUCCESS,
|
||||
virtual: true,
|
||||
}),
|
||||
expect.objectContaining({
|
||||
move: Moves.SLEEP_TALK,
|
||||
result: MoveResult.SUCCESS,
|
||||
}),
|
||||
]);
|
||||
});
|
||||
|
||||
it("should preserve usability status on reload", async () => {
|
||||
game.override.moveset([Moves.LAST_RESORT, Moves.SPLASH]).ability(Abilities.COMATOSE);
|
||||
await game.classicMode.startBattle([Species.BLISSEY]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
|
||||
const oldMoveHistory = game.scene.getPlayerPokemon()?.summonData.moveHistory;
|
||||
await game.reload.reloadSession();
|
||||
|
||||
const newMoveHistory = game.scene.getPlayerPokemon()?.summonData.moveHistory;
|
||||
expect(oldMoveHistory).toEqual(newMoveHistory);
|
||||
|
||||
// use last resort and it should kill the karp just fine
|
||||
game.move.select(Moves.LAST_RESORT);
|
||||
game.scene.getEnemyPokemon()!.hp = 1;
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.isVictory()).toBe(true);
|
||||
});
|
||||
|
||||
it("should fail if used while not in moveset", async () => {
|
||||
game.override.moveset(Moves.MIRROR_MOVE).enemyMoveset([Moves.ABSORB, Moves.LAST_RESORT]);
|
||||
await game.classicMode.startBattle([Species.BLISSEY]);
|
||||
|
||||
// ensure enemy last resort succeeds
|
||||
game.move.select(Moves.MIRROR_MOVE);
|
||||
await game.forceEnemyMove(Moves.ABSORB);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.MIRROR_MOVE);
|
||||
await game.forceEnemyMove(Moves.LAST_RESORT);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expectLastResortFail();
|
||||
});
|
||||
});
|
@ -146,7 +146,7 @@ describe("Moves - Powder", () => {
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||
expect(enemyPokemon.summonData?.types).not.toBe(PokemonType.FIRE);
|
||||
expect(enemyPokemon.summonData.types).not.toBe(PokemonType.FIRE);
|
||||
});
|
||||
|
||||
it("should cancel Fire-type moves generated by the target's Dancer ability", async () => {
|
||||
|
@ -7,6 +7,7 @@ import type Move from "#app/data/moves/move";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
|
||||
describe("Moves - Rage Fist", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -28,19 +29,18 @@ describe("Moves - Rage Fist", () => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.moveset([Moves.RAGE_FIST, Moves.SPLASH, Moves.SUBSTITUTE])
|
||||
.moveset([Moves.RAGE_FIST, Moves.SPLASH, Moves.SUBSTITUTE, Moves.TIDY_UP])
|
||||
.startingLevel(100)
|
||||
.enemyLevel(1)
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.DOUBLE_KICK);
|
||||
|
||||
vi.spyOn(move, "calculateBattlePower");
|
||||
});
|
||||
|
||||
it("should have 100 more power if hit twice before calling Rage Fist", async () => {
|
||||
game.override.enemySpecies(Species.MAGIKARP);
|
||||
|
||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||
it("should gain power per hit taken", async () => {
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
game.move.select(Moves.RAGE_FIST);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
@ -49,51 +49,95 @@ describe("Moves - Rage Fist", () => {
|
||||
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
|
||||
});
|
||||
|
||||
it("should maintain its power during next battle if it is within the same arena encounter", async () => {
|
||||
game.override.enemySpecies(Species.MAGIKARP).startingWave(1);
|
||||
it("caps at 6 hits taken", async () => {
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||
// spam splash against magikarp hitting us 2 times per turn
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.RAGE_FIST);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
// hit 8 times, but nothing else
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.hitCount).toBe(8);
|
||||
expect(move.calculateBattlePower).toHaveLastReturnedWith(350);
|
||||
});
|
||||
|
||||
it("should not count substitute hits or confusion damage", async () => {
|
||||
game.override.enemySpecies(Species.SHUCKLE).enemyMoveset([Moves.CONFUSE_RAY, Moves.DOUBLE_KICK]);
|
||||
|
||||
await game.classicMode.startBattle([Species.REGIROCK]);
|
||||
|
||||
game.move.select(Moves.SUBSTITUTE);
|
||||
await game.forceEnemyMove(Moves.DOUBLE_KICK);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toNextTurn();
|
||||
|
||||
// no increase due to substitute
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.hitCount).toBe(0);
|
||||
|
||||
// remove substitute and get confused
|
||||
game.move.select(Moves.TIDY_UP);
|
||||
await game.forceEnemyMove(Moves.CONFUSE_RAY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.RAGE_FIST);
|
||||
await game.forceEnemyMove(Moves.CONFUSE_RAY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.move.forceConfusionActivation(true);
|
||||
await game.toNextTurn();
|
