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Add test
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@ -1,4 +1,3 @@
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import { allMoves } from "#app/data/move";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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@ -7,7 +6,7 @@ import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { BattlerIndex } from "#app/battle";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - SYRUP BOMB", () => {
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let phaserGame: Phaser.Game;
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@ -26,20 +25,21 @@ describe("Moves - SYRUP BOMB", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.starterSpecies(Species.MAGIKARP)
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.battleType("single")
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.enemySpecies(Species.SNORLAX)
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.enemyAbility(Abilities.BALL_FETCH)
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.ability(Abilities.BALL_FETCH)
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.startingLevel(30)
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.enemyLevel(100)
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.moveset([ Moves.SYRUP_BOMB, Moves.SPLASH ])
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.enemyMoveset(Moves.SPLASH);
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vi.spyOn(allMoves[Moves.SYRUP_BOMB], "accuracy", "get").mockReturnValue(100);
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});
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//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/syrup_bomb_(move)
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it("decreases the target Pokemon's speed stat once per turn for 3 turns",
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async () => {
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await game.startBattle([ Species.MAGIKARP ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const targetPokemon = game.scene.getEnemyPokemon()!;
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expect(targetPokemon.getStatStage(Stat.SPD)).toBe(0);
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@ -66,7 +66,7 @@ describe("Moves - SYRUP BOMB", () => {
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it("does not affect Pokemon with the ability Bulletproof",
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async () => {
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game.override.enemyAbility(Abilities.BULLETPROOF);
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await game.startBattle([ Species.MAGIKARP ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const targetPokemon = game.scene.getEnemyPokemon()!;
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@ -79,4 +79,18 @@ describe("Moves - SYRUP BOMB", () => {
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expect(targetPokemon.getStatStage(Stat.SPD)).toBe(0);
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}
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);
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it("stops lowering the target's speed if the user leaves the field", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]);
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game.move.select(Moves.SYRUP_BOMB);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.move.forceHit();
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPD)).toBe(-1);
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});
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});
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