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add test to make sure pkm are not healed on evolve
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@ -106,15 +106,47 @@ describe("Evolution", () => {
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const totodile = game.scene.getPlayerPokemon()!;
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const hpBefore = totodile.hp;
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const enemyGolem = game.scene.getEnemyPokemon()!;
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enemyGolem.hp = 1;
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expect(totodile.hp).toBe(totodile.getMaxHp());
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const golem = game.scene.getEnemyPokemon()!;
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golem.hp = 1;
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expect(golem.hp).toBe(1);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
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await game.phaseInterceptor.to("EvolutionPhase");
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expect(totodile.hp).toBe(totodile.getMaxHp());
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expect(totodile.hp).toBeGreaterThan(hpBefore);
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}, TIMEOUT);
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it("should not fully heal HP when evolving", async () => {
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game.override.moveset([Moves.SURF])
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.enemySpecies(Species.GOLEM)
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.enemyMoveset(SPLASH_ONLY)
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.startingWave(21)
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.startingLevel(16)
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.enemyLevel(50);
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await game.startBattle([Species.TOTODILE]);
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const totodile = game.scene.getPlayerPokemon()!;
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totodile.hp = totodile.getMaxHp() / 2;
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const hpBefore = totodile.hp;
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const maxHpBefore = totodile.getMaxHp();
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expect(totodile.hp).toBe(totodile.getMaxHp() / 2);
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const golem = game.scene.getEnemyPokemon()!;
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golem.hp = 1;
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expect(golem.hp).toBe(1);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
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await game.phaseInterceptor.to("EvolutionPhase");
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expect(totodile.getMaxHp()).toBeGreaterThan(maxHpBefore);
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expect(totodile.hp).toBeGreaterThan(hpBefore);
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expect(totodile.hp).toBeLessThan(totodile.getMaxHp());
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}, TIMEOUT);
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});
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