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https://github.com/pagefaultgames/pokerogue.git
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Merge branch 'pagefaultgames:main' into main
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commit
641ae90262
@ -909,7 +909,8 @@ export const trainerTypeDialogue = {
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},
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[TrainerType.MORTY]: {
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encounter: [
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`With a little more, I could see a future in which I meet the legendary Pokémon. You're going to help me reach that level!`,
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`With a little more, I could see a future in which I meet the legendary Pokémon.
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$You're going to help me reach that level!`,
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`It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer.
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$I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot.
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$I see a shadow of the person who will make the Pokémon appear.
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@ -924,7 +925,8 @@ export const trainerTypeDialogue = {
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`I see… Your journey has taken you to far-away places and you have witnessed much more than I.
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$I envy you for that…`,
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`How is this possible…`,
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`I don't think our potentials are so different. But you seem to have something more than that… So be it.`,
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`I don't think our potentials are so different.
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$But you seem to have something more than that… So be it.`,
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`Guess I need more training.`,
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`That's a shame.`
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],
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@ -370,6 +370,34 @@ export default class Trainer extends Phaser.GameObjects.Container {
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this.getTintSprites().map((tintSprite, i) => tintSprite.setTexture(this.getKey(!!i)).setFrame(0));
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}
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/**
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* Attempts to animate a given set of {@linkcode Phaser.GameObjects.Sprite}
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* @see {@linkcode Phaser.GameObjects.Sprite.play}
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* @param sprite {@linkcode Phaser.GameObjects.Sprite} to animate
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* @param tintSprite {@linkcode Phaser.GameObjects.Sprite} placed on top of the sprite to add a color tint
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* @param animConfig {@linkcode Phaser.Types.Animations.PlayAnimationConfig} to pass to {@linkcode Phaser.GameObjects.Sprite.play}
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* @returns true if the sprite was able to be animated
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*/
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tryPlaySprite(sprite: Phaser.GameObjects.Sprite, tintSprite: Phaser.GameObjects.Sprite, animConfig: Phaser.Types.Animations.PlayAnimationConfig): boolean {
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// Show an error in the console if there isn't a texture loaded
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if (sprite.texture.key === '__MISSING') {
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console.error(`No texture found for '${animConfig.key}'!`);
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return false;
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}
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// Don't try to play an animation when there isn't one
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if (sprite.texture.frameTotal <= 1) {
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console.warn(`No animation found for '${animConfig.key}'. Is this intentional?`);
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return false;
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}
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sprite.play(animConfig);
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tintSprite.play(animConfig);
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return true;
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}
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playAnim(): void {
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const trainerAnimConfig = {
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key: this.getKey(),
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@ -379,14 +407,9 @@ export default class Trainer extends Phaser.GameObjects.Container {
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const sprites = this.getSprites();
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const tintSprites = this.getTintSprites();
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// Don't try to play an animation when there isn't one
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if (sprites.length > 1) {
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sprites[0].play(trainerAnimConfig);
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tintSprites[0].play(trainerAnimConfig);
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}
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else
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console.warn(`No animation found for '${this.getKey()}'. Is this intentional?`);
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this.tryPlaySprite(sprites[0], tintSprites[0], trainerAnimConfig);
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// Queue an animation for the second trainer if this is a double battle against two separate trainers
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if (this.variant === TrainerVariant.DOUBLE && !this.config.doubleOnly) {
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const partnerTrainerAnimConfig = {
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key: this.getKey(true),
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@ -394,13 +417,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
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startFrame: 0
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};
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// Don't try to play an animation when there isn't one
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if (sprites.length > 1) {
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sprites[1].play(partnerTrainerAnimConfig);
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tintSprites[1].play(partnerTrainerAnimConfig);
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}
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else
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console.warn(`No animation found for '${this.getKey()}'. Is this intentional?`);
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this.tryPlaySprite(sprites[1], tintSprites[1], partnerTrainerAnimConfig);
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}
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}
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@ -23,16 +23,16 @@ export const battle: SimpleTranslationEntries = {
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"attackFailed": "Ma ha fallito!",
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"attackHitsCount": `Colpito {{count}} volta/e!`,
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"expGain": "{{pokemonName}} ha guadagnato\n{{exp}} Punti Esperienza!",
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"levelUp": "{{pokemonName}} è salito al \nlivello {{level}}!",
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"learnMove": "{{pokemonName}} impara \n{{moveName}}!",
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"levelUp": "{{pokemonName}} è salito al\nlivello {{level}}!",
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"learnMove": "{{pokemonName}} impara\n{{moveName}}!",
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"learnMovePrompt": "{{pokemonName}} vorrebbe imparare\n{{moveName}}.",
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"learnMoveLimitReached": "Tuttavia, {{pokemonName}} \nconosce già quattro mosse.",
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"learnMoveReplaceQuestion": "Vuoi che ne dimentichi una e al suo \nposto la sostituisca con {{moveName}}?",
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"learnMoveStopTeaching": "Vuoi smettere di fargli imparare \n{{moveName}}?",
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"learnMoveLimitReached": "Tuttavia, {{pokemonName}}\nconosce già quattro mosse.",
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"learnMoveReplaceQuestion": "Vuoi che ne dimentichi una e al suo\nposto apprenda {{moveName}}?",
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"learnMoveStopTeaching": "Vuoi smettere di fargli imparare\n{{moveName}}?",
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"learnMoveNotLearned": "{{pokemonName}} non ha imparato\n{{moveName}}.",
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"learnMoveForgetQuestion": "Quale mossa deve dimenticare?",
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"learnMoveForgetSuccess": "{{pokemonName}} ha dimenticato la mossa\n{{moveName}}.",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Puff!",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}ta-daaaa!",
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"learnMoveAnd": "E…",
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"levelCapUp": "Il livello massimo\nè aumentato a {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} non è ancora implementata e non può essere selezionata.",
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@ -51,6 +51,6 @@ export const battle: SimpleTranslationEntries = {
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"escapeVerbFlee": "fuggendo",
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"notDisabled": "{{pokemonName}}'s {{moveName}} non è più\ndisabilitata!",
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"skipItemQuestion": "Sei sicuro di non voler prendere nessun oggetto?",
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"eggHatching": "Oh?",
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"eggHatching": "Oh!",
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"ivScannerUseQuestion": "Vuoi usare lo scanner di IV su {{pokemonName}}?"
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} as const;
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@ -5,6 +5,6 @@ export const pokeball: SimpleTranslationEntries = {
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"greatBall": "Grande Bola",
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"ultraBall": "Ultra Bola",
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"rogueBall": "Bola Rogue",
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"masterBall": "Bole Mestra",
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"masterBall": "Bola Mestra",
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"luxuryBall": "Bola Luxo",
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} as const;
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