Reverted rollout test changes

This commit is contained in:
Bertie690 2025-05-11 16:10:57 -04:00
parent 4523a51b8a
commit 6cfc4da068

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@ -1,4 +1,5 @@
import { allMoves } from "#app/data/moves/move";
import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@ -33,9 +34,13 @@ describe("Moves - Rollout", () => {
game.override.enemyMoveset(Moves.SPLASH);
});
it("should double dmg on sequential uses but reset after 5", async () => {
game.override.moveset(Moves.ROLLOUT);
vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); // always hit
it("should double it's dmg on sequential uses but reset after 5", async () => {
game.override.moveset([Moves.ROLLOUT]);
vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); //always hit
const variance = 5;
const turns = 6;
const dmgHistory: number[] = [];
await game.startBattle();
@ -44,13 +49,14 @@ describe("Moves - Rollout", () => {
const enemyPkm = game.scene.getEnemyParty()[0];
vi.spyOn(enemyPkm, "stats", "get").mockReturnValue([500000, 1, 1, 1, 1, 1]); // HP, ATK, DEF, SPATK, SPDEF, SPD
vi.spyOn(enemyPkm, "getHeldItems").mockReturnValue([]); //no berries
enemyPkm.hp = enemyPkm.getMaxHp();
let previousHp = enemyPkm.hp;
const dmgHistory: number[] = [];
for (let i = 0; i < 6; i++) {
for (let i = 0; i < turns; i++) {
game.move.select(Moves.ROLLOUT);
await game.toNextTurn();
await game.phaseInterceptor.to(CommandPhase);
dmgHistory.push(previousHp - enemyPkm.hp);
previousHp = enemyPkm.hp;
@ -58,12 +64,16 @@ describe("Moves - Rollout", () => {
const [turn1Dmg, turn2Dmg, turn3Dmg, turn4Dmg, turn5Dmg, turn6Dmg] = dmgHistory;
// 2 sig figs precision is more than enough
expect(turn2Dmg).toBeCloseTo(turn1Dmg * 2);
expect(turn3Dmg).toBeCloseTo(turn2Dmg * 2);
expect(turn4Dmg).toBeCloseTo(turn3Dmg * 2);
expect(turn5Dmg).toBeCloseTo(turn4Dmg * 2);
// reset on turn 6
expect(turn6Dmg).toBeCloseTo(turn1Dmg);
expect(turn2Dmg).toBeGreaterThanOrEqual(turn1Dmg * 2 - variance);
expect(turn2Dmg).toBeLessThanOrEqual(turn1Dmg * 2 + variance);
expect(turn3Dmg).toBeGreaterThanOrEqual(turn2Dmg * 2 - variance);
expect(turn3Dmg).toBeLessThanOrEqual(turn2Dmg * 2 + variance);
expect(turn4Dmg).toBeGreaterThanOrEqual(turn3Dmg * 2 - variance);
expect(turn4Dmg).toBeLessThanOrEqual(turn3Dmg * 2 + variance);
expect(turn5Dmg).toBeGreaterThanOrEqual(turn4Dmg * 2 - variance);
expect(turn5Dmg).toBeLessThanOrEqual(turn4Dmg * 2 + variance);
// reset
expect(turn6Dmg).toBeGreaterThanOrEqual(turn1Dmg - variance);
expect(turn6Dmg).toBeLessThanOrEqual(turn1Dmg + variance);
});
});