diff --git a/src/data/move.ts b/src/data/move.ts index 74ecead73fa..494cffbc677 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -5226,6 +5226,9 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { */ const switchOutTarget = this.selfSwitch ? user : target; if (switchOutTarget instanceof PlayerPokemon) { + if (switchOutTarget.scene.getParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) { + return false; + } switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH); if (switchOutTarget.hp > 0) { @@ -5234,6 +5237,9 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { } return false; } else if (user.scene.currentBattle.battleType !== BattleType.WILD) { + if (switchOutTarget.scene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) { + return false; + } // Switch out logic for trainer battles switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH); @@ -5244,6 +5250,9 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { false, false), MoveEndPhase); } } else { + if (switchOutTarget.isBoss()) { + return false; + } // Switch out logic for everything else (eg: WILD battles) switchOutTarget.leaveField(false); diff --git a/src/data/mystery-encounters/encounters/the-expert-pokemon-breeder-encounter.ts b/src/data/mystery-encounters/encounters/the-expert-pokemon-breeder-encounter.ts index e41b3ab03ef..e75e7e9f580 100644 --- a/src/data/mystery-encounters/encounters/the-expert-pokemon-breeder-encounter.ts +++ b/src/data/mystery-encounters/encounters/the-expert-pokemon-breeder-encounter.ts @@ -558,6 +558,10 @@ function onGameOver(scene: BattleScene) { // Revert BGM scene.playBgm(scene.arena.bgm); + // Clear any leftover battle phases + scene.clearPhaseQueue(); + scene.clearPhaseQueueSplice(); + // Return enemy Pokemon const pokemon = scene.getEnemyPokemon(); if (pokemon) { diff --git a/src/phases/mystery-encounter-phases.ts b/src/phases/mystery-encounter-phases.ts index 60755095cca..0efaf1bf4ca 100644 --- a/src/phases/mystery-encounter-phases.ts +++ b/src/phases/mystery-encounter-phases.ts @@ -25,6 +25,7 @@ import { GameOverPhase } from "#app/phases/game-over-phase"; import { SwitchPhase } from "#app/phases/switch-phase"; import { SeenEncounterData } from "#app/data/mystery-encounters/mystery-encounter-save-data"; import { SwitchType } from "#enums/switch-type"; +import { BattlerTagType } from "#enums/battler-tag-type"; /** * Will handle (in order): @@ -218,9 +219,17 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase { start() { super.start(); + // Lapse any residual flinches/endures but ignore all other turn-end battle tags + const includedLapseTags = [BattlerTagType.FLINCHED, BattlerTagType.ENDURING]; const field = this.scene.getField(true).filter(p => p.summonData); field.forEach(pokemon => { - pokemon.lapseTags(BattlerTagLapseType.TURN_END); + const tags = pokemon.summonData.tags; + tags.filter(t => includedLapseTags.includes(t.tagType) + && t.lapseTypes.includes(BattlerTagLapseType.TURN_END) + && !(t.lapse(pokemon, BattlerTagLapseType.TURN_END))).forEach(t => { + t.onRemove(pokemon); + tags.splice(tags.indexOf(t), 1); + }); }); // Remove any status tick phases