diff --git a/src/data/move.ts b/src/data/move.ts index 4ea3fc8522b..501b7ade28d 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -968,6 +968,11 @@ export enum MoveEffectTrigger { } interface MoveEffectAttrOptions { + /** + * Defines when this effect should trigger in the move's effect order + * @see {@linkcode MoveEffectPhase} + */ + trigger?: MoveEffectTrigger; /** Should this effect only apply on the first hit? */ firstHitOnly?: boolean; /** Should this effect only apply on the last hit? */ @@ -983,23 +988,26 @@ interface MoveEffectAttrOptions { * @see {@linkcode apply} */ export class MoveEffectAttr extends MoveAttr { - /** - * Defines when this effect should trigger in the move's effect order - * @see {@linkcode MoveEffectPhase} - */ - public trigger: MoveEffectTrigger; /** * A container for this attribute's optional parameters * @see {@linkcode MoveEffectAttrOptions} for supported params. */ protected options?: MoveEffectAttrOptions; - constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, options?: MoveEffectAttrOptions) { + constructor(selfTarget?: boolean, options?: MoveEffectAttrOptions) { super(selfTarget); - this.trigger = trigger ?? MoveEffectTrigger.POST_APPLY; this.options = options; } + /** + * Defines when this effect should trigger in the move's effect order. + * @default MoveEffectTrigger.POST_APPLY + * @see {@linkcode MoveEffectTrigger} + */ + public get trigger () { + return this.options?.trigger ?? MoveEffectTrigger.POST_APPLY; + } + /** * `true` if this effect should only trigger on the first hit of * multi-hit moves. @@ -1357,7 +1365,7 @@ export class RecoilAttr extends MoveEffectAttr { private unblockable: boolean; constructor(useHp: boolean = false, damageRatio: number = 0.25, unblockable: boolean = false) { - super(true, MoveEffectTrigger.POST_APPLY, { lastHitOnly: true }); + super(true, { lastHitOnly: true }); this.useHp = useHp; this.damageRatio = damageRatio; @@ -1410,7 +1418,7 @@ export class RecoilAttr extends MoveEffectAttr { **/ export class SacrificialAttr extends MoveEffectAttr { constructor() { - super(true, MoveEffectTrigger.POST_TARGET); + super(true, { trigger: MoveEffectTrigger.POST_TARGET }); } /** @@ -1443,7 +1451,7 @@ export class SacrificialAttr extends MoveEffectAttr { **/ export class SacrificialAttrOnHit extends MoveEffectAttr { constructor() { - super(true, MoveEffectTrigger.HIT); + super(true, { trigger: MoveEffectTrigger.HIT }); } /** @@ -1482,7 +1490,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr { */ export class HalfSacrificialAttr extends MoveEffectAttr { constructor() { - super(true, MoveEffectTrigger.POST_TARGET); + super(true, { trigger: MoveEffectTrigger.POST_TARGET }); } /** @@ -1886,7 +1894,7 @@ export class HitHealAttr extends MoveEffectAttr { private healStat: EffectiveStat | null; constructor(healRatio?: number | null, healStat?: EffectiveStat) { - super(true, MoveEffectTrigger.HIT); + super(true, { trigger: MoveEffectTrigger.HIT }); this.healRatio = healRatio ?? 0.5; this.healStat = healStat ?? null; @@ -2095,7 +2103,7 @@ export class StatusEffectAttr extends MoveEffectAttr { public overrideStatus: boolean = false; constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) { - super(selfTarget, MoveEffectTrigger.HIT); + super(selfTarget, { trigger: MoveEffectTrigger.HIT }); this.effect = effect; this.turnsRemaining = turnsRemaining; @@ -2162,7 +2170,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr { export class PsychoShiftEffectAttr extends MoveEffectAttr { constructor() { - super(false, MoveEffectTrigger.HIT); + super(false, { trigger: MoveEffectTrigger.HIT }); } apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { @@ -2199,7 +2207,7 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr { private chance: number; constructor(chance: number) { - super(false, MoveEffectTrigger.HIT); + super(false, { trigger: MoveEffectTrigger.HIT }); this.chance = chance; } @@ -2260,7 +2268,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr { private berriesOnly: boolean; constructor(berriesOnly: boolean) { - super(false, MoveEffectTrigger.HIT); + super(false, { trigger: MoveEffectTrigger.HIT }); this.berriesOnly = berriesOnly; } @@ -2334,7 +2342,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr { export class EatBerryAttr extends MoveEffectAttr { protected chosenBerry: BerryModifier | undefined; constructor() { - super(true, MoveEffectTrigger.HIT); + super(true, { trigger: MoveEffectTrigger.HIT }); } /** * Causes the target to eat a berry. @@ -2437,7 +2445,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr { * @param ...effects - List of status effects to cure */ constructor(selfTarget: boolean, ...effects: StatusEffect[]) { - super(selfTarget, MoveEffectTrigger.POST_APPLY, { lastHitOnly: true }); + super(selfTarget, { lastHitOnly: true }); this.effects = effects; } @@ -2833,7 +2841,6 @@ interface StatStageChangeAttrOptions extends MoveEffectAttrOptions { * @param stats {@linkcode BattleStat} Array of stat(s) to change * @param stages How many stages to change the stat(s) by, [-6, 6] * @param selfTarget `true` if the move is self-targetting - * @param moveEffectTrigger {@linkcode MoveEffectTrigger} When the stat change should trigger; default {@linkcode MoveEffectTrigger.HIT} * @param options {@linkcode StatStageChangeAttrOptions} Container for any optional parameters for this attribute. * * @extends MoveEffectAttr @@ -2848,8 +2855,8 @@ export class StatStageChangeAttr extends MoveEffectAttr { */ protected override options?: StatStageChangeAttrOptions; - constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, options?: StatStageChangeAttrOptions) { - super(selfTarget, moveEffectTrigger, options); + constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, options?: StatStageChangeAttrOptions) { + super(selfTarget, options); this.stats = stats; this.stages = stages; this.options = options; @@ -2871,6 +2878,14 @@ export class StatStageChangeAttr extends MoveEffectAttr { return this.options?.showMessage ?? true; } + /** + * Indicates when the stat change should trigger + * @default MoveEffectTrigger.HIT + */ + public override get trigger () { + return this.options?.trigger ?? MoveEffectTrigger.HIT; + } + /** * Attempts to change stats of the user or target (depending on value of selfTarget) if conditions are met * @param user {@linkcode Pokemon} the user of the move @@ -4894,7 +4909,7 @@ export class BypassRedirectAttr extends MoveAttr { export class FrenzyAttr extends MoveEffectAttr { constructor() { - super(true, MoveEffectTrigger.HIT, { lastHitOnly: true }); + super(true, { trigger: MoveEffectTrigger.HIT, lastHitOnly: true }); } canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) { @@ -4936,7 +4951,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr { private failOnOverlap: boolean; constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer, lastHitOnly: boolean = false, cancelOnFail: boolean = false) { - super(selfTarget, MoveEffectTrigger.POST_APPLY, { lastHitOnly: lastHitOnly }); + super(selfTarget, { lastHitOnly: lastHitOnly }); this.tagType = tagType; this.turnCountMin = turnCountMin; @@ -5371,7 +5386,7 @@ export class AddArenaTagAttr extends MoveEffectAttr { public selfSideTarget: boolean; constructor(tagType: ArenaTagType, turnCount?: integer | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) { - super(true, MoveEffectTrigger.POST_APPLY); + super(true); this.tagType = tagType; this.turnCount = turnCount!; // TODO: is the bang correct? @@ -5409,7 +5424,7 @@ export class RemoveArenaTagsAttr extends MoveEffectAttr { public selfSideTarget: boolean; constructor(tagTypes: ArenaTagType[], selfSideTarget: boolean) { - super(true, MoveEffectTrigger.POST_APPLY); + super(true); this.tagTypes = tagTypes; this.selfSideTarget = selfSideTarget; @@ -5475,7 +5490,7 @@ export class RemoveArenaTrapAttr extends MoveEffectAttr { private targetBothSides: boolean; constructor(targetBothSides: boolean = false) { - super(true, MoveEffectTrigger.PRE_APPLY); + super(true, { trigger: MoveEffectTrigger.PRE_APPLY }); this.targetBothSides = targetBothSides; } @@ -5511,7 +5526,7 @@ export class RemoveScreensAttr extends MoveEffectAttr { private targetBothSides: boolean; constructor(targetBothSides: boolean = false) { - super(true, MoveEffectTrigger.PRE_APPLY); + super(true, { trigger: MoveEffectTrigger.PRE_APPLY }); this.targetBothSides = targetBothSides; } @@ -5549,7 +5564,7 @@ export class SwapArenaTagsAttr extends MoveEffectAttr { constructor(SwapTags: ArenaTagType[]) { - super(true, MoveEffectTrigger.POST_APPLY); + super(true); this.SwapTags = SwapTags; } @@ -5675,7 +5690,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { private selfSwitch: boolean = false, private switchType: SwitchType = SwitchType.SWITCH ) { - super(false, MoveEffectTrigger.POST_APPLY, { lastHitOnly: true }); + super(false, { lastHitOnly: true }); } isBatonPass() { @@ -5826,7 +5841,7 @@ export class RemoveTypeAttr extends MoveEffectAttr { private messageCallback: ((user: Pokemon) => void) | undefined; constructor(removedType: Type, messageCallback?: (user: Pokemon) => void) { - super(true, MoveEffectTrigger.POST_TARGET); + super(true, { trigger: MoveEffectTrigger.POST_TARGET }); this.removedType = removedType; this.messageCallback = messageCallback; @@ -5903,7 +5918,7 @@ export class ChangeTypeAttr extends MoveEffectAttr { private type: Type; constructor(type: Type) { - super(false, MoveEffectTrigger.HIT); + super(false, { trigger: MoveEffectTrigger.HIT }); this.type = type; } @@ -5926,7 +5941,7 @@ export class AddTypeAttr extends MoveEffectAttr { private type: Type; constructor(type: Type) { - super(false, MoveEffectTrigger.HIT); + super(false, { trigger: MoveEffectTrigger.HIT }); this.type = type; } @@ -6457,7 +6472,7 @@ export class AbilityChangeAttr extends MoveEffectAttr { public ability: Abilities; constructor(ability: Abilities, selfTarget?: boolean) { - super(selfTarget, MoveEffectTrigger.HIT); + super(selfTarget, { trigger: MoveEffectTrigger.HIT }); this.ability = ability; } @@ -6486,7 +6501,7 @@ export class AbilityCopyAttr extends MoveEffectAttr { public copyToPartner: boolean; constructor(copyToPartner: boolean = false) { - super(false, MoveEffectTrigger.HIT); + super(false, { trigger: MoveEffectTrigger.HIT }); this.copyToPartner = copyToPartner; } @@ -6525,7 +6540,7 @@ export class AbilityGiveAttr extends MoveEffectAttr { public copyToPartner: boolean; constructor() { - super(false, MoveEffectTrigger.HIT); + super(false, { trigger: MoveEffectTrigger.HIT }); } apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { @@ -6827,7 +6842,7 @@ export class DiscourageFrequentUseAttr extends MoveAttr { export class MoneyAttr extends MoveEffectAttr { constructor() { - super(true, MoveEffectTrigger.HIT, { firstHitOnly: true }); + super(true, { trigger: MoveEffectTrigger.HIT, firstHitOnly: true }); } apply(user: Pokemon, target: Pokemon, move: Move): boolean { @@ -6844,7 +6859,7 @@ export class MoneyAttr extends MoveEffectAttr { */ export class DestinyBondAttr extends MoveEffectAttr { constructor() { - super(true, MoveEffectTrigger.PRE_APPLY); + super(true, { trigger: MoveEffectTrigger.PRE_APPLY }); } /** @@ -6894,7 +6909,7 @@ export class StatusIfBoostedAttr extends MoveEffectAttr { public effect: StatusEffect; constructor(effect: StatusEffect) { - super(true, MoveEffectTrigger.HIT); + super(true, { trigger: MoveEffectTrigger.HIT }); this.effect = effect; } @@ -8921,7 +8936,7 @@ export function initMoves() { // If any fielded pokémon is grass-type and grounded. return [ ...user.scene.getEnemyParty(), ...user.scene.getParty() ].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded()); }) - .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, undefined, { condition: (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded() }), + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded() }), new StatusMove(Moves.STICKY_WEB, Type.BUG, -1, 20, -1, 0, 6) .attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB) .target(MoveTarget.ENEMY_SIDE), @@ -8959,7 +8974,7 @@ export function initMoves() { .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES), new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6) - .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, MoveEffectTrigger.PRE_APPLY) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, { trigger: MoveEffectTrigger.PRE_APPLY }) .attr(ForceSwitchOutAttr, true) .soundBased(), new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6) @@ -8974,7 +8989,7 @@ export function initMoves() { .condition(failIfLastCondition), new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6) .target(MoveTarget.ALL) - .attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, undefined, { condition: (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag) }), + .attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, { condition: (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag) }), new StatusMove(Moves.GRASSY_TERRAIN, Type.GRASS, -1, 10, -1, 0, 6) .attr(TerrainChangeAttr, TerrainType.GRASSY) .target(MoveTarget.BOTH_SIDES), @@ -9006,7 +9021,7 @@ export function initMoves() { .attr(StatStageChangeAttr, [ Stat.SPATK ], -1) .soundBased(), new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6) - .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, undefined, { firstTargetOnly: true }) + .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, { firstTargetOnly: true }) .makesContact(false) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6) @@ -9032,7 +9047,7 @@ export function initMoves() { new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6) .attr(StatStageChangeAttr, [ Stat.SPATK ], -2), new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, -1, 0, 6) - .