Merge branch 'pagefaultgames:main' into main

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HighMans 2024-05-21 14:31:04 -04:00 committed by GitHub
commit 66f074372b
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15 changed files with 101 additions and 32 deletions

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@ -2282,6 +2282,34 @@ export class PostTurnFormChangeAbAttr extends PostTurnAbAttr {
}
}
/**
* Attribute used for abilities (Bad Dreams) that damages the opponents for being asleep
*/
export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr {
/**
* Deals damage to all sleeping opponents equal to 1/8 of their max hp (min 1)
* @param {Pokemon} pokemon Pokemon that has this ability
* @param {boolean} passive N/A
* @param {any[]} args N/A
* @returns {boolean} true if any opponents are sleeping
*/
applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
let hadEffect: boolean = false;
for(let opp of pokemon.getOpponents()) {
if(opp.status !== undefined && opp.status.effect === StatusEffect.SLEEP) {
opp.damageAndUpdate(Math.floor(Math.max(1, opp.getMaxHp() / 8)), HitResult.OTHER);
pokemon.scene.queueMessage(i18next.t('abilityTriggers:badDreams', {pokemonName: `${getPokemonPrefix(opp)}${opp.name}`}));
hadEffect = true;
}
}
return hadEffect;
}
}
/**
* Grabs the last failed Pokeball used
* @extends PostTurnAbAttr
@ -3327,7 +3355,7 @@ export function initAbilities() {
.ignorable()
.partial(),
new Ability(Abilities.BAD_DREAMS, 4)
.unimplemented(),
.attr(PostTurnHurtIfSleepingAbAttr),
new Ability(Abilities.PICKPOCKET, 5)
.attr(PostDefendStealHeldItemAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT)),
new Ability(Abilities.SHEER_FORCE, 5)

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@ -1608,8 +1608,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.FROSMOTH, 1, null, new SpeciesFriendshipEvolutionCondition(90, p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT), SpeciesWildEvolutionDelay.MEDIUM)
],
[Species.GIMMIGHOUL]: [
new SpeciesEvolution(Species.GHOLDENGO, 1, null, new SpeciesFriendshipEvolutionCondition(70), SpeciesWildEvolutionDelay.VERY_LONG)
]
new SpeciesEvolution(Species.GHOLDENGO, 1, null, new SpeciesFriendshipEvolutionCondition(70), SpeciesWildEvolutionDelay.VERY_LONG) ]
};
interface PokemonPrevolutions {

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@ -4,7 +4,7 @@ import { Variant, VariantSet, variantColorCache } from '#app/data/variant';
import { variantData } from '#app/data/variant';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
import { Moves } from "../data/enums/moves";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr } from "../data/move";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species';
import * as Utils from '../utils';
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
@ -1127,7 +1127,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
let shinyThreshold = new Utils.IntegerHolder(32);
if (thresholdOverride === undefined) {
if (!this.hasTrainer()) {
if (new Date() < new Date(2024, 4, 21, 20))
if (new Date() < new Date(Date.UTC(2024, 4, 22, 0)))
shinyThreshold.value *= 3;
this.scene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold);
}
@ -1282,11 +1282,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.isBoss()) // Bosses never get self ko moves
movePool = movePool.filter(m => !allMoves[m[0]].getAttrs(SacrificialAttr).length);
movePool = movePool.filter(m => !allMoves[m[0]].getAttrs(SacrificialAttrOnHit).length);
if (this.hasTrainer()) {
// Trainers never get OHKO moves
movePool = movePool.filter(m => !allMoves[m[0]].getAttrs(OneHitKOAttr).length);
// Half the weight of self KO moves
movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].getAttrs(SacrificialAttr).length ? 0.5 : 1)]);
movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].getAttrs(SacrificialAttrOnHit).length ? 0.5 : 1)]);
// Trainers get a weight bump to stat buffing moves
movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].getAttrs(StatChangeAttr).some(a => (a as StatChangeAttr).levels > 1 && (a as StatChangeAttr).selfTarget) ? 1.25 : 1)]);
// Trainers get a weight decrease to multiturn moves

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@ -2,4 +2,5 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}} wurde durch {{abilityName}}\nvor Rückstoß geschützt!`,
'badDreams': `{{pokemonName}} ist in einem Alptraum gefangen!`,
} as const;

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@ -2,4 +2,5 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
'badDreams': `{{pokemonName}} is tormented!`,
} as const;

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@ -2,4 +2,5 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
'badDreams': `{{pokemonName}} Está atormentado!`
} as const;

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@ -2,4 +2,5 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{abilityName}}\nde {{pokemonName}} le protège du contrecoup !`,
'badDreams': `{{pokemonName}} a le sommeil agité !`
} as const;

