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Reverted rollout test changes
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@ -1,4 +1,5 @@
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import { allMoves } from "#app/data/moves/move";
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import { allMoves } from "#app/data/moves/move";
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import { CommandPhase } from "#app/phases/command-phase";
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import { Abilities } from "#enums/abilities";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Species } from "#enums/species";
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@ -33,9 +34,13 @@ describe("Moves - Rollout", () => {
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game.override.enemyMoveset(Moves.SPLASH);
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game.override.enemyMoveset(Moves.SPLASH);
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});
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});
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it("should double dmg on sequential uses but reset after 5", async () => {
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it("should double it's dmg on sequential uses but reset after 5", async () => {
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game.override.moveset(Moves.ROLLOUT);
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game.override.moveset([Moves.ROLLOUT]);
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vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); // always hit
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vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); //always hit
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const variance = 5;
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const turns = 6;
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const dmgHistory: number[] = [];
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await game.startBattle();
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await game.startBattle();
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@ -44,13 +49,14 @@ describe("Moves - Rollout", () => {
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const enemyPkm = game.scene.getEnemyParty()[0];
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const enemyPkm = game.scene.getEnemyParty()[0];
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vi.spyOn(enemyPkm, "stats", "get").mockReturnValue([500000, 1, 1, 1, 1, 1]); // HP, ATK, DEF, SPATK, SPDEF, SPD
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vi.spyOn(enemyPkm, "stats", "get").mockReturnValue([500000, 1, 1, 1, 1, 1]); // HP, ATK, DEF, SPATK, SPDEF, SPD
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vi.spyOn(enemyPkm, "getHeldItems").mockReturnValue([]); //no berries
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enemyPkm.hp = enemyPkm.getMaxHp();
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let previousHp = enemyPkm.hp;
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let previousHp = enemyPkm.hp;
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const dmgHistory: number[] = [];
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for (let i = 0; i < 6; i++) {
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for (let i = 0; i < turns; i++) {
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game.move.select(Moves.ROLLOUT);
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game.move.select(Moves.ROLLOUT);
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await game.toNextTurn();
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await game.phaseInterceptor.to(CommandPhase);
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dmgHistory.push(previousHp - enemyPkm.hp);
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dmgHistory.push(previousHp - enemyPkm.hp);
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previousHp = enemyPkm.hp;
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previousHp = enemyPkm.hp;
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@ -58,12 +64,16 @@ describe("Moves - Rollout", () => {
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const [turn1Dmg, turn2Dmg, turn3Dmg, turn4Dmg, turn5Dmg, turn6Dmg] = dmgHistory;
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const [turn1Dmg, turn2Dmg, turn3Dmg, turn4Dmg, turn5Dmg, turn6Dmg] = dmgHistory;
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// 2 sig figs precision is more than enough
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expect(turn2Dmg).toBeGreaterThanOrEqual(turn1Dmg * 2 - variance);
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expect(turn2Dmg).toBeCloseTo(turn1Dmg * 2);
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expect(turn2Dmg).toBeLessThanOrEqual(turn1Dmg * 2 + variance);
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expect(turn3Dmg).toBeCloseTo(turn2Dmg * 2);
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expect(turn3Dmg).toBeGreaterThanOrEqual(turn2Dmg * 2 - variance);
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expect(turn4Dmg).toBeCloseTo(turn3Dmg * 2);
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expect(turn3Dmg).toBeLessThanOrEqual(turn2Dmg * 2 + variance);
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expect(turn5Dmg).toBeCloseTo(turn4Dmg * 2);
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expect(turn4Dmg).toBeGreaterThanOrEqual(turn3Dmg * 2 - variance);
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// reset on turn 6
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expect(turn4Dmg).toBeLessThanOrEqual(turn3Dmg * 2 + variance);
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expect(turn6Dmg).toBeCloseTo(turn1Dmg);
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expect(turn5Dmg).toBeGreaterThanOrEqual(turn4Dmg * 2 - variance);
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expect(turn5Dmg).toBeLessThanOrEqual(turn4Dmg * 2 + variance);
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// reset
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expect(turn6Dmg).toBeGreaterThanOrEqual(turn1Dmg - variance);
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expect(turn6Dmg).toBeLessThanOrEqual(turn1Dmg + variance);
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});
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});
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});
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});
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