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Add test for scale shot
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src/test/moves/scale_shot.test.ts
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74
src/test/moves/scale_shot.test.ts
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import { DamagePhase } from "#app/phases/damage-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
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describe("Moves - Scale Shot", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.SCALE_SHOT])
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.battleType("single")
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.disableCrits()
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.starterSpecies(Species.MINCCINO)
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.ability(Abilities.NO_GUARD)
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.passiveAbility(Abilities.SKILL_LINK)
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.enemyAbility(Abilities.SHEER_FORCE)
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.enemyPassiveAbility(Abilities.STALL)
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.enemyMoveset(Moves.SKILL_SWAP)
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.enemyLevel(5);
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});
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it("applies stat changes after last hit", async () => {
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await game.classicMode.startBattle([Species.FORRETRESS]);
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const minccino = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SCALE_SHOT);
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await game.phaseInterceptor.to(MoveEffectPhase);
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await game.phaseInterceptor.to(DamagePhase);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect (minccino?.getStatStage(Stat.DEF)).toBe(0);
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expect (minccino?.getStatStage(Stat.SPD)).toBe(0);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect (minccino.getStatStage(Stat.DEF)).toBe(-1);
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expect (minccino.getStatStage(Stat.SPD)).toBe(1);
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});
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it("unaffected by sheer force", async () => {
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await game.classicMode.startBattle([Species.WOBBUFFET]);
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const minccino = game.scene.getPlayerPokemon()!;
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const wobbuffet = game.scene.getEnemyPokemon()!;
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wobbuffet.setStat(Stat.HP, 100, true);
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wobbuffet.hp = 100;
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game.move.select(Moves.SCALE_SHOT);
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await game.phaseInterceptor.to(TurnEndPhase);
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const hpafter1 = wobbuffet.hp;
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//effect not nullified by sheer force
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expect (minccino.getStatStage(Stat.DEF)).toBe(-1);
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expect (minccino.getStatStage(Stat.SPD)).toBe(1);
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game.move.select(Moves.SCALE_SHOT);
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await game.phaseInterceptor.to(MoveEndPhase);
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const hpafter2 = wobbuffet.hp;
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//check damage not boosted- make damage before sheer force a little lower than theoretical boosted sheer force damage
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expect (100 - hpafter1).toBe(hpafter1 - hpafter2);
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});
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});
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