Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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Bertie690 2025-06-14 09:15:30 -04:00 committed by GitHub
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commit 6b42909836
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@ -3910,7 +3910,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// If we aren't already guaranteed to crit, do a random roll & check overrides
isCritical ||= Overrides.CRITICAL_HIT_OVERRIDE ?? globalScene.randBattleSeedInt(critChance) === 0;
// apply crit block effects from lucky chant & co., overridding previous effects
// apply crit block effects from lucky chant & co., overriding previous effects
const blockCrit = new BooleanHolder(false);
applyAbAttrs("BlockCritAbAttr", this, null, false, blockCrit);
const blockCritTag = globalScene.arena.getTagOnSide(