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https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-18 13:29:25 +02:00
feat: add random selection option during starter select
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@ -183,6 +183,7 @@ const cfg_keyboard_qwerty = {
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[SettingKeyboard.Button_Cycle_Variant]: Button.V,
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[SettingKeyboard.Button_Speed_Up]: Button.SPEED_UP,
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[SettingKeyboard.Button_Slow_Down]: Button.SLOW_DOWN,
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[SettingKeyboard.Button_Randomize]: Button.RANDOMIZE,
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[SettingKeyboard.Alt_Button_Up]: Button.UP,
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[SettingKeyboard.Alt_Button_Down]: Button.DOWN,
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[SettingKeyboard.Alt_Button_Left]: Button.LEFT,
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@ -200,6 +201,7 @@ const cfg_keyboard_qwerty = {
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[SettingKeyboard.Alt_Button_Cycle_Variant]: Button.V,
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[SettingKeyboard.Alt_Button_Speed_Up]: Button.SPEED_UP,
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[SettingKeyboard.Alt_Button_Slow_Down]: Button.SLOW_DOWN,
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[SettingKeyboard.Alt_Button_Randomize]: Button.RANDOMIZE
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},
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default: {
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KEY_ARROW_UP: SettingKeyboard.Button_Up,
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@ -230,7 +232,7 @@ const cfg_keyboard_qwerty = {
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KEY_M: SettingKeyboard.Alt_Button_Menu,
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KEY_O: -1,
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KEY_P: -1,
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KEY_Q: -1,
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KEY_Q: SettingKeyboard.Button_Randomize,
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KEY_S: SettingKeyboard.Alt_Button_Down,
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KEY_T: SettingKeyboard.Alt_Button_Cycle_Form,
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KEY_U: -1,
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@ -15,5 +15,6 @@ export enum Button {
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CYCLE_NATURE,
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V,
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SPEED_UP,
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SLOW_DOWN
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SLOW_DOWN,
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RANDOMIZE,
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}
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@ -34,6 +34,8 @@ export enum SettingKeyboard {
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Alt_Button_Cycle_Nature = "ALT_BUTTON_CYCLE_NATURE",
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Button_Cycle_Variant = "BUTTON_CYCLE_VARIANT",
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Alt_Button_Cycle_Variant = "ALT_BUTTON_CYCLE_VARIANT",
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Button_Randomize = "BUTTON_RANDOMIZE",
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Alt_Button_Randomize = "ALT_BUTTON_RANDOMIZE",
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Button_Speed_Up = "BUTTON_SPEED_UP",
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Alt_Button_Speed_Up = "ALT_BUTTON_SPEED_UP",
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Button_Slow_Down = "BUTTON_SLOW_DOWN",
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@ -75,6 +77,8 @@ export const settingKeyboardOptions = {
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[SettingKeyboard.Alt_Button_Cycle_Nature]: [ `KEY ${Button.CYCLE_NATURE.toString()}`, pressAction ],
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[SettingKeyboard.Button_Cycle_Variant]: [ `KEY ${Button.V.toString()}`, pressAction ],
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[SettingKeyboard.Alt_Button_Cycle_Variant]: [ `KEY ${Button.V.toString()}`, pressAction ],
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[SettingKeyboard.Button_Randomize]: [ `KEY ${Button.RANDOMIZE.toString()}`, pressAction ],
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[SettingKeyboard.Alt_Button_Randomize]: [ `KEY ${Button.RANDOMIZE.toString()}`, pressAction ],
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[SettingKeyboard.Button_Speed_Up]: [ `KEY ${Button.SPEED_UP.toString()}`, pressAction ],
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[SettingKeyboard.Alt_Button_Speed_Up]: [ `KEY ${Button.SPEED_UP.toString()}`, pressAction ],
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[SettingKeyboard.Button_Slow_Down]: [ `KEY ${Button.SLOW_DOWN.toString()}`, pressAction ],
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@ -114,6 +118,8 @@ export const settingKeyboardDefaults = {
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[SettingKeyboard.Alt_Button_Cycle_Nature]: 0,
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[SettingKeyboard.Button_Cycle_Variant]: 0,
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[SettingKeyboard.Alt_Button_Cycle_Variant]: 0,
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[SettingKeyboard.Button_Randomize]: 0,
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[SettingKeyboard.Alt_Button_Randomize]: 0,
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[SettingKeyboard.Button_Speed_Up]: 0,
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[SettingKeyboard.Alt_Button_Speed_Up]: 0,
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[SettingKeyboard.Button_Slow_Down]: 0,
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@ -149,6 +155,7 @@ export function setSettingKeyboard(scene: BattleScene, setting: SettingKeyboard,
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case SettingKeyboard.Button_Cycle_Ability:
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case SettingKeyboard.Button_Cycle_Nature:
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case SettingKeyboard.Button_Cycle_Variant:
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case SettingKeyboard.Button_Randomize:
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case SettingKeyboard.Button_Speed_Up:
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case SettingKeyboard.Button_Slow_Down:
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case SettingKeyboard.Alt_Button_Up:
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@ -165,6 +172,7 @@ export function setSettingKeyboard(scene: BattleScene, setting: SettingKeyboard,
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case SettingKeyboard.Alt_Button_Cycle_Ability:
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case SettingKeyboard.Alt_Button_Cycle_Nature:
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case SettingKeyboard.Alt_Button_Cycle_Variant:
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case SettingKeyboard.Alt_Button_Randomize:
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case SettingKeyboard.Alt_Button_Speed_Up:
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case SettingKeyboard.Alt_Button_Slow_Down:
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case SettingKeyboard.Alt_Button_Submit:
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@ -79,6 +79,7 @@ export class UiInputs {
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[Button.SUBMIT]: () => this.buttonTouch(),
