Further Refined New Shadow Positons

- Reverted MOVE_INFO_CONTENT to the old default
- Slight adjustments to other values
This commit is contained in:
zaccie 2024-05-21 23:54:17 +12:00
parent ba966e7a8f
commit 4bac1073cf

View File

@ -86,8 +86,8 @@ export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, wi
function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, integer ] {
const lang = i18next.language;
let shadowColor: string;
let shadowXpos = 3;
let shadowYpos = 4;
let shadowXpos = 4;
let shadowYpos = 5;
let styleOptions: Phaser.Types.GameObjects.Text.TextStyle = {
fontFamily: 'emerald',
@ -118,8 +118,8 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
case TextStyle.MONEY:
case TextStyle.TOOLTIP_TITLE:
styleOptions.fontSize = languageSettings[lang]?.battleInfoFontSize || '72px';
shadowXpos = 3;
shadowYpos = 4;
shadowXpos = 3.5;
shadowYpos = 3.5;
break;
case TextStyle.PARTY:
case TextStyle.PARTY_RED:
@ -129,12 +129,12 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
case TextStyle.TOOLTIP_CONTENT:
styleOptions.fontSize = languageSettings[lang]?.tooltipContentFontSize || '64px';
shadowXpos = 3;
shadowYpos = 4;
shadowYpos = 3;
break;
case TextStyle.MOVE_INFO_CONTENT:
styleOptions.fontSize = languageSettings[lang]?.moveInfoFontSize || '56px';
shadowXpos = 3;
shadowYpos = 4;
shadowYpos = 3;
break;
}