This commit is contained in:
AJ Fontaine 2025-05-23 12:27:04 -04:00
commit 459d43c3bf
7 changed files with 64 additions and 36 deletions

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@ -10,14 +10,14 @@ import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { TimeOfDay } from "#enums/time-of-day"; import { TimeOfDay } from "#enums/time-of-day";
import { EvoTrackerModifier, EvoTrackerMoveUseModifier, EvoTrackerRecoilModifier, PersistentModifier} from "#app/modifier/modifier"; import { EvoTrackerModifier, EvoTrackerMoveUseModifier, EvoTrackerRecoilModifier, SpeciesStatBoosterModifier, PersistentModifier} from "#app/modifier/modifier";
import { SpeciesFormKey } from "#enums/species-form-key"; import { SpeciesFormKey } from "#enums/species-form-key";
import type { SpeciesStatBoosterModifierType } from "#app/modifier/modifier-type";
import { speciesStarterCosts } from "./starters"; import { speciesStarterCosts } from "./starters";
import i18next from "i18next"; import i18next from "i18next";
import { allMoves } from "#app/data/data-lists"; import { allMoves } from "#app/data/data-lists";
import { getPokemonSpecies } from "../pokemon-species"; import { getPokemonSpecies } from "../pokemon-species";
export enum SpeciesWildEvolutionDelay { export enum SpeciesWildEvolutionDelay {
NONE, NONE,
SHORT, SHORT,
@ -1785,8 +1785,9 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.DUSKNOIR, 1, EvolutionItem.REAPER_CLOTH, null, SpeciesWildEvolutionDelay.VERY_LONG) new SpeciesEvolution(Species.DUSKNOIR, 1, EvolutionItem.REAPER_CLOTH, null, SpeciesWildEvolutionDelay.VERY_LONG)
], ],
[Species.CLAMPERL]: [ [Species.CLAMPERL]: [
new SpeciesEvolution(Species.HUNTAIL, 1, EvolutionItem.LINKING_CORD, {key: EvoCondKey.GENDER, gender: Gender.MALE/* Deep Sea Tooth */}, SpeciesWildEvolutionDelay.VERY_LONG), // TODO: Change the SpeciesEvolutionConditions here to use a bespoke HeldItemEvolutionCondition after the modifier rework
new SpeciesEvolution(Species.GOREBYSS, 1, EvolutionItem.LINKING_CORD, {key: EvoCondKey.GENDER, gender: Gender.FEMALE/* Deep Sea Scale */}, SpeciesWildEvolutionDelay.VERY_LONG) new SpeciesEvolution(Species.HUNTAIL, 1, EvolutionItem.LINKING_CORD, {}, SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(Species.GOREBYSS, 1, EvolutionItem.LINKING_CORD, {}, SpeciesWildEvolutionDelay.VERY_LONG)
], ],
[Species.BOLDORE]: [ [Species.BOLDORE]: [
new SpeciesEvolution(Species.GIGALITH, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG) new SpeciesEvolution(Species.GIGALITH, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG)

