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add test to cover hp update after evo (#4)
- add evolution phase to phase interceptor - add mock for video game object - add returning video mock on add.video()
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@ -1,9 +1,12 @@
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import { pokemonEvolutions, SpeciesFormEvolution, SpeciesWildEvolutionDelay } from "#app/data/pokemon-evolutions.js";
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import { Abilities } from "#app/enums/abilities.js";
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import { Moves } from "#app/enums/moves.js";
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import { Species } from "#app/enums/species.js";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { getMovePosition } from "./utils/gameManagerUtils";
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import { SPLASH_ONLY } from "./utils/testUtils";
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describe("Evolution", () => {
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let phaserGame: Phaser.Game;
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@ -89,4 +92,29 @@ describe("Evolution", () => {
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expect(speciesFormEvo.wildDelay).toBe(SpeciesWildEvolutionDelay.NONE);
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});
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it("should increase both HP and max HP when evolving", async () => {
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game.override.moveset([Moves.SURF])
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.enemySpecies(Species.GOLEM)
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.enemyMoveset(SPLASH_ONLY)
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.startingWave(21)
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.startingLevel(16)
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.enemyLevel(50);
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await game.startBattle([Species.TOTODILE]);
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const totodile = game.scene.getPlayerPokemon()!;
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const hpBefore = totodile.hp;
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const enemyGolem = game.scene.getEnemyPokemon()!;
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enemyGolem.hp = 1;
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expect(totodile.hp).toBe(totodile.getMaxHp());
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game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
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await game.phaseInterceptor.to("EvolutionPhase");
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expect(totodile.hp).toBe(totodile.getMaxHp());
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expect(totodile.hp).toBeGreaterThan(hpBefore);
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}, TIMEOUT);
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});
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@ -7,6 +7,8 @@ import MockText from "#test/utils/mocks/mocksContainer/mockText";
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import MockPolygon from "#test/utils/mocks/mocksContainer/mockPolygon";
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import { MockGameObject } from "./mockGameObject";
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import MockTexture from "#test/utils/mocks/mocksContainer/mockTexture";
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import { vi } from "vitest";
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import { MockVideoGameObject } from "./mockVideoGameObject";
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/**
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* Stub class for Phaser.Textures.TextureManager
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@ -34,6 +36,7 @@ export default class MockTextureManager {
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text: this.text.bind(this),
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bitmapText: this.text.bind(this),
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displayList: this.displayList,
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video: vi.fn(() => new MockVideoGameObject()),
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};
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}
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12
src/test/utils/mocks/mockVideoGameObject.ts
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12
src/test/utils/mocks/mockVideoGameObject.ts
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@ -0,0 +1,12 @@
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import { vi } from "vitest";
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import { MockGameObject } from "./mockGameObject";
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export class MockVideoGameObject implements MockGameObject {
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constructor() {}
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public play = vi.fn();
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public stop = vi.fn(() => this);
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public setOrigin = vi.fn();
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public setScale = vi.fn();
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public setVisible = vi.fn();
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}
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@ -38,6 +38,7 @@ import UI, { Mode } from "#app/ui/ui";
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import { Phase } from "#app/phase";
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import ErrorInterceptor from "#app/test/utils/errorInterceptor";
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import { QuietFormChangePhase } from "#app/form-change-phase";
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import { EvolutionPhase } from "#app/evolution-phase.js";
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export default class PhaseInterceptor {
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public scene;
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@ -92,6 +93,7 @@ export default class PhaseInterceptor {
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[QuietFormChangePhase, this.startPhase],
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[SwitchPhase, this.startPhase],
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[SwitchSummonPhase, this.startPhase],
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[EvolutionPhase, this.startPhase],
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];
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private endBySetMode = [
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