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https://github.com/pagefaultgames/pokerogue.git
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move random selection behavior to seperate label
This commit is contained in:
parent
8093b3117b
commit
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@ -1 +1 @@
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Subproject commit 6c6f0af398ae11f8d96c6ac064f171d927812c85
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Subproject commit 9e563308054c6cd48d4a9e05b8529148db16ff99
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@ -183,7 +183,6 @@ const cfg_keyboard_qwerty = {
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[SettingKeyboard.Button_Cycle_Variant]: Button.V,
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[SettingKeyboard.Button_Cycle_Variant]: Button.V,
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[SettingKeyboard.Button_Speed_Up]: Button.SPEED_UP,
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[SettingKeyboard.Button_Speed_Up]: Button.SPEED_UP,
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[SettingKeyboard.Button_Slow_Down]: Button.SLOW_DOWN,
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[SettingKeyboard.Button_Slow_Down]: Button.SLOW_DOWN,
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[SettingKeyboard.Button_Randomize]: Button.RANDOMIZE,
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[SettingKeyboard.Alt_Button_Up]: Button.UP,
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[SettingKeyboard.Alt_Button_Up]: Button.UP,
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[SettingKeyboard.Alt_Button_Down]: Button.DOWN,
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[SettingKeyboard.Alt_Button_Down]: Button.DOWN,
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[SettingKeyboard.Alt_Button_Left]: Button.LEFT,
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[SettingKeyboard.Alt_Button_Left]: Button.LEFT,
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@ -201,7 +200,6 @@ const cfg_keyboard_qwerty = {
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[SettingKeyboard.Alt_Button_Cycle_Variant]: Button.V,
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[SettingKeyboard.Alt_Button_Cycle_Variant]: Button.V,
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[SettingKeyboard.Alt_Button_Speed_Up]: Button.SPEED_UP,
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[SettingKeyboard.Alt_Button_Speed_Up]: Button.SPEED_UP,
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[SettingKeyboard.Alt_Button_Slow_Down]: Button.SLOW_DOWN,
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[SettingKeyboard.Alt_Button_Slow_Down]: Button.SLOW_DOWN,
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[SettingKeyboard.Alt_Button_Randomize]: Button.RANDOMIZE
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},
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},
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default: {
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default: {
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KEY_ARROW_UP: SettingKeyboard.Button_Up,
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KEY_ARROW_UP: SettingKeyboard.Button_Up,
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@ -232,7 +230,7 @@ const cfg_keyboard_qwerty = {
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KEY_M: SettingKeyboard.Alt_Button_Menu,
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KEY_M: SettingKeyboard.Alt_Button_Menu,
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KEY_O: -1,
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KEY_O: -1,
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KEY_P: -1,
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KEY_P: -1,
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KEY_Q: SettingKeyboard.Button_Randomize,
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KEY_Q: -1,
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KEY_S: SettingKeyboard.Alt_Button_Down,
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KEY_S: SettingKeyboard.Alt_Button_Down,
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KEY_T: SettingKeyboard.Alt_Button_Cycle_Form,
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KEY_T: SettingKeyboard.Alt_Button_Cycle_Form,
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KEY_U: -1,
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KEY_U: -1,
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@ -15,6 +15,5 @@ export enum Button {
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CYCLE_NATURE,
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CYCLE_NATURE,
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V,
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V,
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SPEED_UP,
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SPEED_UP,
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SLOW_DOWN,
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SLOW_DOWN
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RANDOMIZE,
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}
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}
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@ -34,8 +34,6 @@ export enum SettingKeyboard {
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Alt_Button_Cycle_Nature = "ALT_BUTTON_CYCLE_NATURE",
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Alt_Button_Cycle_Nature = "ALT_BUTTON_CYCLE_NATURE",
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Button_Cycle_Variant = "BUTTON_CYCLE_VARIANT",
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Button_Cycle_Variant = "BUTTON_CYCLE_VARIANT",
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Alt_Button_Cycle_Variant = "ALT_BUTTON_CYCLE_VARIANT",
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Alt_Button_Cycle_Variant = "ALT_BUTTON_CYCLE_VARIANT",
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Button_Randomize = "BUTTON_RANDOMIZE",
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Alt_Button_Randomize = "ALT_BUTTON_RANDOMIZE",
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Button_Speed_Up = "BUTTON_SPEED_UP",
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Button_Speed_Up = "BUTTON_SPEED_UP",
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Alt_Button_Speed_Up = "ALT_BUTTON_SPEED_UP",
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Alt_Button_Speed_Up = "ALT_BUTTON_SPEED_UP",
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Button_Slow_Down = "BUTTON_SLOW_DOWN",
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Button_Slow_Down = "BUTTON_SLOW_DOWN",
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@ -77,8 +75,6 @@ export const settingKeyboardOptions = {
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[SettingKeyboard.Alt_Button_Cycle_Nature]: [ `KEY ${Button.CYCLE_NATURE.toString()}`, pressAction ],
