From 6ae2bd70cfbe6d97cae4941d4d27fa61403c36a0 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Tue, 29 Jul 2025 20:02:30 -0700 Subject: [PATCH] [Test] Add missing single battle override to `CheckInterludePhase` test --- ...k-biome-end-phase.test.ts => check-interlude-phase.test.ts} | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) rename test/phases/{check-biome-end-phase.test.ts => check-interlude-phase.test.ts} (97%) diff --git a/test/phases/check-biome-end-phase.test.ts b/test/phases/check-interlude-phase.test.ts similarity index 97% rename from test/phases/check-biome-end-phase.test.ts rename to test/phases/check-interlude-phase.test.ts index 06957af9011..d5413d1db35 100644 --- a/test/phases/check-biome-end-phase.test.ts +++ b/test/phases/check-interlude-phase.test.ts @@ -28,7 +28,8 @@ describe("Check Biome End Phase", () => { .enemyMoveset(MoveId.SPLASH) .enemyAbility(AbilityId.BALL_FETCH) .ability(AbilityId.BALL_FETCH) - .startingLevel(100); + .startingLevel(100) + .battleStyle("single"); }); it("should not trigger end of turn effects when defeating the final pokemon of a biome in classic", async () => {