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Update modifier-type.ts
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@ -2223,7 +2223,7 @@ export class ModifierTypeOption {
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}
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export function getPartyLuckValue(party: Pokemon[]): integer {
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if (party[0].scene.gameMode.modeId === GameModes.DAILY) {
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if (party[0].scene.gameMode.isDaily) {
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return 0;
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}
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const luck = Phaser.Math.Clamp(party.map(p => p.isFainted() ? 0 : p.getLuck())
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