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[SettingKeyboard.Alt_Button_Cycle_Nature]: [ `KEY ${Button.CYCLE_NATURE.toString()}`, pressAction ],
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[SettingKeyboard.Button_Cycle_Variant]: [ `KEY ${Button.V.toString()}`, pressAction ],
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[SettingKeyboard.Button_Cycle_Variant]: [ `KEY ${Button.V.toString()}`, pressAction ],
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[SettingKeyboard.Alt_Button_Cycle_Variant]: [ `KEY ${Button.V.toString()}`, pressAction ],
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[SettingKeyboard.Alt_Button_Cycle_Variant]: [ `KEY ${Button.V.toString()}`, pressAction ],
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[SettingKeyboard.Button_Randomize]: [ `KEY ${Button.RANDOMIZE.toString()}`, pressAction ],
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[SettingKeyboard.Alt_Button_Randomize]: [ `KEY ${Button.RANDOMIZE.toString()}`, pressAction ],
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[SettingKeyboard.Button_Speed_Up]: [ `KEY ${Button.SPEED_UP.toString()}`, pressAction ],
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[SettingKeyboard.Button_Speed_Up]: [ `KEY ${Button.SPEED_UP.toString()}`, pressAction ],
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[SettingKeyboard.Alt_Button_Speed_Up]: [ `KEY ${Button.SPEED_UP.toString()}`, pressAction ],
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[SettingKeyboard.Alt_Button_Speed_Up]: [ `KEY ${Button.SPEED_UP.toString()}`, pressAction ],
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[SettingKeyboard.Button_Slow_Down]: [ `KEY ${Button.SLOW_DOWN.toString()}`, pressAction ],
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[SettingKeyboard.Button_Slow_Down]: [ `KEY ${Button.SLOW_DOWN.toString()}`, pressAction ],
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@ -118,8 +114,6 @@ export const settingKeyboardDefaults = {
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[SettingKeyboard.Alt_Button_Cycle_Nature]: 0,
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[SettingKeyboard.Alt_Button_Cycle_Nature]: 0,
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[SettingKeyboard.Button_Cycle_Variant]: 0,
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[SettingKeyboard.Button_Cycle_Variant]: 0,
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[SettingKeyboard.Alt_Button_Cycle_Variant]: 0,
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[SettingKeyboard.Alt_Button_Cycle_Variant]: 0,
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[SettingKeyboard.Button_Randomize]: 0,
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[SettingKeyboard.Alt_Button_Randomize]: 0,
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[SettingKeyboard.Button_Speed_Up]: 0,
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[SettingKeyboard.Button_Speed_Up]: 0,
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[SettingKeyboard.Alt_Button_Speed_Up]: 0,
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[SettingKeyboard.Alt_Button_Speed_Up]: 0,
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[SettingKeyboard.Button_Slow_Down]: 0,
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[SettingKeyboard.Button_Slow_Down]: 0,
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@ -155,7 +149,6 @@ export function setSettingKeyboard(scene: BattleScene, setting: SettingKeyboard,
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case SettingKeyboard.Button_Cycle_Ability:
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case SettingKeyboard.Button_Cycle_Ability:
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case SettingKeyboard.Button_Cycle_Nature:
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case SettingKeyboard.Button_Cycle_Nature:
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case SettingKeyboard.Button_Cycle_Variant:
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case SettingKeyboard.Button_Cycle_Variant:
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case SettingKeyboard.Button_Randomize:
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case SettingKeyboard.Button_Speed_Up:
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case SettingKeyboard.Button_Speed_Up:
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case SettingKeyboard.Button_Slow_Down:
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case SettingKeyboard.Button_Slow_Down:
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case SettingKeyboard.Alt_Button_Up:
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case SettingKeyboard.Alt_Button_Up:
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@ -172,7 +165,6 @@ export function setSettingKeyboard(scene: BattleScene, setting: SettingKeyboard,
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case SettingKeyboard.Alt_Button_Cycle_Ability:
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case SettingKeyboard.Alt_Button_Cycle_Ability:
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case SettingKeyboard.Alt_Button_Cycle_Nature:
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case SettingKeyboard.Alt_Button_Cycle_Nature:
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case SettingKeyboard.Alt_Button_Cycle_Variant:
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case SettingKeyboard.Alt_Button_Cycle_Variant:
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case SettingKeyboard.Alt_Button_Randomize:
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case SettingKeyboard.Alt_Button_Speed_Up:
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case SettingKeyboard.Alt_Button_Speed_Up:
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case SettingKeyboard.Alt_Button_Slow_Down:
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case SettingKeyboard.Alt_Button_Slow_Down:
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case SettingKeyboard.Alt_Button_Submit:
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case SettingKeyboard.Alt_Button_Submit:
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@ -79,7 +79,6 @@ export class UiInputs {
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[Button.SUBMIT]: () => this.buttonTouch(),
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[Button.SUBMIT]: () => this.buttonTouch(),
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[Button.ACTION]: () => this.buttonAb(Button.ACTION),
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[Button.ACTION]: () => this.buttonAb(Button.ACTION),
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[Button.CANCEL]: () => this.buttonAb(Button.CANCEL),
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[Button.CANCEL]: () => this.buttonAb(Button.CANCEL),
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[Button.RANDOMIZE]: () => this.buttonAb(Button.RANDOMIZE),
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[Button.MENU]: () => this.buttonMenu(),