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@ -875,7 +875,7 @@ export class SpeciesStatBoosterModifierType
extends PokemonHeldItemModifierType extends PokemonHeldItemModifierType
implements GeneratedPersistentModifierType implements GeneratedPersistentModifierType
{ {
private key: SpeciesStatBoosterItem; public key: SpeciesStatBoosterItem;
constructor(key: SpeciesStatBoosterItem) { constructor(key: SpeciesStatBoosterItem) {
const item = SpeciesStatBoosterModifierTypeGenerator.items[key]; const item = SpeciesStatBoosterModifierTypeGenerator.items[key];
@ -1438,34 +1438,59 @@ class SpeciesStatBoosterModifierTypeGenerator extends ModifierTypeGenerator {
stats: [Stat.ATK, Stat.SPATK], stats: [Stat.ATK, Stat.SPATK],
multiplier: 2, multiplier: 2,
species: [Species.PIKACHU], species: [Species.PIKACHU],
rare: true,
}, },
THICK_CLUB: { THICK_CLUB: {
stats: [Stat.ATK], stats: [Stat.ATK],
multiplier: 2, multiplier: 2,
species: [Species.CUBONE, Species.MAROWAK, Species.ALOLA_MAROWAK], species: [Species.CUBONE, Species.MAROWAK, Species.ALOLA_MAROWAK],
rare: true,
}, },
METAL_POWDER: { METAL_POWDER: {
stats: [Stat.DEF], stats: [Stat.DEF],
multiplier: 2, multiplier: 2,
species: [Species.DITTO], species: [Species.DITTO],
rare: true,
}, },
QUICK_POWDER: { QUICK_POWDER: {
stats: [Stat.SPD], stats: [Stat.SPD],
multiplier: 2, multiplier: 2,
species: [Species.DITTO], species: [Species.DITTO],
rare: true,
},
DEEP_SEA_SCALE: {
stats: [Stat.SPDEF],
multiplier: 2,
species: [Species.CLAMPERL],
rare: false,
},
DEEP_SEA_TOOTH: {
stats: [Stat.SPATK],
multiplier: 2,
species: [Species.CLAMPERL],
rare: false,
}, },
}; };
constructor() { constructor(rare: boolean) {
super((party: Pokemon[], pregenArgs?: any[]) => { super((party: Pokemon[], pregenArgs?: any[]) => {
const items = SpeciesStatBoosterModifierTypeGenerator.items; const items = SpeciesStatBoosterModifierTypeGenerator.items;
if (pregenArgs && pregenArgs.length === 1 && pregenArgs[0] in items) { if (pregenArgs && pregenArgs.length === 1 && pregenArgs[0] in items) {
return new SpeciesStatBoosterModifierType(pregenArgs[0] as SpeciesStatBoosterItem); return new SpeciesStatBoosterModifierType(pregenArgs[0] as SpeciesStatBoosterItem);
} }
const values = Object.values(items); // Get a pool of items based on the rarity.
const keys = Object.keys(items); const keys: (keyof SpeciesStatBoosterItem)[] = [];
const weights = keys.map(() => 0); const values: (typeof items)[keyof typeof items][] = [];
const weights: number[] = [];
for (const [key, val] of Object.entries(SpeciesStatBoosterModifierTypeGenerator.items)) {
if (val.rare !== rare) {
continue;
}
values.push(val);
keys.push(key as keyof SpeciesStatBoosterItem);
weights.push(0);
}
for (const p of party) { for (const p of party) {
const speciesId = p.getSpeciesForm(true).speciesId; const speciesId = p.getSpeciesForm(true).speciesId;
@ -1840,7 +1865,7 @@ export type GeneratorModifierOverride = {
count?: number; count?: number;
} & ( } & (
| { | {
name: keyof Pick<typeof modifierTypes, "SPECIES_STAT_BOOSTER">; name: keyof Pick<typeof modifierTypes, "SPECIES_STAT_BOOSTER" | "RARE_SPECIES_STAT_BOOSTER">;
type?: SpeciesStatBoosterItem; type?: SpeciesStatBoosterItem;
} }
| { | {
@ -1868,7 +1893,7 @@ export type GeneratorModifierOverride = {
type?: EvolutionItem; type?: EvolutionItem;
} }
| { | {
name: keyof Pick<typeof modifierTypes, "FORM_CHANGE_ITEM">; name: keyof Pick<typeof modifierTypes, "FORM_CHANGE_ITEM" | "RARE_FORM_CHANGE_ITEM">;
type?: FormChangeItem; type?: FormChangeItem;
} }
| { | {
@ -1992,7 +2017,8 @@ export const modifierTypes = {
SUPER_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.SUPER_LURE", "super_lure", 15), SUPER_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.SUPER_LURE", "super_lure", 15),
MAX_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.MAX_LURE", "max_lure", 30), MAX_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.MAX_LURE", "max_lure", 30),
SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(), SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(false),
RARE_SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(true),
TEMP_STAT_STAGE_BOOSTER: () => new TempStatStageBoosterModifierTypeGenerator(), TEMP_STAT_STAGE_BOOSTER: () => new TempStatStageBoosterModifierTypeGenerator(),
@ -2632,6 +2658,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.DIRE_HIT, 4), new WeightedModifierType(modifierTypes.DIRE_HIT, 4),
new WeightedModifierType(modifierTypes.SUPER_LURE, lureWeightFunc(15, 4)), new WeightedModifierType(modifierTypes.SUPER_LURE, lureWeightFunc(15, 4)),
new WeightedModifierType(modifierTypes.NUGGET, skipInLastClassicWaveOrDefault(5)), new WeightedModifierType(modifierTypes.NUGGET, skipInLastClassicWaveOrDefault(5)),
new WeightedModifierType(modifierTypes.SPECIES_STAT_BOOSTER, 4),
new WeightedModifierType( new WeightedModifierType(
modifierTypes.EVOLUTION_ITEM, modifierTypes.EVOLUTION_ITEM,
() => { () => {
@ -2728,7 +2755,7 @@ const modifierPool: ModifierPool = {
} }
return 0; return 0;
}), }),
new WeightedModifierType(modifierTypes.SPECIES_STAT_BOOSTER, 12), new WeightedModifierType(modifierTypes.RARE_SPECIES_STAT_BOOSTER, 12),
new WeightedModifierType( new WeightedModifierType(
modifierTypes.LEEK, modifierTypes.LEEK,
(party: Pokemon[]) => { (party: Pokemon[]) => {

