From 57dde5af8e8801272582a90e3837341e997835c5 Mon Sep 17 00:00:00 2001 From: Temps Ray Date: Sun, 5 May 2024 17:42:34 -0400 Subject: [PATCH] self targeting is always true if not ghost type --- src/data/move.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 5b6533a6b13..fa2401e611a 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -2716,8 +2716,8 @@ export class CurseAttr extends MoveEffectAttr { target.addTag(BattlerTagType.CURSED, 0, move.id, user.id); return true; } else { - user.scene.unshiftPhase(new StatChangePhase(user.scene, user.getBattlerIndex(), this.selfTarget, [BattleStat.ATK, BattleStat.DEF], 1)); - user.scene.unshiftPhase(new StatChangePhase(user.scene, user.getBattlerIndex(), this.selfTarget, [BattleStat.SPD], -1)); + user.scene.unshiftPhase(new StatChangePhase(user.scene, user.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF], 1)); + user.scene.unshiftPhase(new StatChangePhase(user.scene, user.getBattlerIndex(), true, [BattleStat.SPD], -1)); return true; } }