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[Button.MENU]: () => this.buttonMenu(),
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[Button.STATS]: () => this.buttonGoToFilter(Button.STATS),
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[Button.STATS]: () => this.buttonGoToFilter(Button.STATS),
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[Button.CYCLE_SHINY]: () => this.buttonCycleOption(Button.CYCLE_SHINY),
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[Button.CYCLE_SHINY]: () => this.buttonCycleOption(Button.CYCLE_SHINY),
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@ -111,7 +110,6 @@ export class UiInputs {
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[Button.CYCLE_ABILITY]: () => undefined,
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[Button.CYCLE_ABILITY]: () => undefined,
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[Button.CYCLE_NATURE]: () => undefined,
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[Button.CYCLE_NATURE]: () => undefined,
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[Button.V]: () => this.buttonInfo(false),
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[Button.V]: () => this.buttonInfo(false),
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[Button.RANDOMIZE]: () => undefined,
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[Button.SPEED_UP]: () => undefined,
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[Button.SPEED_UP]: () => undefined,
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[Button.SLOW_DOWN]: () => undefined,
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[Button.SLOW_DOWN]: () => undefined,
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};
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};
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@ -130,9 +130,10 @@ const valueReductionMax = 2;
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const filterBarHeight = 17;
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const filterBarHeight = 17;
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const speciesContainerX = 109; // if team on the RIGHT: 109 / if on the LEFT: 143
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const speciesContainerX = 109; // if team on the RIGHT: 109 / if on the LEFT: 143
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const teamWindowX = 285; // if team on the RIGHT: 285 / if on the LEFT: 109
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const teamWindowX = 285; // if team on the RIGHT: 285 / if on the LEFT: 109
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const teamWindowY = 18;
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const teamWindowY = 38;
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const teamWindowWidth = 34;
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const teamWindowWidth = 34;
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const teamWindowHeight = 132;
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const teamWindowHeight = 107;
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const randomSelectionWindowHeight = 20;
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/**
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/**
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* Calculates the starter position for a Pokemon of a given UI index
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* Calculates the starter position for a Pokemon of a given UI index
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@ -267,7 +268,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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private natureIconElement: Phaser.GameObjects.Sprite;
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private natureIconElement: Phaser.GameObjects.Sprite;
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private variantIconElement: Phaser.GameObjects.Sprite;
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private variantIconElement: Phaser.GameObjects.Sprite;
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private goFilterIconElement: Phaser.GameObjects.Sprite;
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private goFilterIconElement: Phaser.GameObjects.Sprite;
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private randomSelectIconElement: Phaser.GameObjects.Sprite;
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private shinyLabel: Phaser.GameObjects.Text;
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private shinyLabel: Phaser.GameObjects.Text;
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private formLabel: Phaser.GameObjects.Text;
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private formLabel: Phaser.GameObjects.Text;
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private genderLabel: Phaser.GameObjects.Text;
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private genderLabel: Phaser.GameObjects.Text;
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@ -275,7 +275,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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private natureLabel: Phaser.GameObjects.Text;
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private natureLabel: Phaser.GameObjects.Text;
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private variantLabel: Phaser.GameObjects.Text;
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private variantLabel: Phaser.GameObjects.Text;
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private goFilterLabel: Phaser.GameObjects.Text;
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private goFilterLabel: Phaser.GameObjects.Text;
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private randomSelectLabel: Phaser.GameObjects.Text;
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private starterSelectMessageBox: Phaser.GameObjects.NineSlice;
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private starterSelectMessageBox: Phaser.GameObjects.NineSlice;
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private starterSelectMessageBoxContainer: Phaser.GameObjects.Container;
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private starterSelectMessageBoxContainer: Phaser.GameObjects.Container;
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@ -320,6 +319,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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private starterIconsCursorObj: Phaser.GameObjects.Image;
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private starterIconsCursorObj: Phaser.GameObjects.Image;
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private valueLimitLabel: Phaser.GameObjects.Text;
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private valueLimitLabel: Phaser.GameObjects.Text;
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private startCursorObj: Phaser.GameObjects.NineSlice;
