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Added additional tests for intimidate & ability-ignoring moves
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@ -1,12 +1,11 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import { UiMode } from "#enums/ui-mode";
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import { Stat } from "#enums/stat";
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import { getMovePosition } from "#test/testUtils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattleType } from "#enums/battle-type";
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describe("Abilities - Intimidate", () => {
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let phaserGame: Phaser.Game;
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@ -28,24 +27,13 @@ describe("Abilities - Intimidate", () => {
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.battleStyle("single")
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.enemySpecies(Species.RATTATA)
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.enemyAbility(Abilities.INTIMIDATE)
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.enemyPassiveAbility(Abilities.HYDRATION)
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.ability(Abilities.INTIMIDATE)
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.startingWave(3)
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.moveset(Moves.SPLASH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => {
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await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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UiMode.CONFIRM,
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() => {
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game.setMode(UiMode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"),
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);
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await game.phaseInterceptor.to("CommandPhase", false);
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await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
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let playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -55,28 +43,17 @@ describe("Abilities - Intimidate", () => {
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.run("CommandPhase");
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await game.phaseInterceptor.to("CommandPhase");
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await game.toNextTurn();
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playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.species.speciesId).toBe(Species.POOCHYENA);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
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}, 20000);
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});
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it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => {
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game.override.battleStyle("double").startingWave(3);
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await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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UiMode.CONFIRM,
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() => {
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game.setMode(UiMode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"),
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);
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await game.phaseInterceptor.to("CommandPhase", false);
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game.override.battleStyle("double");
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await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
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const playerField = game.scene.getPlayerField()!;
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const enemyField = game.scene.getEnemyField()!;
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@ -85,11 +62,9 @@ describe("Abilities - Intimidate", () => {
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expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2);
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expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2);
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expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2);
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}, 20000);
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});
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it("should not activate again if there is no switch or new entry", async () => {
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game.override.startingWave(2);
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game.override.moveset([Moves.SPLASH]);
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await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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@ -103,32 +78,42 @@ describe("Abilities - Intimidate", () => {
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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}, 20000);
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});
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it("should lower ATK stat stage by 1 for every switch", async () => {
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game.override.moveset([Moves.SPLASH]).enemyMoveset([Moves.VOLT_SWITCH]).startingWave(5);
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await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
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it("should NOT trigger on switching moves used by wild Pokemon", async () => {
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game.override.enemyMoveset(Moves.VOLT_SWITCH).battleType(BattleType.WILD);
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await game.classicMode.startBattle([Species.MIGHTYENA]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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let enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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game.move.select(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.toNextTurn();
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enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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}, 200000);
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// doesn't lower attack due to not actually switching out
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should trigger on moves that switch user/target out during trainer battles", async () => {
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game.override
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.moveset([Moves.SPLASH, Moves.DRAGON_TAIL])
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.enemyMoveset([Moves.SPLASH, Moves.TELEPORT])
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.battleType(BattleType.TRAINER)
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.startingWave(8)
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.passiveAbility(Abilities.NO_GUARD);
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await game.classicMode.startBattle([Species.MIGHTYENA]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.TELEPORT);
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await game.toNextTurn();
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
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game.move.select(Moves.DRAGON_TAIL);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.toNextTurn();
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3);
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});
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});
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105
test/moves/ignore-abilities.test.ts
Normal file
105
test/moves/ignore-abilities.test.ts
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@ -0,0 +1,105 @@
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import { BattlerIndex } from "#app/battle";
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import { RandomMoveAttr } from "#app/data/moves/move";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Ability Ignores", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.MOONGEIST_BEAM, Moves.SUNSTEEL_STRIKE, Moves.PHOTON_GEYSER, Moves.METRONOME])
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.ability(Abilities.STURDY)
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.startingLevel(200)
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.STURDY)
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.enemyMoveset(Moves.SPLASH);
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});
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it.each<{ name: string; move: Moves }>([
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{ name: "Sunsteel Strike", move: Moves.SUNSTEEL_STRIKE },
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{ name: "Moongeist Beam", move: Moves.MOONGEIST_BEAM },
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{ name: "Photon Geyser", move: Moves.PHOTON_GEYSER },
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])("$name should ignore enemy abilities during move use", async () => {
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await game.classicMode.startBattle([Species.NECROZMA]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.MOONGEIST_BEAM);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(game.scene.arena.ignoreAbilities).toBe(true);
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expect(game.scene.arena.ignoringEffectSource).toBe(player.getBattlerIndex());
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.ignoreAbilities).toBe(false);
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expect(enemy.isFainted()).toBe(true);
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});
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it("should not ignore enemy abilities when called by metronome", async () => {
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await game.classicMode.startBattle([Species.MILOTIC]);
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vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(Moves.PHOTON_GEYSER);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.METRONOME);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.isFainted()).toBe(false);
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expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].move).toBe(Moves.PHOTON_GEYSER);
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});
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it("should not ignore enemy abilities when called by Mirror Move", async () => {
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game.override.moveset(Moves.MIRROR_MOVE).enemyMoveset(Moves.SUNSTEEL_STRIKE);
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await game.classicMode.startBattle([Species.MILOTIC]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.MIRROR_MOVE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.isFainted()).toBe(false);
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expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].move).toBe(Moves.SUNSTEEL_STRIKE);
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});
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it("should ignore enemy abilities when called by Instruct", async () => {
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game.override.moveset([Moves.SUNSTEEL_STRIKE, Moves.INSTRUCT]).battleStyle("double");
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await game.classicMode.startBattle([Species.SOLGALEO, Species.LUNALA]);
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const solgaleo = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUNSTEEL_STRIKE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("MoveEffectPhase"); // initial attack
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await game.phaseInterceptor.to("MoveEffectPhase"); // instruct
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expect(game.scene.arena.ignoreAbilities).toBe(true);
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expect(game.scene.arena.ignoringEffectSource).toBe(solgaleo.getBattlerIndex());
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await game.phaseInterceptor.to("BerryPhase");
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const [enemy1, enemy2] = game.scene.getEnemyField();
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expect(enemy1.isFainted()).toBe(true);
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expect(enemy2.isFainted()).toBe(true);
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});
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});
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@ -1,61 +0,0 @@
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import { allMoves, RandomMoveAttr } from "#app/data/moves/move";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Moongeist Beam", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.MOONGEIST_BEAM, Moves.METRONOME])
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.ability(Abilities.BALL_FETCH)
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.startingLevel(200)
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.STURDY)
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.enemyMoveset(Moves.SPLASH);
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});
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// Also covers Photon Geyser and Sunsteel Strike
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it("should ignore enemy abilities", async () => {
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await game.classicMode.startBattle([Species.MILOTIC]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.MOONGEIST_BEAM);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.isFainted()).toBe(true);
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});
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// Also covers Photon Geyser and Sunsteel Strike
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it("should not ignore enemy abilities when called by another move, such as metronome", async () => {
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await game.classicMode.startBattle([Species.MILOTIC]);
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vi.spyOn(allMoves[Moves.METRONOME].getAttrs(RandomMoveAttr)[0], "getMoveOverride").mockReturnValue(
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Moves.MOONGEIST_BEAM,
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);
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game.move.select(Moves.METRONOME);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.isFainted()).toBe(false);
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].move).toBe(Moves.MOONGEIST_BEAM);
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});
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});
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