diff --git a/src/phases.ts b/src/phases.ts index 107fe61b9c4..b96f33c24df 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -792,8 +792,8 @@ export class EncounterPhase extends BattlePhase { return this.scene.reset(true); this.scene.gameData.saveSession(this.scene, true).then(() => this.doEncounter()); }); - - // Syncing with the server every 3 waves + + // Syncing with the server every 5 waves if (battle.waveIndex % 5 == 0) { this.scene.gameData.saveSystem().then(success => { if (!success) {