Struggle shouldn't count for Basc recoil

This commit is contained in:
AJ Fontaine 2025-05-27 15:42:01 -04:00
parent 7365083ca9
commit 66574938a5

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@ -1680,7 +1680,7 @@ export class RecoilAttr extends MoveEffectAttr {
user.damageAndUpdate(recoilDamage, { result: HitResult.INDIRECT, ignoreSegments: true });
globalScene.queueMessage(i18next.t("moveTriggers:hitWithRecoil", { pokemonName: getPokemonNameWithAffix(user) }));
user.turnData.damageTaken += recoilDamage;
if (!user.isFainted() && user.hasSpecies(Species.BASCULIN, "white-striped")) {
if (!user.isFainted() && user.hasSpecies(Species.BASCULIN, "white-striped") && move.id !== Moves.STRUGGLE) {
const modifier = modifierTypes.EVOLUTION_TRACKER_BASCULIN()
.withIdFromFunc(modifierTypes.EVOLUTION_TRACKER_BASCULIN)
.newModifier(user, recoilDamage) as EvoTrackerRecoilModifier;