pokerogue/test/abilities/intimidate.test.ts

120 lines
4.2 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattleType } from "#enums/battle-type";
describe("Abilities - Intimidate", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(Species.RATTATA)
.enemyAbility(Abilities.INTIMIDATE)
.ability(Abilities.INTIMIDATE)
.moveset(Moves.SPLASH)
.enemyMoveset(Moves.SPLASH);
});
it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => {
await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
let playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(playerPokemon.species.speciesId).toBe(Species.MIGHTYENA);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
game.doSwitchPokemon(1);
await game.toNextTurn();
playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.species.speciesId).toBe(Species.POOCHYENA);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
});
it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
const playerField = game.scene.getPlayerField()!;
const enemyField = game.scene.getEnemyField()!;
expect(enemyField[0].getStatStage(Stat.ATK)).toBe(-2);
expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2);
expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2);
expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2);
});
it("should not activate again if there is no switch or new entry", async () => {
await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
});
it("should NOT trigger on switching moves used by wild Pokemon", async () => {
game.override.enemyMoveset(Moves.VOLT_SWITCH).battleType(BattleType.WILD);
await game.classicMode.startBattle([Species.MIGHTYENA]);
const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// doesn't lower attack due to not actually switching out
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
});
it("should trigger on moves that switch user/target out during trainer battles", async () => {
game.override
.moveset([Moves.SPLASH, Moves.DRAGON_TAIL])
.enemyMoveset([Moves.SPLASH, Moves.TELEPORT])
.battleType(BattleType.TRAINER)
.startingWave(8)
.passiveAbility(Abilities.NO_GUARD);
await game.classicMode.startBattle([Species.MIGHTYENA]);
const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.TELEPORT);
await game.toNextTurn();
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
game.move.select(Moves.DRAGON_TAIL);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3);
});
});