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Make sure phases occur in the correct order
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@ -6234,7 +6234,7 @@ export class AfterYouAttr extends MoveEffectAttr {
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const nextAttackPhase: MovePhase = target.scene.findPhase((phase: MovePhase) => phase.pokemon === target) as MovePhase;
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if (target.scene.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
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target.scene.unshiftPhase(new MovePhase(target.scene, target, [...nextAttackPhase.targets], nextAttackPhase.move));
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target.scene.prependToPhase(new MovePhase(target.scene, target, [...nextAttackPhase.targets], nextAttackPhase.move), MovePhase);
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}
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return true;
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