diff --git a/src/ui/text.ts b/src/ui/text.ts index 7e028a20cbd..31c76c72956 100644 --- a/src/ui/text.ts +++ b/src/ui/text.ts @@ -86,8 +86,8 @@ export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, wi function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, integer ] { const lang = i18next.language; let shadowColor: string; - let shadowXpos = 3; - let shadowYpos = 4; + let shadowXpos = 4; + let shadowYpos = 5; let styleOptions: Phaser.Types.GameObjects.Text.TextStyle = { fontFamily: 'emerald', @@ -118,8 +118,8 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio case TextStyle.MONEY: case TextStyle.TOOLTIP_TITLE: styleOptions.fontSize = languageSettings[lang]?.battleInfoFontSize || '72px'; - shadowXpos = 3; - shadowYpos = 4; + shadowXpos = 3.5; + shadowYpos = 3.5; break; case TextStyle.PARTY: case TextStyle.PARTY_RED: @@ -129,12 +129,12 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio case TextStyle.TOOLTIP_CONTENT: styleOptions.fontSize = languageSettings[lang]?.tooltipContentFontSize || '64px'; shadowXpos = 3; - shadowYpos = 4; + shadowYpos = 3; break; case TextStyle.MOVE_INFO_CONTENT: styleOptions.fontSize = languageSettings[lang]?.moveInfoFontSize || '56px'; shadowXpos = 3; - shadowYpos = 4; + shadowYpos = 3; break; }