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[Button.ACTION]: () => this.buttonAb(Button.ACTION),
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[Button.CANCEL]: () => this.buttonAb(Button.CANCEL),
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[Button.RANDOMIZE]: () => this.buttonAb(Button.RANDOMIZE),
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[Button.MENU]: () => this.buttonMenu(),
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[Button.STATS]: () => this.buttonGoToFilter(Button.STATS),
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[Button.CYCLE_SHINY]: () => this.buttonCycleOption(Button.CYCLE_SHINY),
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@ -110,6 +111,7 @@ export class UiInputs {
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[Button.CYCLE_ABILITY]: () => undefined,
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[Button.CYCLE_NATURE]: () => undefined,
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[Button.V]: () => this.buttonInfo(false),
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[Button.RANDOMIZE]: () => undefined,
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[Button.SPEED_UP]: () => undefined,
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[Button.SLOW_DOWN]: () => undefined,
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};
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@ -267,6 +267,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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private natureIconElement: Phaser.GameObjects.Sprite;
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private variantIconElement: Phaser.GameObjects.Sprite;
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private goFilterIconElement: Phaser.GameObjects.Sprite;
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private randomSelectIconElement: Phaser.GameObjects.Sprite;
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private shinyLabel: Phaser.GameObjects.Text;
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private formLabel: Phaser.GameObjects.Text;
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private genderLabel: Phaser.GameObjects.Text;
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@ -274,6 +275,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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private natureLabel: Phaser.GameObjects.Text;
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private variantLabel: Phaser.GameObjects.Text;
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private goFilterLabel: Phaser.GameObjects.Text;
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private randomSelectLabel: Phaser.GameObjects.Text;
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private starterSelectMessageBox: Phaser.GameObjects.NineSlice;
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private starterSelectMessageBoxContainer: Phaser.GameObjects.Container;
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@ -863,6 +865,13 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.goFilterLabel = addTextObject(this.scene, this.filterInstructionRowX + this.instructionRowTextOffset, this.filterInstructionRowY, i18next.t("starterSelectUiHandler:goFilter"), TextStyle.PARTY, { fontSize: instructionTextSize });
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this.goFilterLabel.setName("text-goFilter-label");
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this.randomSelectIconElement = new Phaser.GameObjects.Sprite(this.scene, this.instructionRowX, this.instructionRowY, "keyboard", "Q.png");
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this.randomSelectIconElement.setName("sprite-random-icon-element");
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this.randomSelectIconElement.setScale(0.675);
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this.randomSelectIconElement.setOrigin(0.0, 0.0);
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this.randomSelectLabel = addTextObject(this.scene, this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY, i18next.t("starterSelectUiHandler:randomize"), TextStyle.PARTY, { fontSize: instructionTextSize });
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this.randomSelectLabel.setName("text-random-label");
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this.hideInstructions();
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this.filterInstructionsContainer = this.scene.add.container(50, 5);
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@ -1437,8 +1446,79 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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success = true;
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break;
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}
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} else {
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} else if (button === Button.RANDOMIZE) {
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console.log("Attempting random selection from visible starters");
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if (this.starterSpecies.length < 6) {
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// Get current party value
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const currentPartyValue = this.starterSpecies
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.map(s => s.generation)
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.reduce((total: number, gen: number, i: number) =>
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total += this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
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// Filter valid starters first
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const validStarters = this.filteredStarterContainers.filter(starter => {
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const species = starter.species;
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const [ isDupe ] = this.isInParty(species);
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const starterCost = this.scene.gameData.getSpeciesStarterValue(species.speciesId);
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const isValidForChallenge = new BooleanHolder(true);
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Challenge.applyChallenges(
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this.scene.gameMode,
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Challenge.ChallengeType.STARTER_CHOICE,
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species,
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isValidForChallenge,
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this.scene.gameData.getSpeciesDexAttrProps(
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species,
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this.getCurrentDexProps(species.speciesId)
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),
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this.isPartyValid()
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);
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const isCaught = this.scene.gameData.dexData[species.speciesId].caughtAttr;
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return !isDupe &&
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isValidForChallenge.value &&
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(currentPartyValue + starterCost <= this.getValueLimit()) &&
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isCaught;
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});
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if (validStarters.length > 0) {
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// Select random starter from valid options
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const randomIndex = Math.floor(Math.random() * validStarters.length);