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, undefined, { condition: (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC }) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, { condition: (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC }) .target(MoveTarget.ALL_NEAR_ENEMIES), new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6) .ignoresSubstitute() @@ -9043,7 +9058,7 @@ export function initMoves() { .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true) .ignoresVirtual(), new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6) - .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, undefined, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) }) + .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) }) .ignoresSubstitute() .target(MoveTarget.USER_AND_ALLIES) .condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))), @@ -9262,7 +9277,7 @@ export function initMoves() { new SelfStatusMove(Moves.LASER_FOCUS, Type.NORMAL, -1, 30, -1, 0, 7) .attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false), new StatusMove(Moves.GEAR_UP, Type.STEEL, -1, 20, -1, 0, 7) - .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, undefined, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) }) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) }) .ignoresSubstitute() .target(MoveTarget.USER_AND_ALLIES) .condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))), @@ -9319,7 +9334,7 @@ export function initMoves() { .ballBombMove() .makesContact(false), new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, 0, 7) - .attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, MoveEffectTrigger.HIT, { firstTargetOnly: true }) + .attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { firstTargetOnly: true }) .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.DRAGON_HAMMER, Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 7), @@ -9433,7 +9448,7 @@ export function initMoves() { .makesContact(false) .ignoresVirtual(), new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7) - .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, undefined, { firstTargetOnly: true }) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, { firstTargetOnly: true }) .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES) .edgeCase() // I assume it needs clanging scales and Kommo-O @@ -9671,8 +9686,8 @@ export function initMoves() { .attr(ClearTerrainAttr) .condition((user, target, move) => !!user.scene.arena.terrain), new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, -1, 0, 8) - .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, MoveEffectTrigger.HIT, { lastHitOnly: true }) - .attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, MoveEffectTrigger.HIT, { lastHitOnly: true }) + .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, { lastHitOnly: true }) + .attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { lastHitOnly: true }) .attr(MultiHitAttr) .makesContact(false), new AttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, 100, 0, 8) @@ -9806,7 +9821,7 @@ export function initMoves() { new AttackMove(Moves.TRIPLE_ARROWS, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 30, 0, 8) .makesContact(false) .attr(HighCritAttr) - .attr(StatStageChangeAttr, [ Stat.DEF ], -1, false, undefined, { effectChanceOverride: 50 }) + .attr(StatStageChangeAttr, [ Stat.DEF ], -1, false, { effectChanceOverride: 50 }) .attr(FlinchAttr), new AttackMove(Moves.INFERNAL_PARADE, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, 30, 0, 8) .attr(StatusEffectAttr, StatusEffect.BURN) @@ -9942,7 +9957,7 @@ export function initMoves() { .attr(TeraMoveCategoryAttr) .attr(TeraBlastTypeAttr) .attr(TeraBlastPowerAttr) - .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, undefined, { condition: (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR) }) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, { condition: (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR) }) .partial(), /** Does not ignore abilities that affect stats, relevant in determining the move's category {@see TeraMoveCategoryAttr} */ new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9) .attr(ProtectAttr, BattlerTagType.SILK_TRAP) @@ -10025,7 +10040,7 @@ export function initMoves() { .attr(RemoveScreensAttr), new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9) .attr(MoneyAttr) - .attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, MoveEffectTrigger.HIT, { firstTargetOnly: true }) + .attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, { firstTargetOnly: true }) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)