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private startCursorObj: Phaser.GameObjects.NineSlice;
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private randomCursorObj: Phaser.GameObjects.NineSlice;
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private iconAnimHandler: PokemonIconAnimHandler;
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private iconAnimHandler: PokemonIconAnimHandler;
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@ -368,8 +368,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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starterContainerBg.setOrigin(0, 0);
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starterContainerBg.setOrigin(0, 0);
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this.starterSelectContainer.add(starterContainerBg);
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this.starterSelectContainer.add(starterContainerBg);
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this.starterSelectContainer.add(addWindow(this.scene, teamWindowX, teamWindowY, teamWindowWidth, teamWindowHeight));
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this.starterSelectContainer.add(addWindow(this.scene, teamWindowX, teamWindowY - randomSelectionWindowHeight, teamWindowWidth, randomSelectionWindowHeight, true));
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this.starterSelectContainer.add(addWindow(this.scene, teamWindowX, teamWindowY + teamWindowHeight - 5, teamWindowWidth, teamWindowWidth, true));
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this.starterSelectContainer.add(addWindow(this.scene, teamWindowX, teamWindowY, teamWindowWidth, teamWindowHeight ));
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this.starterSelectContainer.add(addWindow(this.scene, teamWindowX, teamWindowY + teamWindowHeight, teamWindowWidth, teamWindowWidth, true));
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this.starterSelectContainer.add(starterContainerWindow);
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this.starterSelectContainer.add(starterContainerWindow);
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// Create and initialise filter bar
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// Create and initialise filter bar
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@ -607,6 +608,15 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.startCursorObj.setOrigin(0, 0);
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this.startCursorObj.setOrigin(0, 0);
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this.starterSelectContainer.add(this.startCursorObj);
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this.starterSelectContainer.add(this.startCursorObj);
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const randomSelectLabel = addTextObject(this.scene, teamWindowX + 17, 23, i18next.t("starterSelectUiHandler:randomize"), TextStyle.TOOLTIP_CONTENT);
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randomSelectLabel.setOrigin(0.5, 0);
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this.starterSelectContainer.add(randomSelectLabel);
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this.randomCursorObj = this.scene.add.nineslice(teamWindowX + 4, 21, "select_cursor", undefined, 26, 15, 6, 6, 6, 6);
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this.randomCursorObj.setVisible(false);
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this.randomCursorObj.setOrigin(0, 0);
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this.starterSelectContainer.add(this.randomCursorObj);
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const starterSpecies: Species[] = [];
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const starterSpecies: Species[] = [];
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const starterBoxContainer = this.scene.add.container(speciesContainerX + 6, 9); //115
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const starterBoxContainer = this.scene.add.container(speciesContainerX + 6, 9); //115
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@ -865,13 +875,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.goFilterLabel = addTextObject(this.scene, this.filterInstructionRowX + this.instructionRowTextOffset, this.filterInstructionRowY, i18next.t("starterSelectUiHandler:goFilter"), TextStyle.PARTY, { fontSize: instructionTextSize });
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this.goFilterLabel = addTextObject(this.scene, this.filterInstructionRowX + this.instructionRowTextOffset, this.filterInstructionRowY, i18next.t("starterSelectUiHandler:goFilter"), TextStyle.PARTY, { fontSize: instructionTextSize });
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this.goFilterLabel.setName("text-goFilter-label");
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this.goFilterLabel.setName("text-goFilter-label");
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this.randomSelectIconElement = new Phaser.GameObjects.Sprite(this.scene, this.instructionRowX, this.instructionRowY, "keyboard", "Q.png");
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this.randomSelectIconElement.setName("sprite-random-icon-element");
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this.randomSelectIconElement.setScale(0.675);
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this.randomSelectIconElement.setOrigin(0.0, 0.0);
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this.randomSelectLabel = addTextObject(this.scene, this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY, i18next.t("starterSelectUiHandler:randomize"), TextStyle.PARTY, { fontSize: instructionTextSize });
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this.randomSelectLabel.setName("text-random-label");
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this.hideInstructions();
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this.hideInstructions();
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this.filterInstructionsContainer = this.scene.add.container(50, 5);
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this.filterInstructionsContainer = this.scene.add.container(50, 5);
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@ -1346,9 +1349,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.starterIconsCursorIndex = this.starterSpecies.length - 1;
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this.starterIconsCursorIndex = this.starterSpecies.length - 1;
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this.moveStarterIconsCursor(this.starterIconsCursorIndex);
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this.moveStarterIconsCursor(this.starterIconsCursorIndex);
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} else {
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} else {
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//TODO how can we get here if start button can't be selected? this is reduantant shoudld i renmove this?
