diff --git a/test/moves/rollout.test.ts b/test/moves/rollout.test.ts index 87126a4bff1..b477fd8274f 100644 --- a/test/moves/rollout.test.ts +++ b/test/moves/rollout.test.ts @@ -1,4 +1,5 @@ import { allMoves } from "#app/data/moves/move"; +import { CommandPhase } from "#app/phases/command-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; @@ -33,9 +34,13 @@ describe("Moves - Rollout", () => { game.override.enemyMoveset(Moves.SPLASH); }); - it("should double dmg on sequential uses but reset after 5", async () => { - game.override.moveset(Moves.ROLLOUT); - vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); // always hit + it("should double it's dmg on sequential uses but reset after 5", async () => { + game.override.moveset([Moves.ROLLOUT]); + vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); //always hit + + const variance = 5; + const turns = 6; + const dmgHistory: number[] = []; await game.startBattle(); @@ -44,13 +49,14 @@ describe("Moves - Rollout", () => { const enemyPkm = game.scene.getEnemyParty()[0]; vi.spyOn(enemyPkm, "stats", "get").mockReturnValue([500000, 1, 1, 1, 1, 1]); // HP, ATK, DEF, SPATK, SPDEF, SPD + vi.spyOn(enemyPkm, "getHeldItems").mockReturnValue([]); //no berries + enemyPkm.hp = enemyPkm.getMaxHp(); let previousHp = enemyPkm.hp; - const dmgHistory: number[] = []; - for (let i = 0; i < 6; i++) { + for (let i = 0; i < turns; i++) { game.move.select(Moves.ROLLOUT); - await game.toNextTurn(); + await game.phaseInterceptor.to(CommandPhase); dmgHistory.push(previousHp - enemyPkm.hp); previousHp = enemyPkm.hp; @@ -58,12 +64,16 @@ describe("Moves - Rollout", () => { const [turn1Dmg, turn2Dmg, turn3Dmg, turn4Dmg, turn5Dmg, turn6Dmg] = dmgHistory; - // 2 sig figs precision is more than enough - expect(turn2Dmg).toBeCloseTo(turn1Dmg * 2); - expect(turn3Dmg).toBeCloseTo(turn2Dmg * 2); - expect(turn4Dmg).toBeCloseTo(turn3Dmg * 2); - expect(turn5Dmg).toBeCloseTo(turn4Dmg * 2); - // reset on turn 6 - expect(turn6Dmg).toBeCloseTo(turn1Dmg); + expect(turn2Dmg).toBeGreaterThanOrEqual(turn1Dmg * 2 - variance); + expect(turn2Dmg).toBeLessThanOrEqual(turn1Dmg * 2 + variance); + expect(turn3Dmg).toBeGreaterThanOrEqual(turn2Dmg * 2 - variance); + expect(turn3Dmg).toBeLessThanOrEqual(turn2Dmg * 2 + variance); + expect(turn4Dmg).toBeGreaterThanOrEqual(turn3Dmg * 2 - variance); + expect(turn4Dmg).toBeLessThanOrEqual(turn3Dmg * 2 + variance); + expect(turn5Dmg).toBeGreaterThanOrEqual(turn4Dmg * 2 - variance); + expect(turn5Dmg).toBeLessThanOrEqual(turn4Dmg * 2 + variance); + // reset + expect(turn6Dmg).toBeGreaterThanOrEqual(turn1Dmg - variance); + expect(turn6Dmg).toBeLessThanOrEqual(turn1Dmg + variance); }); });