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const randomStarter = validStarters[randomIndex];
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const randomSpecies = randomStarter.species;
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// First set the species to load saved preferences and initialize default values
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// This triggers the same flow as if the player had moved their cursor to this Pokemon
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this.setSpecies(randomSpecies);
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// Get the dex attributes after setSpecies has potentially loaded saved preferences
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const dexAttr = this.getCurrentDexProps(randomSpecies.speciesId);
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const props = this.scene.gameData.getSpeciesDexAttrProps(randomSpecies, dexAttr);
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// Use the current cursor values which now reflect any saved preferences
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// these are the same values the player would see in the UI
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const abilityIndex = this.abilityCursor;
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const nature = this.natureCursor as unknown as Nature;
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const moveset = this.starterMoveset?.slice(0) as StarterMoveset;
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const starterCost = this.scene.gameData.getSpeciesStarterValue(randomSpecies.speciesId);
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const speciesForm = getPokemonSpeciesForm(randomSpecies.speciesId, props.formIndex);
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speciesForm.loadAssets(this.scene, props.female, props.formIndex, props.shiny, props.variant, true)
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.then(() => {
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if (this.tryUpdateValue(starterCost, true)) {
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// Use addToParty with the same parameters that would be used in manual selection
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this.addToParty(randomSpecies, dexAttr, abilityIndex, nature, moveset, true);
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console.log("Random starter added to party:", randomSpecies.name, "with cost:", starterCost);
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success = true;
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}
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});
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} else {
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// No valid starters available
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error = true;
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}
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} else {
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// Party is full
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error = true;
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}
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} else {
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let starterContainer;
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const starterData = this.scene.gameData.starterData[this.lastSpecies.speciesId];
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// prepare persistent starter data to store changes
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@ -2159,7 +2239,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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return [ isDupe, removeIndex ];
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}
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addToParty(species: PokemonSpecies, dexAttr: bigint, abilityIndex: integer, nature: Nature, moveset: StarterMoveset) {
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addToParty(species: PokemonSpecies, dexAttr: bigint, abilityIndex: integer, nature: Nature, moveset: StarterMoveset, randomSelection: boolean = false) {
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const props = this.scene.gameData.getSpeciesDexAttrProps(species, dexAttr);
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this.starterIcons[this.starterSpecies.length].setTexture(species.getIconAtlasKey(props.formIndex, props.shiny, props.variant));
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this.starterIcons[this.starterSpecies.length].setFrame(species.getIconId(props.female, props.formIndex, props.shiny, props.variant));
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@ -2170,7 +2250,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.starterAbilityIndexes.push(abilityIndex);
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this.starterNatures.push(nature);
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this.starterMovesets.push(moveset);
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if (this.speciesLoaded.get(species.speciesId)) {
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if (this.speciesLoaded.get(species.speciesId) || randomSelection ) {
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getPokemonSpeciesForm(species.speciesId, props.formIndex).cry(this.scene);
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}
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this.updateInstructions();
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@ -2255,6 +2335,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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case SettingKeyboard.Button_Stats:
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iconPath = "C.png";
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break;
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case SettingKeyboard.Button_Randomize:
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iconPath = "Q.png";
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break;
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default:
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break;
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}
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@ -2340,8 +2423,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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// if filter mode is inactivated and gamepadType is not undefined, update the button icons
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if (!this.filterMode) {
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this.updateFilterButtonIcon(SettingKeyboard.Button_Stats, gamepadType, this.goFilterIconElement, this.goFilterLabel);
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this.updateButtonIcon(SettingKeyboard.Button_Randomize, gamepadType, this.randomSelectIconElement, this.randomSelectLabel); // random icon only appears not in filter mode
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}
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}
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getValueLimit(): number {
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@ -3694,6 +3779,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.variantLabel.setVisible(false);
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this.goFilterIconElement.setVisible(false);
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this.goFilterLabel.setVisible(false);
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this.randomSelectIconElement.setVisible(false);
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this.randomSelectLabel.setVisible(false);
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}
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clear(): void {
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