diff --git a/src/ui/party-ui-handler.ts b/src/ui/party-ui-handler.ts index b7a478e0bd0..ed398d44371 100644 --- a/src/ui/party-ui-handler.ts +++ b/src/ui/party-ui-handler.ts @@ -1835,7 +1835,8 @@ class PartySlot extends Phaser.GameObjects.Container { /* * Here we determine the position of the slot. * The x coordinate depends on whether the pokemon is on the field or in the bench. - * The y coordinate depends on various factors, such as + * The y coordinate depends on various factors, such as the number of pokémon on the field, + * and whether the transfer/discard button is also on the screen. */ const slotPositionX = isBenched ? 143 : 9;