diff --git a/src/modifier/modifier-type.ts b/src/modifier/modifier-type.ts index 406e3e7a651..36f991fcd7d 100644 --- a/src/modifier/modifier-type.ts +++ b/src/modifier/modifier-type.ts @@ -2223,7 +2223,7 @@ export class ModifierTypeOption { } export function getPartyLuckValue(party: Pokemon[]): integer { - if (party[0].scene.gameMode.modeId === GameModes.DAILY) { + if (party[0].scene.gameMode.isDaily) { return 0; } const luck = Phaser.Math.Clamp(party.map(p => p.isFainted() ? 0 : p.getLuck())