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Added some more documentation
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@ -4936,12 +4936,13 @@ export class NeutralDamageAgainstFlyingTypeMultiplierAttr extends VariableMoveTy
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/**
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/**
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* This class forces Freeze-Dry to be super effective against Water Type.
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* This class forces Freeze-Dry to be super effective against Water Type.
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* It considers if target is Mono or Dual Type and calculates the new Multiplier accordingly
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* It considers if target is Mono or Dual Type and calculates the new Multiplier accordingly.
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* @see {@linkcode apply}
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*/
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*/
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export class FreezeDryAttr extends VariableMoveTypeMultiplierAttr {
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export class FreezeDryAttr extends VariableMoveTypeMultiplierAttr {
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/**
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/**
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* If the target is Mono Type (Water only) then a 2x Multiplier is always forced.
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* If the target is Mono Type (Water only) then a 2x Multiplier is always forced.
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* If target is Dual Type (containing Water) then only a 2x Multiplier is forced for the Water Type
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* If target is Dual Type (containing Water) then only a 2x Multiplier is forced for the Water Type.
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*
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*
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* Additionally Freeze-Dry's effectiveness against water is always forced during {@linkcode InverseBattleChallenge}.
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* Additionally Freeze-Dry's effectiveness against water is always forced during {@linkcode InverseBattleChallenge}.
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* The multiplier is recalculated for the non-Water Type in case of Dual Type targets containing Water Type.
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* The multiplier is recalculated for the non-Water Type in case of Dual Type targets containing Water Type.
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