||||
|
||||
// didn't go up from hitting ourself
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.hitCount).toBe(0);
|
||||
});
|
||||
|
||||
it("should maintain hits recieved between wild waves", async () => {
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
game.move.select(Moves.RAGE_FIST);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextWave();
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.hitCount).toBe(2);
|
||||
|
||||
game.move.select(Moves.RAGE_FIST);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.battleData.hitCount).toBe(4);
|
||||
expect(move.calculateBattlePower).toHaveLastReturnedWith(250);
|
||||
});
|
||||
|
||||
it("should reset the hitRecCounter if we enter new trainer battle", async () => {
|
||||
game.override.enemySpecies(Species.MAGIKARP).startingWave(4);
|
||||
it("should reset hits recieved before trainer battles", async () => {
|
||||
await game.classicMode.startBattle([Species.IRON_HANDS]);
|
||||
|
||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||
const ironHands = game.scene.getPlayerPokemon()!;
|
||||
expect(ironHands).toBeDefined();
|
||||
|
||||
// beat up a magikarp
|
||||
game.move.select(Moves.RAGE_FIST);
|
||||
await game.forceEnemyMove(Moves.DOUBLE_KICK);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.isVictory()).toBe(true);
|
||||
expect(ironHands.battleData.hitCount).toBe(2);
|
||||
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
|
||||
|
||||
game.override.battleType(BattleType.TRAINER);
|
||||
await game.toNextWave();
|
||||
|
||||
game.move.select(Moves.RAGE_FIST);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
|
||||
expect(ironHands.battleData.hitCount).toBe(0);
|
||||
});
|
||||
|
||||
it("should not increase the hitCounter if Substitute is hit", async () => {
|
||||
game.override.enemySpecies(Species.MAGIKARP).startingWave(4);
|
||||
|
||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.SUBSTITUTE);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.customPokemonData.hitsRecCount).toBe(0);
|
||||
});
|
||||
|
||||
it("should reset the hitRecCounter if we enter new biome", async () => {
|
||||
it("should reset hits recieved before new biome", async () => {
|
||||
game.override.enemySpecies(Species.MAGIKARP).startingWave(10);
|
||||
|
||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||
@ -109,25 +153,50 @@ describe("Moves - Rage Fist", () => {
|
||||
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
|
||||
});
|
||||
|
||||
it("should not reset the hitRecCounter if switched out", async () => {
|
||||
game.override.enemySpecies(Species.MAGIKARP).startingWave(1).enemyMoveset(Moves.TACKLE);
|
||||
it("should not reset if switched out or on reload", async () => {
|
||||
game.override.enemyMoveset(Moves.TACKLE);
|
||||
|
||||
const getPartyHitCount = () =>
|
||||
game.scene
|
||||
.getPlayerParty()
|
||||
.filter(p => !!p)
|
||||
.map(m => m.battleData.hitCount);
|
||||
|
||||
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||
|
||||
// Charizard hit
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
expect(getPartyHitCount()).toEqual([1, 0]);
|
||||
|
||||
// blastoise switched in & hit
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
expect(getPartyHitCount()).toEqual([1, 1]);
|
||||
|
||||
// charizard switched in & hit
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
expect(getPartyHitCount()).toEqual([2, 1]);
|
||||
|
||||
// Charizard rage fist
|
||||
game.move.select(Moves.RAGE_FIST);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.CHARIZARD);
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
expect(charizard).toBeDefined();
|
||||
expect(charizard.species.speciesId).toBe(Species.CHARIZARD);
|
||||
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
|
||||
|
||||
// go to new wave, reload game and beat up another poor sap
|
||||
await game.toNextWave();
|
||||
|
||||
await game.reload.reloadSession();
|
||||
|
||||
// outsped and oneshot means power rmains same as prior
|
||||
game.move.select(Moves.RAGE_FIST);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
|
||||
});
|
||||
});
|
||||
|
@ -129,7 +129,7 @@ describe("Moves - Toxic Spikes", () => {
|
||||
await game.phaseInterceptor.to("BattleEndPhase");
|
||||
await game.toNextWave();
|
||||
|
||||
const sessionData: SessionSaveData = gameData["getSessionSaveData"]();
|
||||
const sessionData: SessionSaveData = gameData.getSessionSaveData();
|
||||
localStorage.setItem("sessionTestData", encrypt(JSON.stringify(sessionData), true));
|
||||
const recoveredData: SessionSaveData = gameData.parseSessionData(
|
||||
decrypt(localStorage.getItem("sessionTestData")!, true),
|
||||
|
@ -4,7 +4,7 @@ import GameManager from "#test/testUtils/gameManager";