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@ -2,4 +2,5 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{abilityName}} di {{pokemonName}}\nl'ha protetto dal contraccolpo!`,
'badDreams': `{{pokemonName}} è tormentato!`,
} as const;

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@ -2,4 +2,5 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}} 的 {{abilityName}}\n抵消了反作用力`,
'badDreams': `{{pokemonName}} 被折磨着!`
} as const;

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@ -366,10 +366,14 @@ export class TitlePhase extends Phase {
this.scene.pushPhase(new SummonPhase(this.scene, 0, true, true));
if (this.scene.currentBattle.double && availablePartyMembers > 1)
this.scene.pushPhase(new SummonPhase(this.scene, 1, true, true));
if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
if (this.scene.currentBattle.double && availablePartyMembers > 1)
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
if (this.scene.currentBattle.battleType !== BattleType.TRAINER && (this.scene.currentBattle.waveIndex > 1 || !this.scene.gameMode.isDaily)) {
const minPartySize = this.scene.currentBattle.double ? 2 : 1;
if (availablePartyMembers > minPartySize) {
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
if (this.scene.currentBattle.double)
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
}
}
}
@ -955,10 +959,13 @@ export class EncounterPhase extends BattlePhase {
this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, false));
}
if (this.scene.currentBattle.waveIndex > startingWave && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
if (this.scene.currentBattle.double && availablePartyMembers.length > 1)
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
if (this.scene.currentBattle.battleType !== BattleType.TRAINER && (this.scene.currentBattle.waveIndex > 1 || !this.scene.gameMode.isDaily)) {
const minPartySize = this.scene.currentBattle.double ? 2 : 1;
if (availablePartyMembers.length > minPartySize) {
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
if (this.scene.currentBattle.double)
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
}
}
}
@ -4416,6 +4423,7 @@ export class AttemptCapturePhase extends PokemonPhase {
if (this.scene.getParty().length === 6) {
const promptRelease = () => {
this.scene.ui.showText(`Your party is full.\nRelease a Pokémon to make room for ${pokemon.name}?`, null, () => {
this.scene.pokemonInfoContainer.makeRoomForConfirmUi();
this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, this.fieldIndex, (slotIndex: integer, _option: PartyOption) => {
this.scene.ui.setMode(Mode.MESSAGE).then(() => {

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@ -93,8 +93,9 @@ export function initI18n(): void {
i18next.use(LanguageDetector).init({
lng: lang,
nonExplicitSupportedLngs: true,
fallbackLng: 'en',
supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'zh_CN','pt_BR'],
supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'zh','pt'],
debug: true,
interpolation: {
escapeValue: false,

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@ -5,6 +5,9 @@ import i18next from "i18next";
import {Button} from "../enums/buttons";
export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
public static readonly windowWidth: integer = 48;
private switchCheck: boolean;
private switchCheckCursor: integer;
@ -13,7 +16,7 @@ export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
}
getWindowWidth(): integer {
return 48;
return ConfirmUiHandler.windowWidth;
}
show(args: any[]): boolean {

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@ -9,8 +9,11 @@ import { getNatureName } from "../data/nature";
import * as Utils from "../utils";
import { Type } from "../data/type";
import { getVariantTint } from "#app/data/variant";
import ConfirmUiHandler from "./confirm-ui-handler";
export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
private readonly infoWindowWidth = 104;
private pokemonGenderLabelText: Phaser.GameObjects.Text;
private pokemonGenderText: Phaser.GameObjects.Text;
private pokemonAbilityLabelText: Phaser.GameObjects.Text;
@ -37,7 +40,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
}
setup(): void {
const infoBg = addWindow(this.scene, 0, 0, 104, 132);
const infoBg = addWindow(this.scene, 0, 0, this.infoWindowWidth, 132);
infoBg.setOrigin(0.5, 0.5);
this.pokemonMovesContainer = this.scene.add.container(6, 14);
@ -172,7 +175,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
targets: this,
duration: Utils.fixedInt(Math.floor(750 / speedMultiplier)),
ease: 'Cubic.easeInOut',
x: this.initialX - 104,
x: this.initialX - this.infoWindowWidth,
onComplete: () => {
resolve();
}
@ -201,6 +204,20 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
});
}
makeRoomForConfirmUi(speedMultiplier: number = 1): Promise<void> {
return new Promise<void>(resolve => {
this.scene.tweens.add({
targets: this,
duration: Utils.fixedInt(Math.floor(150 / speedMultiplier)),
ease: 'Cubic.easeInOut',
x: this.initialX - this.infoWindowWidth - ConfirmUiHandler.windowWidth,
onComplete: () => {
resolve();
}
});
});
}
hide(speedMultiplier: number = 1): Promise<void> {
return new Promise(resolve => {
if (!this.shown)

