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reverted + made ConditionalHealAttr more robust
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@ -1947,16 +1947,25 @@ export class PresentPowerAttr extends VariablePowerAttr {
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}
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}
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export class HealTargetAllyAttr extends VariablePowerAttr {
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export class ConditionalHealAttr extends VariablePowerAttr {
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private callback: (user: Pokemon, target: Pokemon, move: Move) => boolean;
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private healRatio: number;
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constructor(callback: (user: Pokemon, target: Pokemon, move: Move) => boolean, healRatio?: number, showAnim?: boolean, selfTarget?: boolean) {
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super();
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this.callback = callback;
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this.healRatio = healRatio;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if((user.isPlayer() && target.isPlayer()) || (!user.isPlayer() && !target.isPlayer())){
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if (this.callback(user, target, move)) {
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(args[0] as Utils.NumberHolder).value = 0;
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target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(),
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Math.max(Math.floor(target.getMaxHp() / 2), 1), getPokemonMessage(target, ' regained\nhealth!'), true));
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Math.max(Math.floor(target.getMaxHp() * this.healRatio), 1), getPokemonMessage(target, ' regained\nhealth!'), true));
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return true;
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}
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return false;
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}
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}
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@ -5451,7 +5460,7 @@ export function initMoves() {
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new AttackMove(Moves.THROAT_CHOP, Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, 100, 0, 7)
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.partial(),
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new AttackMove(Moves.POLLEN_PUFF, Type.BUG, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 7)
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.attr(HealTargetAllyAttr)
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.attr(ConditionalHealAttr, (user, target, move) => (!user.isPlayer() && !target.isPlayer()) || (user.isPlayer() && target.isPlayer()) ? true : false, 0.5, true, false)
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.ballBombMove(),
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new AttackMove(Moves.ANCHOR_SHOT, Type.STEEL, MoveCategory.PHYSICAL, 80, 100, 20, -1, 0, 7)
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.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1),
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