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Fixed typo in comments
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@ -792,8 +792,8 @@ export class EncounterPhase extends BattlePhase {
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return this.scene.reset(true);
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return this.scene.reset(true);
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this.scene.gameData.saveSession(this.scene, true).then(() => this.doEncounter());
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this.scene.gameData.saveSession(this.scene, true).then(() => this.doEncounter());
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});
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});
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// Syncing with the server every 3 waves
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// Syncing with the server every 5 waves
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if (battle.waveIndex % 5 == 0) {
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if (battle.waveIndex % 5 == 0) {
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this.scene.gameData.saveSystem().then(success => {
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this.scene.gameData.saveSystem().then(success => {
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if (!success) {
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if (!success) {
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