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[Test] Fix Chilly Reception Test Ability Overrides (#5543)
* Fix ability overrides * Remove extraneous resets
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@ -27,8 +27,8 @@ describe("Moves - Chilly Reception", () => {
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.battleType("single")
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.battleType("single")
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.moveset([Moves.CHILLY_RECEPTION, Moves.SNOWSCAPE])
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.moveset([Moves.CHILLY_RECEPTION, Moves.SNOWSCAPE])
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.enemyMoveset(Array(4).fill(Moves.SPLASH))
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.enemyMoveset(Array(4).fill(Moves.SPLASH))
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.enemyAbility(Abilities.NONE)
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.enemyAbility(Abilities.BALL_FETCH)
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.ability(Abilities.NONE);
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.ability(Abilities.BALL_FETCH);
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});
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});
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it("should still change the weather if user can't switch out", async () => {
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it("should still change the weather if user can't switch out", async () => {
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@ -72,7 +72,6 @@ describe("Moves - Chilly Reception", () => {
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game.override
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game.override
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.battleType("single")
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.battleType("single")
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.enemyMoveset([Moves.CHILLY_RECEPTION, Moves.TACKLE])
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.enemyMoveset([Moves.CHILLY_RECEPTION, Moves.TACKLE])
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.enemyAbility(Abilities.NONE)
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.moveset(Array(4).fill(Moves.SPLASH));
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.moveset(Array(4).fill(Moves.SPLASH));
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await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
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await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
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@ -89,7 +88,6 @@ describe("Moves - Chilly Reception", () => {
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.battleType("single")
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.battleType("single")
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.startingWave(8)
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.startingWave(8)
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.enemyMoveset(Array(4).fill(Moves.CHILLY_RECEPTION))
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.enemyMoveset(Array(4).fill(Moves.CHILLY_RECEPTION))
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.enemyAbility(Abilities.NONE)
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.enemySpecies(Species.MAGIKARP)
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.enemySpecies(Species.MAGIKARP)
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.moveset([Moves.SPLASH, Moves.THUNDERBOLT]);
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.moveset([Moves.SPLASH, Moves.THUNDERBOLT]);
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