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Syrup Bomb's effect expires when the move user leaves the field
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@ -2636,16 +2636,16 @@ export class ImprisonTag extends MoveRestrictionBattlerTag {
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/**
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* Battler Tag that applies the effects of Syrup Bomb to the target Pokemon.
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* For three turns, starting from the turn of hit, at the end of each turn, the target Pokemon's speed will decrease by 1.
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* The tag can also expire by taking the target Pokemon off the field.
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* The tag can also expire by taking the target Pokemon off the field, or the Pokemon that originally used the move.
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*/
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export class SyrupBombTag extends BattlerTag {
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constructor() {
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super(BattlerTagType.SYRUP_BOMB, BattlerTagLapseType.TURN_END, 3, Moves.SYRUP_BOMB);
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constructor(sourceId: number) {
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super(BattlerTagType.SYRUP_BOMB, BattlerTagLapseType.TURN_END, 3, Moves.SYRUP_BOMB, sourceId);
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}
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/**
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* Adds the Syrup Bomb battler tag to the target Pokemon.
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* @param {Pokemon} pokemon the target Pokemon
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* @param pokemon - The target {@linkcode Pokemon}
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*/
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override onAdd(pokemon: Pokemon) {
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super.onAdd(pokemon);
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@ -2654,12 +2654,12 @@ export class SyrupBombTag extends BattlerTag {
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/**
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* Applies the single-stage speed down to the target Pokemon and decrements the tag's turn count
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* @param {Pokemon} pokemon the target Pokemon
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* @param {BattlerTagLapseType} _lapseType
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* @param pokemon - The target {@linkcode Pokemon}
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* @param _lapseType - N/A
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* @returns `true` if the turnCount is still greater than 0 | `false` if the turnCount is 0 or the target Pokemon has been removed from the field
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*/
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override lapse(pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean {
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if (!pokemon.isActive(true)) {
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if (!pokemon.isActive(true) || (this.sourceId && !pokemon.scene.getPokemonById(this.sourceId)?.isActive(true))) {
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return false;
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}
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pokemon.scene.queueMessage(i18next.t("battlerTags:syrupBombLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })); // Custom message in lieu of an animation in mainline
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@ -2673,12 +2673,8 @@ export class SyrupBombTag extends BattlerTag {
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/**
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* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
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*
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* @param {BattlerTagType} tagType the type of the {@linkcode BattlerTagType}.
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* @param turnCount the turn count.
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* @param {Moves} sourceMove the source {@linkcode Moves}.
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* @param sourceId the source ID.
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* @returns {BattlerTag} the corresponding {@linkcode BattlerTag} object.
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* @param sourceId - The ID of the pokemon adding the tag
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* @returns The corresponding {@linkcode BattlerTag} object.
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*/
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export function getBattlerTag(tagType: BattlerTagType, turnCount: number, sourceMove: Moves, sourceId: number): BattlerTag {
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switch (tagType) {
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@ -2847,7 +2843,7 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
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case BattlerTagType.IMPRISON:
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return new ImprisonTag(sourceId);
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case BattlerTagType.SYRUP_BOMB:
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return new SyrupBombTag();
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return new SyrupBombTag(sourceId);
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case BattlerTagType.NONE:
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default:
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return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
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