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Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -3910,7 +3910,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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// If we aren't already guaranteed to crit, do a random roll & check overrides
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isCritical ||= Overrides.CRITICAL_HIT_OVERRIDE ?? globalScene.randBattleSeedInt(critChance) === 0;
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// apply crit block effects from lucky chant & co., overridding previous effects
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// apply crit block effects from lucky chant & co., overriding previous effects
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const blockCrit = new BooleanHolder(false);
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applyAbAttrs("BlockCritAbAttr", this, null, false, blockCrit);
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const blockCritTag = globalScene.arena.getTagOnSide(
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