|
||||
import { Species } from "#enums/species";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
|
||||
import { Stat, EFFECTIVE_STATS } from "#enums/stat";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
|
||||
@ -49,30 +49,18 @@ describe("Moves - Transform", () => {
|
||||
expect(player.getAbility()).toBe(enemy.getAbility());
|
||||
expect(player.getGender()).toBe(enemy.getGender());
|
||||
|
||||
// copies all stats except hp
|
||||
expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
|
||||
for (const s of EFFECTIVE_STATS) {
|
||||
expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
|
||||
}
|
||||
|
||||
for (const s of BATTLE_STATS) {
|
||||
expect(player.getStatStage(s)).toBe(enemy.getStatStage(s));
|
||||
}
|
||||
expect(player.getStatStages()).toEqual(enemy.getStatStages());
|
||||
|
||||
const playerMoveset = player.getMoveset();
|
||||
const enemyMoveset = enemy.getMoveset();
|
||||
// move IDs are equal
|
||||
expect(player.getMoveset().map(m => m.moveId)).toEqual(enemy.getMoveset().map(m => m.moveId));
|
||||
|
||||
expect(playerMoveset.length).toBe(enemyMoveset.length);
|
||||
for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
|
||||
expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId);
|
||||
}
|
||||
|
||||
const playerTypes = player.getTypes();
|
||||
const enemyTypes = enemy.getTypes();
|
||||
|
||||
expect(playerTypes.length).toBe(enemyTypes.length);
|
||||
for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) {
|
||||
expect(playerTypes[i]).toBe(enemyTypes[i]);
|
||||
}
|
||||
expect(player.getTypes()).toEqual(enemy.getTypes());
|
||||
});
|
||||
|
||||
it("should copy in-battle overridden stats", async () => {
|
||||
|
@ -65,7 +65,7 @@ describe("Moves - U-turn", () => {
|
||||
// assert
|
||||
const playerPkm = game.scene.getPlayerPokemon()!;
|
||||
expect(playerPkm.hp).not.toEqual(playerPkm.getMaxHp());
|
||||
expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
|
||||
expect(game.scene.getEnemyPokemon()!.waveData.abilityRevealed).toBe(true); // proxy for asserting ability activated
|
||||
expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
}, 20000);
|
||||
@ -84,7 +84,7 @@ describe("Moves - U-turn", () => {
|
||||
const playerPkm = game.scene.getPlayerPokemon()!;
|
||||
expect(playerPkm.status?.effect).toEqual(StatusEffect.POISON);
|
||||
expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
|
||||
expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
|
||||
expect(game.scene.getEnemyPokemon()!.waveData.abilityRevealed).toBe(true); // proxy for asserting ability activated
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
}, 20000);
|
||||
|
||||
|
@ -2,7 +2,7 @@ import cfg_keyboard_qwerty from "#app/configs/inputs/cfg_keyboard_qwerty";
|
||||
import { getKeyWithKeycode, getKeyWithSettingName } from "#app/configs/inputs/configHandler";
|
||||
import type { InterfaceConfig } from "#app/inputs-controller";
|
||||
import { SettingKeyboard } from "#app/system/settings/settings-keyboard";
|
||||
import { deepCopy } from "#app/utils/common";
|
||||
import { deepCopy } from "#app/utils/data";
|
||||
import { Button } from "#enums/buttons";
|
||||
import { Device } from "#enums/devices";
|
||||
import { InGameManip } from "#test/settingMenu/helpers/inGameManip";
|
||||
|
@ -579,9 +579,8 @@ export default class GameManager {
|
||||
/**
|
||||
* Intercepts `TurnStartPhase` and mocks {@linkcode TurnStartPhase.getSpeedOrder}'s return value.
|
||||
* Used to manually modify Pokemon turn order.
|
||||
|
||||
* Note: This *DOES NOT* account for priority.
|
||||
* @param order - The turn order to set
|
||||
* @param order - The turn order to set as an array of {@linkcode BattlerIndex}es.
|
||||
* @example
|
||||
* ```ts
|
||||
* await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2]);
|
||||
|
@ -103,6 +103,17 @@ export class MoveHelper extends GameManagerHelper {
|
||||
vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forces the Confusion status to activate on the next move by temporarily mocking {@linkcode Overrides.CONFUSION_ACTIVATION_OVERRIDE},
|
||||
* advancing to the next `MovePhase`, and then resetting the override to `null`
|
||||
* @param activated - `true` to force the Pokemon to hit themself, `false` to forcibly disable it
|
||||
*/
|
||||
public async forceConfusionActivation(activated: boolean): Promise<void> {
|
||||
vi.spyOn(Overrides, "CONFUSION_ACTIVATION_OVERRIDE", "get").mockReturnValue(activated);
|
||||
await this.game.phaseInterceptor.to("MovePhase");
|
||||
vi.spyOn(Overrides, "CONFUSION_ACTIVATION_OVERRIDE", "get").mockReturnValue(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes a pokemon's moveset to the given move(s).
