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@ -1835,7 +1835,8 @@ class PartySlot extends Phaser.GameObjects.Container {
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/*
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* Here we determine the position of the slot.
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* The x coordinate depends on whether the pokemon is on the field or in the bench.
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* The y coordinate depends on various factors, such as
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* The y coordinate depends on various factors, such as the number of pokémon on the field,
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* and whether the transfer/discard button is also on the screen.
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*/
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const slotPositionX = isBenched ? 143 : 9;
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