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this.startCursorObj.setVisible(false);
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this.startCursorObj.setVisible(false);
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this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
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this.randomCursorObj.setVisible(true);
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this.setFilterMode(true);
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}
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}
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success = true;
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success = true;
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break;
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break;
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@ -1395,11 +1398,17 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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case Button.UP:
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case Button.UP:
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if (this.filterBar.openDropDown) {
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if (this.filterBar.openDropDown) {
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success = this.filterBar.decDropDownCursor();
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success = this.filterBar.decDropDownCursor();
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} else if (this.filterBarCursor === this.filterBar.numFilters - 1 && this.starterSpecies.length > 0) {
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} else if (this.filterBarCursor === this.filterBar.numFilters - 1 ) {
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// UP from the last filter, move to start button
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// UP from the last filter, move to start button
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if (this.starterSpecies.length > 0) {
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this.setFilterMode(false);
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this.setFilterMode(false);
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this.cursorObj.setVisible(false);
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this.cursorObj.setVisible(false);
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this.startCursorObj.setVisible(true);
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this.startCursorObj.setVisible(true);
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} else {
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this.setFilterMode(false);
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this.cursorObj.setVisible(false);
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this.randomCursorObj.setVisible(true);
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}
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success = true;
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success = true;
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} else if (numberOfStarters > 0) {
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} else if (numberOfStarters > 0) {
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// UP from filter bar to bottom of Pokemon list
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// UP from filter bar to bottom of Pokemon list
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@ -1419,12 +1428,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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case Button.DOWN:
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case Button.DOWN:
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if (this.filterBar.openDropDown) {
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if (this.filterBar.openDropDown) {
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success = this.filterBar.incDropDownCursor();
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success = this.filterBar.incDropDownCursor();
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} else if (this.filterBarCursor === this.filterBar.numFilters - 1 && this.starterSpecies.length > 0) {
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} else if (this.filterBarCursor === this.filterBar.numFilters - 1) {
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// DOWN from the last filter, move to Pokemon in party if any
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// DOWN from the last filter, move to random selection label
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this.setFilterMode(false);
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this.setFilterMode(false);
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this.cursorObj.setVisible(false);
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this.cursorObj.setVisible(false);
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this.starterIconsCursorIndex = 0;
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this.randomCursorObj.setVisible(true);
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this.moveStarterIconsCursor(this.starterIconsCursorIndex);
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success = true;
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success = true;
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} else if (numberOfStarters > 0) {
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} else if (numberOfStarters > 0) {
