Merge branch 'main' into french-me-hotfix

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Lugiad 2024-09-28 04:32:07 +02:00 committed by GitHub
commit 6baf568606
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3 changed files with 23 additions and 1 deletions

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@ -5226,6 +5226,9 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
*/
const switchOutTarget = this.selfSwitch ? user : target;
if (switchOutTarget instanceof PlayerPokemon) {
if (switchOutTarget.scene.getParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
return false;
}
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
if (switchOutTarget.hp > 0) {
@ -5234,6 +5237,9 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
}
return false;
} else if (user.scene.currentBattle.battleType !== BattleType.WILD) {
if (switchOutTarget.scene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
return false;
}
// Switch out logic for trainer battles
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
@ -5244,6 +5250,9 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
false, false), MoveEndPhase);
}
} else {
if (switchOutTarget.isBoss()) {
return false;
}
// Switch out logic for everything else (eg: WILD battles)
switchOutTarget.leaveField(false);

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@ -558,6 +558,10 @@ function onGameOver(scene: BattleScene) {
// Revert BGM
scene.playBgm(scene.arena.bgm);
// Clear any leftover battle phases
scene.clearPhaseQueue();
scene.clearPhaseQueueSplice();
// Return enemy Pokemon
const pokemon = scene.getEnemyPokemon();
if (pokemon) {

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@ -25,6 +25,7 @@ import { GameOverPhase } from "#app/phases/game-over-phase";
import { SwitchPhase } from "#app/phases/switch-phase";
import { SeenEncounterData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
import { SwitchType } from "#enums/switch-type";
import { BattlerTagType } from "#enums/battler-tag-type";
/**
* Will handle (in order):
@ -218,9 +219,17 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase {
start() {
super.start();
// Lapse any residual flinches/endures but ignore all other turn-end battle tags
const includedLapseTags = [BattlerTagType.FLINCHED, BattlerTagType.ENDURING];
const field = this.scene.getField(true).filter(p => p.summonData);
field.forEach(pokemon => {
pokemon.lapseTags(BattlerTagLapseType.TURN_END);
const tags = pokemon.summonData.tags;
tags.filter(t => includedLapseTags.includes(t.tagType)
&& t.lapseTypes.includes(BattlerTagLapseType.TURN_END)
&& !(t.lapse(pokemon, BattlerTagLapseType.TURN_END))).forEach(t => {
t.onRemove(pokemon);
tags.splice(tags.indexOf(t), 1);
});
});
// Remove any status tick phases