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@ -32,7 +32,7 @@ export default class BallUiHandler extends UiHandler {
for (let pb = 0; pb < Object.keys(globalScene.pokeballCounts).length; pb++) { for (let pb = 0; pb < Object.keys(globalScene.pokeballCounts).length; pb++) {
optionsTextContent += `${getPokeballName(pb)}\n`; optionsTextContent += `${getPokeballName(pb)}\n`;
} }
optionsTextContent += i18next.t("pokeball:cancel"); optionsTextContent += i18next.t("commandUiHandler:ballCancel");
const optionsText = addTextObject(0, 0, optionsTextContent, TextStyle.WINDOW, { align: "right", maxLines: 6 }); const optionsText = addTextObject(0, 0, optionsTextContent, TextStyle.WINDOW, { align: "right", maxLines: 6 });
const optionsTextWidth = optionsText.displayWidth; const optionsTextWidth = optionsText.displayWidth;
this.pokeballSelectContainer = globalScene.add.container( this.pokeballSelectContainer = globalScene.add.container(

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@ -29,7 +29,7 @@ describe("Items - Light Ball", () => {
}); });
it("LIGHT_BALL activates in battle correctly", async () => { it("LIGHT_BALL activates in battle correctly", async () => {
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]); game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]);
const consoleSpy = vi.spyOn(console, "log"); const consoleSpy = vi.spyOn(console, "log");
await game.classicMode.startBattle([Species.PIKACHU]); await game.classicMode.startBattle([Species.PIKACHU]);
@ -100,7 +100,7 @@ describe("Items - Light Ball", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -139,7 +139,7 @@ describe("Items - Light Ball", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -178,7 +178,7 @@ describe("Items - Light Ball", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -207,7 +207,7 @@ describe("Items - Light Ball", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);

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@ -29,7 +29,7 @@ describe("Items - Metal Powder", () => {
}); });
it("METAL_POWDER activates in battle correctly", async () => { it("METAL_POWDER activates in battle correctly", async () => {
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]); game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]);
const consoleSpy = vi.spyOn(console, "log"); const consoleSpy = vi.spyOn(console, "log");
await game.classicMode.startBattle([Species.DITTO]); await game.classicMode.startBattle([Species.DITTO]);
@ -96,7 +96,7 @@ describe("Items - Metal Powder", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
@ -129,7 +129,7 @@ describe("Items - Metal Powder", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
@ -162,7 +162,7 @@ describe("Items - Metal Powder", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
@ -185,7 +185,7 @@ describe("Items - Metal Powder", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);

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@ -29,7 +29,7 @@ describe("Items - Quick Powder", () => {
}); });
it("QUICK_POWDER activates in battle correctly", async () => { it("QUICK_POWDER activates in battle correctly", async () => {
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]); game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
const consoleSpy = vi.spyOn(console, "log"); const consoleSpy = vi.spyOn(console, "log");
await game.classicMode.startBattle([Species.DITTO]); await game.classicMode.startBattle([Species.DITTO]);
@ -96,7 +96,7 @@ describe("Items - Quick Powder", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
@ -129,7 +129,7 @@ describe("Items - Quick Powder", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
@ -162,7 +162,7 @@ describe("Items - Quick Powder", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
@ -185,7 +185,7 @@ describe("Items - Quick Powder", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);

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@ -29,7 +29,7 @@ describe("Items - Thick Club", () => {
}); });
it("THICK_CLUB activates in battle correctly", async () => { it("THICK_CLUB activates in battle correctly", async () => {
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "THICK_CLUB" }]); game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "THICK_CLUB" }]);
const consoleSpy = vi.spyOn(console, "log"); const consoleSpy = vi.spyOn(console, "log");
await game.classicMode.startBattle([Species.CUBONE]); await game.classicMode.startBattle([Species.CUBONE]);
@ -96,7 +96,7 @@ describe("Items - Thick Club", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -119,7 +119,7 @@ describe("Items - Thick Club", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -142,7 +142,7 @@ describe("Items - Thick Club", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -179,7 +179,7 @@ describe("Items - Thick Club", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -216,7 +216,7 @@ describe("Items - Thick Club", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
@ -239,7 +239,7 @@ describe("Items - Thick Club", () => {
// Giving Eviolite to party member and testing if it applies // Giving Eviolite to party member and testing if it applies
await game.scene.addModifier( await game.scene.addModifier(
modifierTypes.SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember), modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["THICK_CLUB"])!.newModifier(partyMember),
true, true,
); );
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);