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// DOWN from filter bar to top of Pokemon list
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// DOWN from filter bar to top of Pokemon list
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@ -1446,15 +1454,15 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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success = true;
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success = true;
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break;
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break;
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}
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}
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} else if (button === Button.RANDOMIZE) {
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} else if (this.randomCursorObj.visible) {
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console.log("Attempting random selection from visible starters");
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switch (button) {
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if (this.starterSpecies.length < 6) {
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case Button.ACTION:
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// Get current party value
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if (this.starterSpecies.length >= 6) {
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||||||
const currentPartyValue = this.starterSpecies
|
error = true;
|
||||||
.map(s => s.generation)
|
break;
|
||||||
.reduce((total: number, gen: number, i: number) =>
|
}
|
||||||
total += this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
|
const currentPartyValue = this.starterSpecies.map(s => s.generation).reduce((total: number, _gen : number, i : number ) => total + this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
|
||||||
// Filter valid starters first
|
// Filter valid starters
|
||||||
const validStarters = this.filteredStarterContainers.filter(starter => {
|
const validStarters = this.filteredStarterContainers.filter(starter => {
|
||||||
const species = starter.species;
|
const species = starter.species;
|
||||||
const [ isDupe ] = this.isInParty(species);
|
const [ isDupe ] = this.isInParty(species);
|
||||||
@ -1472,51 +1480,72 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
this.isPartyValid()
|
this.isPartyValid()
|
||||||
);
|
);
|
||||||
const isCaught = this.scene.gameData.dexData[species.speciesId].caughtAttr;
|
const isCaught = this.scene.gameData.dexData[species.speciesId].caughtAttr;
|
||||||
return !isDupe &&
|
return (
|
||||||
|
!isDupe &&
|
||||||
isValidForChallenge.value &&
|
isValidForChallenge.value &&
|
||||||
(currentPartyValue + starterCost <= this.getValueLimit()) &&
|
currentPartyValue + starterCost <= this.getValueLimit() &&
|
||||||
isCaught;
|
isCaught
|
||||||
|
);
|
||||||
});
|
});
|
||||||
|
if (validStarters.length === 0) {
|
||||||
if (validStarters.length > 0) {
|
error = true; // No valid starters available
|
||||||
// Select random starter from valid options
|
break;
|
||||||
const randomIndex = Math.floor(Math.random() * validStarters.length);
|
}
|
||||||
const randomStarter = validStarters[randomIndex];
|
// Select random starter
|
||||||
|
const randomStarter = validStarters[Math.floor(Math.random() * validStarters.length)];
|
||||||
const randomSpecies = randomStarter.species;
|
const randomSpecies = randomStarter.species;
|
||||||
|
// Set species and prepare attributes
|
||||||
// First set the species to load saved preferences and initialize default values
|
|
||||||
// This triggers the same flow as if the player had moved their cursor to this Pokemon
|
|
||||||
this.setSpecies(randomSpecies);
|
this.setSpecies(randomSpecies);
|
||||||
|
|
||||||
// Get the dex attributes after setSpecies has potentially loaded saved preferences
|
|
||||||
const dexAttr = this.getCurrentDexProps(randomSpecies.speciesId);
|
const dexAttr = this.getCurrentDexProps(randomSpecies.speciesId);
|
||||||
const props = this.scene.gameData.getSpeciesDexAttrProps(randomSpecies, dexAttr);
|
const props = this.scene.gameData.getSpeciesDexAttrProps(randomSpecies, dexAttr);
|
||||||
|
|
||||||
// Use the current cursor values which now reflect any saved preferences
|
|
||||||
// these are the same values the player would see in the UI
|
|
||||||
const abilityIndex = this.abilityCursor;
|
const abilityIndex = this.abilityCursor;
|
||||||
const nature = this.natureCursor as unknown as Nature;
|
const nature = this.natureCursor as unknown as Nature;
|
||||||
const moveset = this.starterMoveset?.slice(0) as StarterMoveset;
|
const moveset = this.starterMoveset?.slice(0) as StarterMoveset;
|
||||||
|
|
||||||
const starterCost = this.scene.gameData.getSpeciesStarterValue(randomSpecies.speciesId);
|
const starterCost = this.scene.gameData.getSpeciesStarterValue(randomSpecies.speciesId);
|
||||||
|
|
||||||
const speciesForm = getPokemonSpeciesForm(randomSpecies.speciesId, props.formIndex);
|
const speciesForm = getPokemonSpeciesForm(randomSpecies.speciesId, props.formIndex);
|
||||||
speciesForm.loadAssets(this.scene, props.female, props.formIndex, props.shiny, props.variant, true)
|
// Load assets and add to party
|
||||||
|
speciesForm
|
||||||
|
.loadAssets(this.scene, props.female, props.formIndex, props.shiny, props.variant, true)
|
||||||
.then(() => {
|
.then(() => {
|
||||||
if (this.tryUpdateValue(starterCost, true)) {
|
if (this.tryUpdateValue(starterCost, true)) {
