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Make move effect trigger specification optional
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parent
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commit
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119
src/data/move.ts
119
src/data/move.ts
@ -968,6 +968,11 @@ export enum MoveEffectTrigger {
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}
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interface MoveEffectAttrOptions {
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/**
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* Defines when this effect should trigger in the move's effect order
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* @see {@linkcode MoveEffectPhase}
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*/
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trigger?: MoveEffectTrigger;
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/** Should this effect only apply on the first hit? */
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firstHitOnly?: boolean;
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/** Should this effect only apply on the last hit? */
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@ -983,23 +988,26 @@ interface MoveEffectAttrOptions {
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* @see {@linkcode apply}
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*/
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export class MoveEffectAttr extends MoveAttr {
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/**
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* Defines when this effect should trigger in the move's effect order
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* @see {@linkcode MoveEffectPhase}
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*/
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public trigger: MoveEffectTrigger;
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/**
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* A container for this attribute's optional parameters
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* @see {@linkcode MoveEffectAttrOptions} for supported params.
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*/
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protected options?: MoveEffectAttrOptions;
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constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, options?: MoveEffectAttrOptions) {
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constructor(selfTarget?: boolean, options?: MoveEffectAttrOptions) {
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super(selfTarget);
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this.trigger = trigger ?? MoveEffectTrigger.POST_APPLY;
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this.options = options;
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}
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/**
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* Defines when this effect should trigger in the move's effect order.
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* @default MoveEffectTrigger.POST_APPLY
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* @see {@linkcode MoveEffectTrigger}
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*/
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public get trigger () {
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return this.options?.trigger ?? MoveEffectTrigger.POST_APPLY;
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}
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/**
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* `true` if this effect should only trigger on the first hit of
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* multi-hit moves.
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@ -1357,7 +1365,7 @@ export class RecoilAttr extends MoveEffectAttr {
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private unblockable: boolean;
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constructor(useHp: boolean = false, damageRatio: number = 0.25, unblockable: boolean = false) {
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super(true, MoveEffectTrigger.POST_APPLY, { lastHitOnly: true });
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super(true, { lastHitOnly: true });
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this.useHp = useHp;
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this.damageRatio = damageRatio;
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@ -1410,7 +1418,7 @@ export class RecoilAttr extends MoveEffectAttr {
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**/
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export class SacrificialAttr extends MoveEffectAttr {
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constructor() {
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super(true, MoveEffectTrigger.POST_TARGET);
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super(true, { trigger: MoveEffectTrigger.POST_TARGET });
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}
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/**
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@ -1443,7 +1451,7 @@ export class SacrificialAttr extends MoveEffectAttr {
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**/
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export class SacrificialAttrOnHit extends MoveEffectAttr {
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constructor() {
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super(true, MoveEffectTrigger.HIT);
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super(true, { trigger: MoveEffectTrigger.HIT });
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}
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/**
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@ -1482,7 +1490,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr {
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*/
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export class HalfSacrificialAttr extends MoveEffectAttr {
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constructor() {
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super(true, MoveEffectTrigger.POST_TARGET);
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super(true, { trigger: MoveEffectTrigger.POST_TARGET });
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}
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/**
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@ -1886,7 +1894,7 @@ export class HitHealAttr extends MoveEffectAttr {
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private healStat: EffectiveStat | null;
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constructor(healRatio?: number | null, healStat?: EffectiveStat) {
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super(true, MoveEffectTrigger.HIT);
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super(true, { trigger: MoveEffectTrigger.HIT });
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this.healRatio = healRatio ?? 0.5;
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this.healStat = healStat ?? null;
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@ -2095,7 +2103,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
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public overrideStatus: boolean = false;
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constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) {
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super(selfTarget, MoveEffectTrigger.HIT);
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super(selfTarget, { trigger: MoveEffectTrigger.HIT });
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this.effect = effect;
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this.turnsRemaining = turnsRemaining;
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@ -2162,7 +2170,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
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export class PsychoShiftEffectAttr extends MoveEffectAttr {
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constructor() {
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super(false, MoveEffectTrigger.HIT);
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super(false, { trigger: MoveEffectTrigger.HIT });
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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@ -2199,7 +2207,7 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
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private chance: number;
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constructor(chance: number) {
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super(false, MoveEffectTrigger.HIT);
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super(false, { trigger: MoveEffectTrigger.HIT });
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this.chance = chance;
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}
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@ -2260,7 +2268,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
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private berriesOnly: boolean;
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constructor(berriesOnly: boolean) {
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super(false, MoveEffectTrigger.HIT);
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super(false, { trigger: MoveEffectTrigger.HIT });
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this.berriesOnly = berriesOnly;
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}
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@ -2334,7 +2342,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
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export class EatBerryAttr extends MoveEffectAttr {
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protected chosenBerry: BerryModifier | undefined;
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constructor() {
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super(true, MoveEffectTrigger.HIT);
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super(true, { trigger: MoveEffectTrigger.HIT });
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}
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/**
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* Causes the target to eat a berry.
