diff --git a/src/data/move.ts b/src/data/move.ts index 03fb0b6e8b9..7cdc63c1736 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -4936,12 +4936,13 @@ export class NeutralDamageAgainstFlyingTypeMultiplierAttr extends VariableMoveTy /** * This class forces Freeze-Dry to be super effective against Water Type. - * It considers if target is Mono or Dual Type and calculates the new Multiplier accordingly + * It considers if target is Mono or Dual Type and calculates the new Multiplier accordingly. + * @see {@linkcode apply} */ export class FreezeDryAttr extends VariableMoveTypeMultiplierAttr { /** * If the target is Mono Type (Water only) then a 2x Multiplier is always forced. - * If target is Dual Type (containing Water) then only a 2x Multiplier is forced for the Water Type + * If target is Dual Type (containing Water) then only a 2x Multiplier is forced for the Water Type. * * Additionally Freeze-Dry's effectiveness against water is always forced during {@linkcode InverseBattleChallenge}. * The multiplier is recalculated for the non-Water Type in case of Dual Type targets containing Water Type.