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self targeting is always true if not ghost type
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@ -2716,8 +2716,8 @@ export class CurseAttr extends MoveEffectAttr {
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target.addTag(BattlerTagType.CURSED, 0, move.id, user.id);
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target.addTag(BattlerTagType.CURSED, 0, move.id, user.id);
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return true;
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return true;
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} else {
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} else {
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user.scene.unshiftPhase(new StatChangePhase(user.scene, user.getBattlerIndex(), this.selfTarget, [BattleStat.ATK, BattleStat.DEF], 1));
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user.scene.unshiftPhase(new StatChangePhase(user.scene, user.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF], 1));
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user.scene.unshiftPhase(new StatChangePhase(user.scene, user.getBattlerIndex(), this.selfTarget, [BattleStat.SPD], -1));
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user.scene.unshiftPhase(new StatChangePhase(user.scene, user.getBattlerIndex(), true, [BattleStat.SPD], -1));
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return true;
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return true;
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}
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}
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}
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}
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