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@ -2437,7 +2445,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
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* @param ...effects - List of status effects to cure
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*/
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constructor(selfTarget: boolean, ...effects: StatusEffect[]) {
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super(selfTarget, MoveEffectTrigger.POST_APPLY, { lastHitOnly: true });
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super(selfTarget, { lastHitOnly: true });
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this.effects = effects;
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}
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@ -2833,7 +2841,6 @@ interface StatStageChangeAttrOptions extends MoveEffectAttrOptions {
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* @param stats {@linkcode BattleStat} Array of stat(s) to change
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* @param stages How many stages to change the stat(s) by, [-6, 6]
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* @param selfTarget `true` if the move is self-targetting
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* @param moveEffectTrigger {@linkcode MoveEffectTrigger} When the stat change should trigger; default {@linkcode MoveEffectTrigger.HIT}
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* @param options {@linkcode StatStageChangeAttrOptions} Container for any optional parameters for this attribute.
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*
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* @extends MoveEffectAttr
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@ -2848,8 +2855,8 @@ export class StatStageChangeAttr extends MoveEffectAttr {
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*/
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protected override options?: StatStageChangeAttrOptions;
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constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, options?: StatStageChangeAttrOptions) {
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super(selfTarget, moveEffectTrigger, options);
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constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, options?: StatStageChangeAttrOptions) {
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super(selfTarget, options);
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this.stats = stats;
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this.stages = stages;
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this.options = options;
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@ -2871,6 +2878,14 @@ export class StatStageChangeAttr extends MoveEffectAttr {
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return this.options?.showMessage ?? true;
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}
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/**
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* Indicates when the stat change should trigger
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* @default MoveEffectTrigger.HIT
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*/
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public override get trigger () {
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return this.options?.trigger ?? MoveEffectTrigger.HIT;
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}
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/**
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* Attempts to change stats of the user or target (depending on value of selfTarget) if conditions are met
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* @param user {@linkcode Pokemon} the user of the move
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@ -4894,7 +4909,7 @@ export class BypassRedirectAttr extends MoveAttr {
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export class FrenzyAttr extends MoveEffectAttr {
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constructor() {
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super(true, MoveEffectTrigger.HIT, { lastHitOnly: true });
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super(true, { trigger: MoveEffectTrigger.HIT, lastHitOnly: true });
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}
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canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
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@ -4936,7 +4951,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
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private failOnOverlap: boolean;
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constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer, lastHitOnly: boolean = false, cancelOnFail: boolean = false) {
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super(selfTarget, MoveEffectTrigger.POST_APPLY, { lastHitOnly: lastHitOnly });
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super(selfTarget, { lastHitOnly: lastHitOnly });
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this.tagType = tagType;
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this.turnCountMin = turnCountMin;
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@ -5371,7 +5386,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
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public selfSideTarget: boolean;
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constructor(tagType: ArenaTagType, turnCount?: integer | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
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super(true, MoveEffectTrigger.POST_APPLY);
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super(true);
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this.tagType = tagType;
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this.turnCount = turnCount!; // TODO: is the bang correct?