|
||||||
// Use addToParty with the same parameters that would be used in manual selection
|
|
||||||
this.addToParty(randomSpecies, dexAttr, abilityIndex, nature, moveset, true);
|
this.addToParty(randomSpecies, dexAttr, abilityIndex, nature, moveset, true);
|
||||||
console.log("Random starter added to party:", randomSpecies.name, "with cost:", starterCost);
|
ui.playSelect();
|
||||||
success = true;
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
break;
|
||||||
|
case Button.UP:
|
||||||
|
this.randomCursorObj.setVisible(false);
|
||||||
|
this.filterBarCursor = this.filterBar.numFilters - 1;
|
||||||
|
this.setFilterMode(true);
|
||||||
|
success = true;
|
||||||
|
break;
|
||||||
|
case Button.DOWN:
|
||||||
|
this.randomCursorObj.setVisible(false);
|
||||||
|
if (this.starterSpecies.length > 0) {
|
||||||
|
this.starterIconsCursorIndex = 0;
|
||||||
|
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
|
||||||
} else {
|
} else {
|
||||||
// No valid starters available
|
this.filterBarCursor = this.filterBar.numFilters - 1;
|
||||||
error = true;
|
this.setFilterMode(true);
|
||||||
}
|
}
|
||||||
} else {
|
success = true;
|
||||||
// Party is full
|
break;
|
||||||
error = true;
|
case Button.LEFT:
|
||||||
|
if (numberOfStarters > 0) {
|
||||||
|
this.randomCursorObj.setVisible(false);
|
||||||
|
this.cursorObj.setVisible(true);
|
||||||
|
this.setCursor(onScreenFirstIndex + 8); // set last column
|
||||||
|
success = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case Button.RIGHT:
|
||||||
|
if (numberOfStarters > 0) {
|
||||||
|
this.randomCursorObj.setVisible(false);
|
||||||
|
this.cursorObj.setVisible(true);
|
||||||
|
this.setCursor(onScreenFirstIndex); // set first column
|
||||||
|
success = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
let starterContainer;
|
let starterContainer;
|
||||||
@ -1546,7 +1575,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
|
|
||||||
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, this.lastSpecies, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.getCurrentDexProps(this.lastSpecies.speciesId)), isPartyValid);
|
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, this.lastSpecies, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.getCurrentDexProps(this.lastSpecies.speciesId)), isPartyValid);
|
||||||
|
|
||||||
const currentPartyValue = this.starterSpecies.map(s => s.generation).reduce((total: number, gen: number, i: number) => total += this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
|
const currentPartyValue = this.starterSpecies.map(s => s.generation).reduce((total: number, _gen: number, i: number) => total += this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
|
||||||
const newCost = this.scene.gameData.getSpeciesStarterValue(this.lastSpecies.speciesId);
|
const newCost = this.scene.gameData.getSpeciesStarterValue(this.lastSpecies.speciesId);
|
||||||
if (!isDupe && isValidForChallenge.value && currentPartyValue + newCost <= this.getValueLimit() && this.starterSpecies.length < PLAYER_PARTY_MAX_SIZE) { // this checks to make sure the pokemon doesn't exist in your party, it's valid for the challenge and that it won't go over the cost limit; if it meets all these criteria it will add it to your party
|
if (!isDupe && isValidForChallenge.value && currentPartyValue + newCost <= this.getValueLimit() && this.starterSpecies.length < PLAYER_PARTY_MAX_SIZE) { // this checks to make sure the pokemon doesn't exist in your party, it's valid for the challenge and that it won't go over the cost limit; if it meets all these criteria it will add it to your party
|
||||||
options = [
|
options = [
|
||||||
@ -1685,7 +1714,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
ui.showText(i18next.t("starterSelectUiHandler:selectNature"), null, () => {
|
ui.showText(i18next.t("starterSelectUiHandler:selectNature"), null, () => {
|
||||||
const natures = this.scene.gameData.getNaturesForAttr(this.speciesStarterDexEntry?.natureAttr);
|
const natures = this.scene.gameData.getNaturesForAttr(this.speciesStarterDexEntry?.natureAttr);
|
||||||
ui.setModeWithoutClear(Mode.OPTION_SELECT, {
|
ui.setModeWithoutClear(Mode.OPTION_SELECT, {
|
||||||
options: natures.map((n: Nature, i: number) => {
|
options: natures.map((n: Nature, _i: number) => {
|
||||||
const option: OptionSelectItem = {
|
const option: OptionSelectItem = {
|
||||||
label: getNatureName(n, true, true, true, this.scene.uiTheme),
|
label: getNatureName(n, true, true, true, this.scene.uiTheme),
|
||||||
handler: () => {
|
handler: () => {
|
||||||
@ -2096,11 +2125,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (this.starterIconsCursorIndex === 0) {
|
if (this.starterIconsCursorIndex === 0) {
|
||||||
// Up from first Pokemon in the team > go to filter
|
// Up from first Pokemon in the team > go to Random selection
|
||||||
this.starterIconsCursorObj.setVisible(false);
|
this.starterIconsCursorObj.setVisible(false);
|
||||||
this.setSpecies(null);
|
this.setSpecies(null);
|
||||||
this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
|
this.randomCursorObj.setVisible(true);
|
||||||
this.setFilterMode(true);
|
|
||||||
} else {
|
} else {
|
||||||
this.starterIconsCursorIndex--;
|
this.starterIconsCursorIndex--;
|
||||||
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
|
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
|
||||||
@ -2145,9 +2173,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
success = this.setCursor(this.cursor - 1);
|