|
||||
* Used when the normal moveset override can't be used (such as when it's necessary to check or update properties of the moveset).
|
||||
|
@ -522,6 +522,21 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Override confusion to always or never activate
|
||||
* @param activate - `true` to force activation, `false` to force no activation, `null` to disable the override
|
||||
* @returns `this`
|
||||
*/
|
||||
public confusionActivation(activate: boolean | null): this {
|
||||
vi.spyOn(Overrides, "CONFUSION_ACTIVATION_OVERRIDE", "get").mockReturnValue(activate);
|
||||
if (activate !== null) {
|
||||
this.log(`Confusion forced to ${activate ? "always" : "never"} activate!`);
|
||||
} else {
|
||||
this.log("Confusion activation override disabled!");
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Override the encounter chance for a mystery encounter.
|
||||
* @param percentage - The encounter chance in %
|
||||
|
@ -46,6 +46,16 @@ export class ReloadHelper extends GameManagerHelper {
|
||||
scene.unshiftPhase(titlePhase);
|
||||
this.game.endPhase(); // End the currently ongoing battle
|
||||
|
||||
// remove all persistent mods before loading
|
||||
// TODO: Look into why these aren't removed before load
|
||||
if (this.game.scene.modifiers.length) {
|
||||
console.log(
|
||||
"Removing %d modifiers from scene on load...",
|
||||
this.game.scene.modifiers.length,
|
||||
this.game.scene.modifiers,
|
||||
);
|
||||
this.game.scene.modifiers = [];
|
||||
}
|
||||
titlePhase.loadSaveSlot(-1); // Load the desired session data
|
||||
this.game.phaseInterceptor.shift(); // Loading the save slot also ended TitlePhase, clean it up
|
||||
|
||||
@ -73,6 +83,6 @@ export class ReloadHelper extends GameManagerHelper {
|
||||
}
|
||||
|
||||
await this.game.phaseInterceptor.to(CommandPhase);
|
||||
console.log("==================[New Turn]==================");
|
||||
console.log("==================[New Turn (Reloaded)]==================");
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { expect, describe, it, beforeAll } from "vitest";
|
||||
import { randomString, padInt } from "#app/utils/common";
|
||||
import { deepMergeSpriteData } from "#app/utils/data";
|
||||
|
||||
import Phaser from "phaser";
|
||||
|
||||
@ -9,6 +10,7 @@ describe("utils", () => {
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
describe("randomString", () => {
|
||||
it("should return a string of the specified length", () => {
|
||||
const str = randomString(10);
|
||||
@ -46,4 +48,33 @@ describe("utils", () => {
|
||||
expect(result).toBe("1");
|
||||
});
|
||||
});
|
||||
describe("deepMergeSpriteData", () => {
|
||||
it("should merge two objects' common properties", () => {
|
||||
const dest = { a: 1, b: 2 };
|
||||
const source = { a: 3, b: 3, e: 4 };
|
||||
deepMergeSpriteData(dest, source);
|
||||
expect(dest).toEqual({ a: 3, b: 3 });
|
||||
});
|
||||
|
||||
it("does nothing for identical objects", () => {
|
||||
const dest = { a: 1, b: 2 };
|
||||
const source = { a: 1, b: 2 };
|
||||
deepMergeSpriteData(dest, source);
|
||||
expect(dest).toEqual({ a: 1, b: 2 });
|
||||
});
|
||||
|
||||
it("should preserve missing and mistyped properties", () => {
|
||||
const dest = { a: 1, c: 56, d: "test" };
|
||||
const source = { a: "apple", b: 3, d: "no hablo español" };
|
||||
deepMergeSpriteData(dest, source);
|
||||
expect(dest).toEqual({ a: 1, c: 56, d: "no hablo español" });
|
||||
});
|
||||
|
||||
it("should copy arrays verbatim even with mismatches", () => {
|
||||
const dest = { a: 1, b: [{ d: 1 }, { d: 2 }, { d: 3 }] };
|
||||
const source = { a: 3, b: [{ c: [4, 5] }, { p: [7, 8] }], e: 4 };
|
||||
deepMergeSpriteData(dest, source);
|
||||
expect(dest).toEqual({ a: 3, b: [{ c: [4, 5] }, { p: [7, 8] }] });
|
||||
});
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user