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@ -5409,7 +5424,7 @@ export class RemoveArenaTagsAttr extends MoveEffectAttr {
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public selfSideTarget: boolean;
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constructor(tagTypes: ArenaTagType[], selfSideTarget: boolean) {
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super(true, MoveEffectTrigger.POST_APPLY);
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super(true);
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this.tagTypes = tagTypes;
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this.selfSideTarget = selfSideTarget;
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@ -5475,7 +5490,7 @@ export class RemoveArenaTrapAttr extends MoveEffectAttr {
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private targetBothSides: boolean;
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constructor(targetBothSides: boolean = false) {
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super(true, MoveEffectTrigger.PRE_APPLY);
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super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
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this.targetBothSides = targetBothSides;
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}
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@ -5511,7 +5526,7 @@ export class RemoveScreensAttr extends MoveEffectAttr {
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private targetBothSides: boolean;
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constructor(targetBothSides: boolean = false) {
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super(true, MoveEffectTrigger.PRE_APPLY);
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super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
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this.targetBothSides = targetBothSides;
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}
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@ -5549,7 +5564,7 @@ export class SwapArenaTagsAttr extends MoveEffectAttr {
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constructor(SwapTags: ArenaTagType[]) {
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super(true, MoveEffectTrigger.POST_APPLY);
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super(true);
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this.SwapTags = SwapTags;
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}
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@ -5675,7 +5690,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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private selfSwitch: boolean = false,
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private switchType: SwitchType = SwitchType.SWITCH
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) {
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super(false, MoveEffectTrigger.POST_APPLY, { lastHitOnly: true });
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super(false, { lastHitOnly: true });
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}
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isBatonPass() {
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@ -5826,7 +5841,7 @@ export class RemoveTypeAttr extends MoveEffectAttr {
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private messageCallback: ((user: Pokemon) => void) | undefined;
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constructor(removedType: Type, messageCallback?: (user: Pokemon) => void) {
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super(true, MoveEffectTrigger.POST_TARGET);
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super(true, { trigger: MoveEffectTrigger.POST_TARGET });
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this.removedType = removedType;
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this.messageCallback = messageCallback;
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@ -5903,7 +5918,7 @@ export class ChangeTypeAttr extends MoveEffectAttr {
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private type: Type;
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constructor(type: Type) {
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super(false, MoveEffectTrigger.HIT);
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super(false, { trigger: MoveEffectTrigger.HIT });
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this.type = type;
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}
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@ -5926,7 +5941,7 @@ export class AddTypeAttr extends MoveEffectAttr {
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private type: Type;
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constructor(type: Type) {
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super(false, MoveEffectTrigger.HIT);
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super(false, { trigger: MoveEffectTrigger.HIT });
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this.type = type;
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}
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@ -6457,7 +6472,7 @@ export class AbilityChangeAttr extends MoveEffectAttr {
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public ability: Abilities;
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constructor(ability: Abilities, selfTarget?: boolean) {
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super(selfTarget, MoveEffectTrigger.HIT);
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super(selfTarget, { trigger: MoveEffectTrigger.HIT });
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this.ability = ability;
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}
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@ -6486,7 +6501,7 @@ export class AbilityCopyAttr extends MoveEffectAttr {
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public copyToPartner: boolean;
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constructor(copyToPartner: boolean = false) {
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super(false, MoveEffectTrigger.HIT);
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super(false, { trigger: MoveEffectTrigger.HIT });
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this.copyToPartner = copyToPartner;
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}
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@ -6525,7 +6540,7 @@ export class AbilityGiveAttr extends MoveEffectAttr {
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public copyToPartner: boolean;
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constructor() {
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super(false, MoveEffectTrigger.HIT);
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super(false, { trigger: MoveEffectTrigger.HIT });
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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@ -6827,7 +6842,7 @@ export class DiscourageFrequentUseAttr extends MoveAttr {
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export class MoneyAttr extends MoveEffectAttr {
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constructor() {
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super(true, MoveEffectTrigger.HIT, { firstHitOnly: true });
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super(true, { trigger: MoveEffectTrigger.HIT, firstHitOnly: true });
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}
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apply(user: Pokemon, target: Pokemon, move: Move): boolean {
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@ -6844,7 +6859,7 @@ export class MoneyAttr extends MoveEffectAttr {
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*/
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export class DestinyBondAttr extends MoveEffectAttr {
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constructor() {
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super(true, MoveEffectTrigger.PRE_APPLY);
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super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
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}
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/**
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@ -6894,7 +6909,7 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
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public effect: StatusEffect;
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constructor(effect: StatusEffect) {
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super(true, MoveEffectTrigger.HIT);
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super(true, { trigger: MoveEffectTrigger.HIT });
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this.effect = effect;
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}
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@ -8921,7 +8936,7 @@ export function initMoves() {
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// If any fielded pokémon is grass-type and grounded.
