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Changed to floor
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@ -1961,7 +1961,7 @@ export default class BattleScene extends SceneBase {
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const isFinalBoss = this.gameMode.isWaveFinal(this.currentBattle.waveIndex);
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let chances = Math.ceil(difficultyWaveIndex / 10);
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if (this.getPlayerPokemon().getAbility().hasAttr(BonusItemChance)) {
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chances += Math.ceil(chances * 1.2);
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chances += Math.floor(chances * 1.2);
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}
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if (isFinalBoss) {
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chances = Math.ceil(chances * 2.5);
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