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@ -70,12 +70,12 @@ const languageSettings: { [key: string]: LanguageSetting } = {
starterInfoTextSize: '54px',
instructionTextSize: '42px',
},
"zh_CN":{
"zh":{
starterInfoTextSize: '40px',
instructionTextSize: '42px',
starterInfoYOffset: 2
},
"pt_BR":{
"pt":{
starterInfoTextSize: '47px',
instructionTextSize: '38px',
starterInfoXPos: 32,
@ -217,7 +217,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
setup() {
const ui = this.getUi();
const currentLanguage = i18next.language;
const textSettings = languageSettings[currentLanguage];
const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage.includes(lang));
const textSettings = languageSettings[langSettingKey];
this.starterSelectContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
this.starterSelectContainer.setVisible(false);
@ -280,7 +281,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
let starterInfoYOffset = textSettings?.starterInfoYOffset || 0;
// The font size should be set per language
let starterInfoTextSize = textSettings.starterInfoTextSize;
let starterInfoTextSize = textSettings?.starterInfoTextSize || 56;
this.pokemonAbilityLabelText = addTextObject(this.scene, 6, 127 + starterInfoYOffset, i18next.t("starterSelectUiHandler:ability"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonAbilityLabelText.setOrigin(0, 0);

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@ -49,11 +49,11 @@ const languageSettings: { [key: string]: LanguageSetting } = {
}
export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): Phaser.GameObjects.Text {
const [ styleOptions, shadowColor, shadowSize ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
const [ styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
const ret = scene.add.text(x, y, content, styleOptions);
ret.setScale(0.1666666667);
ret.setShadow(shadowSize, shadowSize, shadowColor);
ret.setShadow(shadowXpos, shadowYpos, shadowColor);
if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing)
ret.setLineSpacing(5);
@ -61,12 +61,12 @@ export function addTextObject(scene: Phaser.Scene, x: number, y: number, content
}
export function addBBCodeTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): BBCodeText {
const [ styleOptions, shadowColor, shadowSize ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
const [ styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
const ret = new BBCodeText(scene, x, y, content, styleOptions as BBCodeText.TextStyle);
scene.add.existing(ret);
ret.setScale(0.1666666667);
ret.setShadow(shadowSize, shadowSize, shadowColor);
ret.setShadow(shadowXpos, shadowYpos, shadowColor);
if (!(styleOptions as BBCodeText.TextStyle).lineSpacing)
ret.setLineSpacing(10);
@ -86,7 +86,8 @@ export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, wi
function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, integer ] {
const lang = i18next.language;
let shadowColor: string;
let shadowSize = 6;
let shadowXpos = 4;
let shadowYpos = 5;
let styleOptions: Phaser.Types.GameObjects.Text.TextStyle = {
fontFamily: 'emerald',
@ -117,7 +118,8 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
case TextStyle.MONEY:
case TextStyle.TOOLTIP_TITLE:
styleOptions.fontSize = languageSettings[lang]?.battleInfoFontSize || '72px';
shadowSize = 4.5;
shadowXpos = 3.5;
shadowYpos = 3.5;
break;
case TextStyle.PARTY:
case TextStyle.PARTY_RED:
@ -126,11 +128,13 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
break;
case TextStyle.TOOLTIP_CONTENT:
styleOptions.fontSize = languageSettings[lang]?.tooltipContentFontSize || '64px';
shadowSize = 4;
shadowXpos = 3;
shadowYpos = 3;
break;
case TextStyle.MOVE_INFO_CONTENT:
styleOptions.fontSize = languageSettings[lang]?.moveInfoFontSize || '56px';
shadowSize = 3;
shadowXpos = 3;
shadowYpos = 3;
break;
}
@ -139,12 +143,12 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
if (extraStyleOptions) {
if (extraStyleOptions.fontSize) {
const sizeRatio = parseInt(extraStyleOptions.fontSize.toString().slice(0, -2)) / parseInt(styleOptions.fontSize.toString().slice(0, -2));
shadowSize *= sizeRatio;
shadowXpos *= sizeRatio;
}
styleOptions = Object.assign(styleOptions, extraStyleOptions);
}
return [ styleOptions, shadowColor, shadowSize ];
return [ styleOptions, shadowColor, shadowXpos, shadowYpos ];
}
export function getBBCodeFrag(content: string, textStyle: TextStyle, uiTheme: UiTheme = UiTheme.DEFAULT): string {