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return [ ...user.scene.getEnemyParty(), ...user.scene.getParty() ].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded());
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})
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, undefined, { condition: (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded() }),
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded() }),
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new StatusMove(Moves.STICKY_WEB, Type.BUG, -1, 20, -1, 0, 6)
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.attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB)
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.target(MoveTarget.ENEMY_SIDE),
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@ -8959,7 +8974,7 @@ export function initMoves() {
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.soundBased()
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, MoveEffectTrigger.PRE_APPLY)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, { trigger: MoveEffectTrigger.PRE_APPLY })
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.attr(ForceSwitchOutAttr, true)
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.soundBased(),
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new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6)
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@ -8974,7 +8989,7 @@ export function initMoves() {
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.condition(failIfLastCondition),
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new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6)
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.target(MoveTarget.ALL)
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.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, undefined, { condition: (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag) }),
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.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, { condition: (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag) }),
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new StatusMove(Moves.GRASSY_TERRAIN, Type.GRASS, -1, 10, -1, 0, 6)
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.attr(TerrainChangeAttr, TerrainType.GRASSY)
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.target(MoveTarget.BOTH_SIDES),
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@ -9006,7 +9021,7 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
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.soundBased(),
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new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6)
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.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, undefined, { firstTargetOnly: true })
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.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, { firstTargetOnly: true })
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6)
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@ -9032,7 +9047,7 @@ export function initMoves() {
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new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
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.attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
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new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, -1, 0, 6)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, undefined, { condition: (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC })
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, { condition: (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC })
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
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.ignoresSubstitute()
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@ -9043,7 +9058,7 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
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.ignoresVirtual(),
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new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6)
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.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, undefined, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
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.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
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.ignoresSubstitute()
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.target(MoveTarget.USER_AND_ALLIES)
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.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
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@ -9262,7 +9277,7 @@ export function initMoves() {
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new SelfStatusMove(Moves.LASER_FOCUS, Type.NORMAL, -1, 30, -1, 0, 7)
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.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
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new StatusMove(Moves.GEAR_UP, Type.STEEL, -1, 20, -1, 0, 7)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, undefined, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||
.ignoresSubstitute()
|
||||
.target(MoveTarget.USER_AND_ALLIES)
|
||||
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
|
||||
@ -9319,7 +9334,7 @@ export function initMoves() {
|
||||
.ballBombMove()
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, MoveEffectTrigger.HIT, { firstTargetOnly: true })
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { firstTargetOnly: true })
|
||||
.soundBased()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.DRAGON_HAMMER, Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 7),
|
||||
@ -9433,7 +9448,7 @@ export function initMoves() {
|
||||
.makesContact(false)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, undefined, { firstTargetOnly: true })
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, { firstTargetOnly: true })
|
||||
.soundBased()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
||||
.edgeCase() // I assume it needs clanging scales and Kommo-O
|
||||
@ -9671,8 +9686,8 @@ export function initMoves() {
|
||||
.attr(ClearTerrainAttr)
|
||||
.condition((user, target, move) => !!user.scene.arena.terrain),
|
||||
new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, -1, 0, 8)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, MoveEffectTrigger.HIT, { lastHitOnly: true })
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, MoveEffectTrigger.HIT, { lastHitOnly: true })
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, { lastHitOnly: true })
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { lastHitOnly: true })
|
||||
.attr(MultiHitAttr)
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, 100, 0, 8)
|
||||
@ -9806,7 +9821,7 @@ export function initMoves() {
|
||||
new AttackMove(Moves.TRIPLE_ARROWS, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 30, 0, 8)
|
||||
.makesContact(false)
|
||||
.attr(HighCritAttr)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, false, undefined, { effectChanceOverride: 50 })
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, false, { effectChanceOverride: 50 })
|
||||
.attr(FlinchAttr),
|
||||
new AttackMove(Moves.INFERNAL_PARADE, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, 30, 0, 8)
|
||||
.attr(StatusEffectAttr, StatusEffect.BURN)
|
||||
@ -9942,7 +9957,7 @@ export function initMoves() {
|
||||
.attr(TeraMoveCategoryAttr)
|
||||
.attr(TeraBlastTypeAttr)
|
||||
.attr(TeraBlastPowerAttr)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, undefined, { condition: (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR) })
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, { condition: (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR) })
|
||||
.partial(), /** Does not ignore abilities that affect stats, relevant in determining the move's category {@see TeraMoveCategoryAttr} */
|
||||
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
|
||||
.attr(ProtectAttr, BattlerTagType.SILK_TRAP)
|
||||
@ -10025,7 +10040,7 @@ export function initMoves() {
|
||||
.attr(RemoveScreensAttr),
|
||||
new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
|
||||
.attr(MoneyAttr)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, MoveEffectTrigger.HIT, { firstTargetOnly: true })
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, { firstTargetOnly: true })
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)
|
||||
|
Loading…
Reference in New Issue
Block a user