success = this.setCursor(this.cursor - 1);
|
||||||
} else {
|
} else {
|
||||||
// LEFT from filtered Pokemon, on the left edge
|
// LEFT from filtered Pokemon, on the left edge
|
||||||
|
if ( onScreenCurrentRow === 0 ) {
|
||||||
if (this.starterSpecies.length === 0) {
|
// from the first row of starters we go to the random selection
|
||||||
// no starter in team > wrap around to the last column
|
this.cursorObj.setVisible(false);
|
||||||
|
this.randomCursorObj.setVisible(true);
|
||||||
|
} else if (this.starterSpecies.length === 0) {
|
||||||
|
// no starter in team and not on first row > wrap around to the last column
|
||||||
success = this.setCursor(this.cursor + Math.min(8, numberOfStarters - this.cursor));
|
success = this.setCursor(this.cursor + Math.min(8, numberOfStarters - this.cursor));
|
||||||
|
|
||||||
} else if (onScreenCurrentRow < 7) {
|
} else if (onScreenCurrentRow < 7) {
|
||||||
@ -2183,7 +2214,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
success = this.setCursor(this.cursor + 1);
|
success = this.setCursor(this.cursor + 1);
|
||||||
} else {
|
} else {
|
||||||
// RIGHT from filtered Pokemon, on the right edge
|
// RIGHT from filtered Pokemon, on the right edge
|
||||||
if (this.starterSpecies.length === 0) {
|
if ( onScreenCurrentRow === 0 ) {
|
||||||
|
// from the first row of starters we go to the random selection
|
||||||
|
this.cursorObj.setVisible(false);
|
||||||
|
this.randomCursorObj.setVisible(true);
|
||||||
|
} else if (this.starterSpecies.length === 0) {
|
||||||
// no selected starter in team > wrap around to the first column
|
// no selected starter in team > wrap around to the first column
|
||||||
success = this.setCursor(this.cursor - Math.min(8, this.cursor % 9));
|
success = this.setCursor(this.cursor - Math.min(8, this.cursor % 9));
|
||||||
|
|
||||||
@ -2335,9 +2370,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
case SettingKeyboard.Button_Stats:
|
case SettingKeyboard.Button_Stats:
|
||||||
iconPath = "C.png";
|
iconPath = "C.png";
|
||||||
break;
|
break;
|
||||||
case SettingKeyboard.Button_Randomize:
|
|
||||||
iconPath = "Q.png";
|
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2423,10 +2455,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
// if filter mode is inactivated and gamepadType is not undefined, update the button icons
|
// if filter mode is inactivated and gamepadType is not undefined, update the button icons
|
||||||
if (!this.filterMode) {
|
if (!this.filterMode) {
|
||||||
this.updateFilterButtonIcon(SettingKeyboard.Button_Stats, gamepadType, this.goFilterIconElement, this.goFilterLabel);
|
this.updateFilterButtonIcon(SettingKeyboard.Button_Stats, gamepadType, this.goFilterIconElement, this.goFilterLabel);
|
||||||
this.updateButtonIcon(SettingKeyboard.Button_Randomize, gamepadType, this.randomSelectIconElement, this.randomSelectLabel); // random icon only appears not in filter mode
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
getValueLimit(): number {
|
getValueLimit(): number {
|
||||||
@ -3086,7 +3116,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
this.dexAttrCursor = 0n;
|
this.dexAttrCursor = 0n;
|
||||||
this.abilityCursor = -1;
|
this.abilityCursor = -1;
|
||||||
this.natureCursor = -1;
|
this.natureCursor = -1;
|
||||||
|
|
||||||
// We will only update the sprite if there is a change to form, shiny/variant
|
// We will only update the sprite if there is a change to form, shiny/variant
|
||||||
// or gender for species with gender sprite differences
|
// or gender for species with gender sprite differences
|
||||||
const shouldUpdateSprite = (species?.genderDiffs && !isNullOrUndefined(female))
|
const shouldUpdateSprite = (species?.genderDiffs && !isNullOrUndefined(female))
|
||||||
@ -3516,7 +3545,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
}
|
}
|
||||||
|
|
||||||
tryUpdateValue(add?: integer, addingToParty?: boolean): boolean {
|
tryUpdateValue(add?: integer, addingToParty?: boolean): boolean {
|
||||||
const value = this.starterSpecies.map(s => s.generation).reduce((total: integer, gen: integer, i: integer) => total += this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
|
const value = this.starterSpecies.map(s => s.generation).reduce((total: integer, _gen: integer, i: integer) => total += this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
|
||||||
const newValue = value + (add || 0);
|
const newValue = value + (add || 0);
|
||||||
const valueLimit = this.getValueLimit();
|
const valueLimit = this.getValueLimit();
|
||||||
const overLimit = newValue > valueLimit;
|
const overLimit = newValue > valueLimit;
|
||||||
@ -3619,6 +3648,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
if (!this.starterSpecies.length) {
|
if (!this.starterSpecies.length) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
console.log("reached tryStart");
|
||||||
|
|
||||||
const ui = this.getUi();
|
const ui = this.getUi();
|
||||||
|
|
||||||
@ -3779,8 +3809,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
this.variantLabel.setVisible(false);
|
this.variantLabel.setVisible(false);
|
||||||
this.goFilterIconElement.setVisible(false);
|
this.goFilterIconElement.setVisible(false);
|
||||||
this.goFilterLabel.setVisible(false);
|
this.goFilterLabel.setVisible(false);
|
||||||
this.randomSelectIconElement.setVisible(false);
|
|
||||||
this.randomSelectLabel.setVisible(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
clear(): void {
|
clear(): void {
|
||||||
|
Loading…
Reference in New Issue
Block a user